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10 августа 2020 г. 0:16
HUMANKIND V0.07.0150-S2, RELEASE (64-bit Standalone, build: 91281)

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00:16:52:746NoneParsing the command line arguments...

Amplitude.Coroutine:Run()

00:16:52:751NoneLoading registry file 'D:/Games/Steam/steamapps/common/Humankind OPENDEV/Registry.xml'...

Amplitude.Framework.Application:LoadRegistry()

00:16:52:818NoneRegistry file 'D:\My Documents\Humankind\Registry.xml' does not exist.

Amplitude.Framework.Application:LoadRegistry()

00:16:52:818NoneLoading plugin scene 'Assets/Scenes/Plugins/Platform/Steam (Platform).unity'...

Amplitude.Coroutine:Run()

00:16:52:977NoneManager instance (name: '[LocalDriveStorageManager]') of type 'Amplitude.Framework.Storage.LocalDrive.LocalDriveStorageManager' implements interface of type 'Amplitude.Framework.Storage.IStorageManagementService'.

Amplitude.Framework.Manager:Awake()

00:16:52:977NoneLast message from 'Amplitude.Framework.Storage.LocalDrive.LocalDriveStorageManager': Awakened.

Unknown Type:Unknown Method

00:16:52:977NoneManager instance (name: '[SteamClient]') of type 'Amplitude.Steamworks.DigitalDistribution.SteamworksDigitalDistributionClient' implements interface of type 'Amplitude.Framework.DigitalDistribution.IDigitalDistributionService'.

Amplitude.Framework.Manager:Awake()

00:16:52:977NoneManager instance (name: '[SteamClient]') of type 'Amplitude.Steamworks.DigitalDistribution.SteamworksDigitalDistributionClient' implements interface of type 'Amplitude.Framework.DigitalDistribution.IInvitationsService'.

Amplitude.Framework.Manager:Awake()

00:16:52:977NoneManager instance (name: '[SteamClient]') of type 'Amplitude.Steamworks.DigitalDistribution.SteamworksDigitalDistributionClient' implements interface of type 'Amplitude.Steamworks.DigitalDistribution.ISteamworksDigitalDistributionService'.

Amplitude.Framework.Manager:Awake()

00:16:52:977NoneLast message from 'Amplitude.Steamworks.DigitalDistribution.SteamworksDigitalDistributionClient': Awakened.

Unknown Type:Unknown Method

00:16:52:977NoneLoading plugin scene 'Assets/Scenes/Plugins/Transportation/Photon (Transportation).unity'...

Amplitude.Coroutine:Run()

00:16:53:039NoneManager instance (name: '[Matchmaking]') of type 'Amplitude.Photon.Matchmaking.PhotonMatchmakingManager' implements interface of type 'Amplitude.Framework.Matchmaking.IMatchmakingService'.

Amplitude.Framework.Manager:Awake()

00:16:53:039NoneLast message from 'Amplitude.Photon.Matchmaking.PhotonMatchmakingManager': Awakened.

Unknown Type:Unknown Method

00:16:53:039NoneManager instance (name: '[Authentication]') of type 'Amplitude.Framework.Authentication.NullAuthenticationManager' implements interface of type 'Amplitude.Framework.Authentication.IAuthenticationService'.

Amplitude.Framework.Manager:Awake()

00:16:53:039NoneLast message from 'Amplitude.Framework.Authentication.NullAuthenticationManager': Awakened.

Unknown Type:Unknown Method

00:16:53:039NoneManager instance (name: '[Networking]') of type 'Amplitude.Photon.Networking.PhotonNetworkingManager' implements interface of type 'Amplitude.Framework.Networking.INetworkingService'.

Amplitude.Framework.Manager:Awake()

00:16:53:039NoneLast message from 'Amplitude.Photon.Networking.PhotonNetworkingManager': Awakened.

Unknown Type:Unknown Method

00:16:53:039NoneManager instance (name: '[Photon]') of type 'Amplitude.Photon.PhotonManager' implements interface of type 'Amplitude.Photon.IPhotonConfigurationService'.

Amplitude.Framework.Manager:Awake()

00:16:53:039NoneLast message from 'Amplitude.Photon.PhotonManager': Awakened.

Unknown Type:Unknown Method

00:16:53:118NoneSteamworks successfully initialized.

Amplitude.Coroutine:Run()

00:16:53:118NoneUsing digital distribution client: [SteamClient] (Amplitude.Steamworks.DigitalDistribution.SteamworksDigitalDistributionClient)

Amplitude.Coroutine:Run()

00:16:53:180NoneUsing digital distribution credentials: 'jetar', 0x01100001013a1de4.

Amplitude.Coroutine:Run()

00:16:53:180NoneUsing digital distribution current game language: 'english'.

Amplitude.Coroutine:Run()

00:16:53:180NoneOperation was queued without a running storage thread. Executing the operation immediately.

Amplitude.Framework.Storage.LocalDrive.LocalDriveStorageManager:get_Path()

00:16:53:181NoneOperation was queued without a running storage thread. Executing the operation immediately.

Amplitude.Framework.Storage.LocalDrive.LocalDriveStorageManager:get_Path()

00:16:53:187NoneLast message from 'Amplitude.Mercury.Session.SessionManager': Binding services...

Amplitude.Coroutine:Run()

00:16:53:187NoneLast message from 'Amplitude.Mercury.Session.SessionManager': Started.

Amplitude.Coroutine:Run()

00:16:53:187NoneLast message from 'Amplitude.Mercury.Runtime.RuntimeManager': Binding services...

Amplitude.Coroutine:Run()

00:16:53:201NoneLast message from 'Amplitude.Mercury.Runtime.RuntimeManager': Started.

Amplitude.Coroutine:Run()

00:16:53:313NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_NaturalWonderEntity_EffectMultiplier_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:313NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_NaturalWonderEntity_EffectMultiplier_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:313NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_NaturalWonderEntity_Settlement

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:315NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Diocese_PublicOrderProduced_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:315NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Diocese_PublicOrderProduced_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:315NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Diocese_ScienceProduced_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:315NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Diocese_ScienceProduced_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:315NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Diocese_MoneyProduced_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:315NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Diocese_MoneyProduced_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:315NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Diocese_IndustryProduced_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:315NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Diocese_IndustryProduced_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:315NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Diocese_FoodProduced_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:315NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Diocese_FoodProduced_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:315NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Diocese_FollowerCount_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:315NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Diocese_FollowerCount_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:315NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Diocese_InfluencedTerritoryCount_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:315NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Diocese_InfluencedTerritoryCount_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:315NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_Diocese_InfluencedTerritories

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:315NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_Diocese_Settlement

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:315NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_Diocese_EmpireDiocese

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:316NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_EmpireDiocese_FollowerCount_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:316NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_EmpireDiocese_FollowerCount_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:316NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_EmpireDiocese_InfluencedTerritoryCount_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:316NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_EmpireDiocese_InfluencedTerritoryCount_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:316NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_EmpireDiocese_DioceseCount_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:316NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_EmpireDiocese_DioceseCount_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:316NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_EmpireDiocese_Dioceses

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:316NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_EmpireDiocese_Empire

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:316NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_EmpireDiocese_Religion

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:321NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Religion_TenetCount_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:321NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Religion_TenetCount_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:321NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Religion_FollowingEmpireCount_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:321NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Religion_FollowingEmpireCount_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:321NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Religion_FollowerCount_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:321NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Religion_FollowerCount_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:321NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Religion_InfluencedTerritoryCount_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:321NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Religion_InfluencedTerritoryCount_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:321NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Religion_DioceseCount_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:321NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Religion_DioceseCount_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:321NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Religion_EmpireDioceseCount_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:321NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Religion_EmpireDioceseCount_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:321NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Religion_SumOfFaith_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:321NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Religion_SumOfFaith_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:321NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Religion_BaseTerritoryFaithProduced_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:321NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Religion_BaseTerritoryFaithProduced_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:321NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_Religion_HolySites

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:321NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_Religion_EmpireDioceses

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:321NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_Religion_Empires

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:321NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_Religion_Leader

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:324NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MinorSpawnPoint_HealthRegen_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:324NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MinorSpawnPoint_HealthRegen_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:324NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MinorSpawnPoint_HealthRatio_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:324NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MinorSpawnPoint_HealthRatio_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:325NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Jetty_HealthRegen_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:325NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Jetty_HealthRegen_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:325NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Jetty_HealthRatio_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:325NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Jetty_HealthRatio_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:326NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_RoundHouse_HealthRegen_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:326NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_RoundHouse_HealthRegen_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:326NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_RoundHouse_HealthRatio_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:326NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_RoundHouse_HealthRatio_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:326NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_TradeNode_VisionHeight_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:326NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_TradeNode_VisionHeight_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:326NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_TradeNode_DetectionRange_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:327NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_TradeNode_DetectionRange_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:327NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_TradeNode_VisionRange_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:327NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_TradeNode_VisionRange_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:328NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_DiplomaticAmbassy_NumberOfTurnTimeoutOnDiplomaticAction_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:328NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_DiplomaticAmbassy_NumberOfTurnTimeoutOnDiplomaticAction_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:328NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_DiplomaticAmbassy_OnGoingCulturalProximityMoralMultiplier_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:329NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_DiplomaticAmbassy_OnGoingCulturalProximityMoralMultiplier_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:329NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_DiplomaticAmbassy_OnGoingWarWithNoDemandsAgainstMeMoralMultiplier_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:329NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_DiplomaticAmbassy_OnGoingWarWithNoDemandsAgainstMeMoralMultiplier_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:329NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_DiplomaticAmbassy_InstantWhitePeaceGotRefusedMoralGain_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:329NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_DiplomaticAmbassy_InstantWhitePeaceGotRefusedMoralGain_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:329NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_DiplomaticAmbassy_InstantDeclareWarMoralGain_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:329NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_DiplomaticAmbassy_InstantDeclareWarMoralGain_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:329NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_DiplomaticAmbassy_InstantWarStartsMoralGain_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:329NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_DiplomaticAmbassy_InstantWarStartsMoralGain_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:329NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_DiplomaticAmbassy_InstantCreateDemandsMoralGain_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:329NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_DiplomaticAmbassy_InstantCreateDemandsMoralGain_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:329NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_DiplomaticAmbassy_InstantProposeEndCrisisTreatyMoralGain_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:329NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_DiplomaticAmbassy_InstantProposeEndCrisisTreatyMoralGain_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:329NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_DiplomaticAmbassy_InstantProposeEndWarTreatyMoralGain_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:329NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_DiplomaticAmbassy_InstantProposeEndWarTreatyMoralGain_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:329NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_DiplomaticAmbassy_InstantAcceptOtherDemandMoralGain_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:329NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_DiplomaticAmbassy_InstantAcceptOtherDemandMoralGain_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:329NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_DiplomaticAmbassy_InstantWithdrawMyDemandMoralGain_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:329NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_DiplomaticAmbassy_InstantWithdrawMyDemandMoralGain_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:329NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_DiplomaticAmbassy_InstantDeclareEndOfAllianceMoralGain_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:329NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_DiplomaticAmbassy_InstantDeclareEndOfAllianceMoralGain_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:329NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_DiplomaticAmbassy_InstantRefuseOtherSurrenderMoralGain_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:329NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_DiplomaticAmbassy_InstantRefuseOtherSurrenderMoralGain_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:329NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_DiplomaticAmbassy_InstantRefuseOtherDemandMoralGain_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:329NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_DiplomaticAmbassy_InstantRefuseOtherDemandMoralGain_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:329NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_DiplomaticAmbassy_InstantOtherEmpireCapturedCampMoralGain_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:329NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_DiplomaticAmbassy_InstantOtherEmpireCapturedCampMoralGain_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:329NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_DiplomaticAmbassy_InstantMyEmpireCapturedCampMoralGain_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:329NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_DiplomaticAmbassy_InstantMyEmpireCapturedCampMoralGain_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:329NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_DiplomaticAmbassy_InstantOtherEmpireCapturedCityMoralGain_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:330NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_DiplomaticAmbassy_InstantOtherEmpireCapturedCityMoralGain_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:330NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_DiplomaticAmbassy_InstantMyEmpireCapturedCityMoralGain_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:330NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_DiplomaticAmbassy_InstantMyEmpireCapturedCityMoralGain_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:330NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_DiplomaticAmbassy_InstantDamageEnemyAdministrativeCentreMoralGain_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:330NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_DiplomaticAmbassy_InstantDamageEnemyAdministrativeCentreMoralGain_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:330NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_DiplomaticAmbassy_InstantDamageEnemyExtensionMoralGain_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:330NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_DiplomaticAmbassy_InstantDamageEnemyExtensionMoralGain_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:330NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_DiplomaticAmbassy_InstantMyAdministrativeCentreHasBeenDamaged_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:330NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_DiplomaticAmbassy_InstantMyAdministrativeCentreHasBeenDamaged_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:330NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_DiplomaticAmbassy_InstantMyExtensionHasBeenDamagedMoralGain_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:330NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_DiplomaticAmbassy_InstantMyExtensionHasBeenDamagedMoralGain_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:330NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_DiplomaticAmbassy_InstantRetreatMoralGain_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:330NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_DiplomaticAmbassy_InstantRetreatMoralGain_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:330NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_DiplomaticAmbassy_InstantBattleLostMoralGain_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:330NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_DiplomaticAmbassy_InstantBattleLostMoralGain_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:330NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_DiplomaticAmbassy_InstantBattleWonMoralGain_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:330NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_DiplomaticAmbassy_InstantBattleWonMoralGain_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:330NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_DiplomaticAmbassy_InstantGrievanceMoralGain_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:330NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_DiplomaticAmbassy_InstantGrievanceMoralGain_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:330NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_DiplomaticAmbassy_OnGoingWarAgainstPacifistMoralGain_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:330NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_DiplomaticAmbassy_OnGoingWarAgainstPacifistMoralGain_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:330NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_DiplomaticAmbassy_OnGoingOurCityOccupiedByThemMoralGain_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:330NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_DiplomaticAmbassy_OnGoingOurCityOccupiedByThemMoralGain_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:330NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_DiplomaticAmbassy_OnGoingTheirCityOccupiedByUsMoralGain_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:330NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_DiplomaticAmbassy_OnGoingTheirCityOccupiedByUsMoralGain_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:330NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_DiplomaticAmbassy_OnGoingDemandMoralGain_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:331NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_DiplomaticAmbassy_OnGoingDemandMoralGain_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:331NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_DiplomaticAmbassy_DiplomaticRelation

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:331NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_DiplomaticAmbassy_OtherAmbassy

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:331NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_DiplomaticAmbassy_OtherEmpire

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:331NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_DiplomaticAmbassy_MyEmpire

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:331NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_DiplomaticRelation_RightAmbassy

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:331NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_DiplomaticRelation_LeftAmbassy

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:331NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_DiplomaticRelation_RightEmpire

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:331NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_DiplomaticRelation_LeftEmpire

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:335NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Empire_AirportUseOilPrerequisite_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:335NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Empire_AirportUseOilPrerequisite_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:335NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Empire_ArmyReinforcementCap_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:335NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Empire_ArmyReinforcementCap_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:335NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Empire_ArmyMaximumSize_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:335NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Empire_ArmyMaximumSize_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:335NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Empire_GlobalTradeDuration_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:335NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Empire_GlobalTradeDuration_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:335NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Empire_TimeSinceLastReligionChange_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:335NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Empire_TimeSinceLastReligionChange_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:335NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Empire_EmpireDioceseCount_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:335NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Empire_EmpireDioceseCount_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:335NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Empire_EraLevel_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:335NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Empire_EraLevel_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:335NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Empire_RentedArmyCount_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:335NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Empire_RentedArmyCount_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:335NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Empire_LoanedArmyCount_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:335NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Empire_LoanedArmyCount_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:335NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Empire_CityInConstructionCount_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:335NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Empire_CityInConstructionCount_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:335NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Empire_OccupiedCityCount_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:335NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Empire_OccupiedCityCount_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:335NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Empire_CapturedCityCount_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:335NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Empire_CapturedCityCount_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:335NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Empire_CityCount_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:335NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Empire_CityCount_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:336NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Empire_SettlementCount_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:336NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Empire_SettlementCount_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:336NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Empire_TerritoryCount_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:336NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Empire_TerritoryCount_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:336NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Empire_MoneyNet_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:336NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Empire_MoneyNet_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:336NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_Empire_Vassals

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:336NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_Empire_Liege

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:336NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_Empire_MyAmbassyToOthers

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:336NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_Empire_EmpireDioceses

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:336NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_Empire_MyEmpireDiocese

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:336NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_Empire_Religion

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:336NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_Empire_AircraftCarriers

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:336NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_Empire_Airfields

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:336NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_Empire_Airports

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:336NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_Empire_Squadrons

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:336NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_Empire_Units

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:336NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_Empire_Armies

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:336NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_Empire_OccupiedCities

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:336NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_Empire_CapturedCities

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:336NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_Empire_Cities

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:336NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_Empire_Settlements

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:336NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_LesserEmpire_AirportUseOilPrerequisite_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:336NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_LesserEmpire_AirportUseOilPrerequisite_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:336NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_LesserEmpire_ArmyReinforcementCap_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:337NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_LesserEmpire_ArmyReinforcementCap_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:337NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_LesserEmpire_ArmyMaximumSize_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:337NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_LesserEmpire_ArmyMaximumSize_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:337NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_LesserEmpire_GlobalTradeDuration_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:337NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_LesserEmpire_GlobalTradeDuration_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:337NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_LesserEmpire_TimeSinceLastReligionChange_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:337NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_LesserEmpire_TimeSinceLastReligionChange_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:337NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_LesserEmpire_EmpireDioceseCount_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:337NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_LesserEmpire_EmpireDioceseCount_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:337NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_LesserEmpire_EraLevel_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:337NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_LesserEmpire_EraLevel_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:337NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_LesserEmpire_RentedArmyCount_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:337NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_LesserEmpire_RentedArmyCount_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:337NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_LesserEmpire_LoanedArmyCount_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:337NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_LesserEmpire_LoanedArmyCount_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:337NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_LesserEmpire_CityInConstructionCount_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:337NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_LesserEmpire_CityInConstructionCount_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:337NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_LesserEmpire_OccupiedCityCount_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:337NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_LesserEmpire_OccupiedCityCount_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:337NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_LesserEmpire_CapturedCityCount_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:337NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_LesserEmpire_CapturedCityCount_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:337NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_LesserEmpire_CityCount_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:337NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_LesserEmpire_CityCount_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:337NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_LesserEmpire_SettlementCount_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:337NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_LesserEmpire_SettlementCount_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:337NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_LesserEmpire_TerritoryCount_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:337NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_LesserEmpire_TerritoryCount_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:337NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_LesserEmpire_MoneyNet_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:337NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_LesserEmpire_MoneyNet_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:338NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_LesserEmpire_Vassals

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:338NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_LesserEmpire_Liege

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:338NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_LesserEmpire_MyAmbassyToOthers

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:338NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_LesserEmpire_EmpireDioceses

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:338NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_LesserEmpire_MyEmpireDiocese

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:338NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_LesserEmpire_Religion

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:338NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_LesserEmpire_AircraftCarriers

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:338NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_LesserEmpire_Airfields

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:338NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_LesserEmpire_Airports

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:338NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_LesserEmpire_Squadrons

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:338NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_LesserEmpire_Units

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:338NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_LesserEmpire_Armies

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:338NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_LesserEmpire_OccupiedCities

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:338NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_LesserEmpire_CapturedCities

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:338NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_LesserEmpire_Cities

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:338NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_LesserEmpire_Settlements

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:340NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MajorEmpire_AirportUseOilPrerequisite_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:340NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MajorEmpire_AirportUseOilPrerequisite_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:340NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MajorEmpire_ArmyReinforcementCap_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:340NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MajorEmpire_ArmyReinforcementCap_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:340NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MajorEmpire_ArmyMaximumSize_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:341NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MajorEmpire_ArmyMaximumSize_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:341NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MajorEmpire_GlobalTradeDuration_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:341NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MajorEmpire_GlobalTradeDuration_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:341NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MajorEmpire_TimeSinceLastReligionChange_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:341NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MajorEmpire_TimeSinceLastReligionChange_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:341NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MajorEmpire_EmpireDioceseCount_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:341NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MajorEmpire_EmpireDioceseCount_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:341NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MajorEmpire_EraLevel_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:341NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MajorEmpire_EraLevel_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:341NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MajorEmpire_RentedArmyCount_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:341NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MajorEmpire_RentedArmyCount_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:341NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MajorEmpire_LoanedArmyCount_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:341NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MajorEmpire_LoanedArmyCount_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:341NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MajorEmpire_CityInConstructionCount_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:341NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MajorEmpire_CityInConstructionCount_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:341NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MajorEmpire_OccupiedCityCount_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:341NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MajorEmpire_OccupiedCityCount_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:341NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MajorEmpire_CapturedCityCount_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:341NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MajorEmpire_CapturedCityCount_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:341NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MajorEmpire_CityCount_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:341NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MajorEmpire_CityCount_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:341NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MajorEmpire_SettlementCount_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:341NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MajorEmpire_SettlementCount_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:341NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MajorEmpire_TerritoryCount_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:341NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MajorEmpire_TerritoryCount_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:341NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MajorEmpire_MoneyNet_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:341NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MajorEmpire_MoneyNet_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:341NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MajorEmpire_DiplomaticRelationDeclaredWarCount_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:341NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MajorEmpire_DiplomaticRelationDeclaredWarCount_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:341NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MajorEmpire_DiplomaticRelationReceivedWarCount_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:341NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MajorEmpire_DiplomaticRelationReceivedWarCount_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:341NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MajorEmpire_DiplomaticRelationAllianceCount_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:341NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MajorEmpire_DiplomaticRelationAllianceCount_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:341NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MajorEmpire_DiplomaticRelationPeaceCount_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:342NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MajorEmpire_DiplomaticRelationPeaceCount_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:342NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MajorEmpire_TechnologicalEraOffset_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:342NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MajorEmpire_TechnologicalEraOffset_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:342NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MajorEmpire_CulturalEraStarFameMultiplier_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:342NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MajorEmpire_CulturalEraStarFameMultiplier_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:342NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MajorEmpire_BonusPublicOrderOnSettlement_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:342NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MajorEmpire_BonusPublicOrderOnSettlement_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:342NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MajorEmpire_GrievanceMoneyMultiplier_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:342NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MajorEmpire_GrievanceMoneyMultiplier_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:342NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MajorEmpire_SurrenderMoneyMultiplier_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:342NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MajorEmpire_SurrenderMoneyMultiplier_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:342NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MajorEmpire_FameScore_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:342NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MajorEmpire_FameScore_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:342NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MajorEmpire_ForeignReligionStrengthMultiplier_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:342NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MajorEmpire_ForeignReligionStrengthMultiplier_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:342NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MajorEmpire_PrebuiltSiegeEngine_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:342NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MajorEmpire_PrebuiltSiegeEngine_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:342NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MajorEmpire_SellerLicenseCostBonusGain_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:342NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MajorEmpire_SellerLicenseCostBonusGain_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:342NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MajorEmpire_BuyerLicenseCostBonusGain_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:342NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MajorEmpire_BuyerLicenseCostBonusGain_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:342NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MajorEmpire_SellerLicenseCostReduction_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:342NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MajorEmpire_SellerLicenseCostReduction_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:342NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MajorEmpire_BuyerLicenseCostReduction_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:342NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MajorEmpire_BuyerLicenseCostReduction_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:342NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MajorEmpire_ChangeCapitalCooldown_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:342NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MajorEmpire_ChangeCapitalCooldown_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:342NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MajorEmpire_FarmerAffinityGaugeThreshold_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:342NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MajorEmpire_FarmerAffinityGaugeThreshold_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:342NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MajorEmpire_FarmerAffinityGaugeStock_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:342NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MajorEmpire_FarmerAffinityGaugeStock_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:342NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MajorEmpire_CultureAffinityGaugeThreshold_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:342NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MajorEmpire_CultureAffinityGaugeThreshold_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:342NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MajorEmpire_CultureAffinityGaugeStock_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:343NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MajorEmpire_CultureAffinityGaugeStock_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:343NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MajorEmpire_MilitaryForceUpkeep_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:343NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MajorEmpire_MilitaryForceUpkeep_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:343NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MajorEmpire_MilitaryForceCount_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:343NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MajorEmpire_MilitaryForceCount_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:343NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MajorEmpire_TurnSinceMilitaryForceCapExceeded_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:343NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MajorEmpire_TurnSinceMilitaryForceCapExceeded_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:343NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MajorEmpire_GodMilitaryForceCap_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:343NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MajorEmpire_GodMilitaryForceCap_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:343NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MajorEmpire_MilitaryForceCap_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:343NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MajorEmpire_MilitaryForceCap_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:343NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MajorEmpire_BonusMoneyFromSpoilOfWars_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:343NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MajorEmpire_BonusMoneyFromSpoilOfWars_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:343NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MajorEmpire_BonusMoneyWhenBeingRansacked_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:343NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MajorEmpire_BonusMoneyWhenBeingRansacked_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:343NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MajorEmpire_BonusPopulationPerRansack_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:343NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MajorEmpire_BonusPopulationPerRansack_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:343NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MajorEmpire_BonusFamePerRansack_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:343NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MajorEmpire_BonusFamePerRansack_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:343NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MajorEmpire_BonusMoneyPerRansack_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:343NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MajorEmpire_BonusMoneyPerRansack_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:343NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MajorEmpire_BonusFoodPerRansack_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:343NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MajorEmpire_BonusFoodPerRansack_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:343NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MajorEmpire_BonusSciencePerRansack_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:343NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MajorEmpire_BonusSciencePerRansack_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:343NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MajorEmpire_ReformationFollowerPercent_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:343NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MajorEmpire_ReformationFollowerPercent_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:343NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MajorEmpire_StateReligionHolySiteCount_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:343NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MajorEmpire_StateReligionHolySiteCount_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:343NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MajorEmpire_NumberOfPatronedMinorFactions_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:343NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MajorEmpire_NumberOfPatronedMinorFactions_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:343NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MajorEmpire_SumOfUnits_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:343NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MajorEmpire_SumOfUnits_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:344NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MajorEmpire_SumOfPopulation_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:344NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MajorEmpire_SumOfPopulation_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:344NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MajorEmpire_NumberOfLockedByEraTechnologies_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:344NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MajorEmpire_NumberOfLockedByEraTechnologies_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:344NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MajorEmpire_NumberOfLockedByTechnologyTechnologies_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:344NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MajorEmpire_NumberOfLockedByTechnologyTechnologies_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:344NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MajorEmpire_NumberOfAvailableTechnologies_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:344NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MajorEmpire_NumberOfAvailableTechnologies_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:344NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MajorEmpire_NumberOfUnlockedTechnologies_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:344NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MajorEmpire_NumberOfUnlockedTechnologies_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:344NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MajorEmpire_NumberOfNaturalWonderOwned_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:344NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MajorEmpire_NumberOfNaturalWonderOwned_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:344NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MajorEmpire_CivicsPointNet_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:344NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MajorEmpire_CivicsPointNet_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:344NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MajorEmpire_FameGainBonus_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:344NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MajorEmpire_FameGainBonus_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:344NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MajorEmpire_ResourceDepositSupremacyRatio_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:344NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MajorEmpire_ResourceDepositSupremacyRatio_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:344NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MajorEmpire_Resource32AccessCount_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:344NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MajorEmpire_Resource32AccessCount_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:344NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MajorEmpire_Resource31AccessCount_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:344NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MajorEmpire_Resource31AccessCount_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:344NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MajorEmpire_Resource30AccessCount_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:344NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MajorEmpire_Resource30AccessCount_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:344NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MajorEmpire_Resource29AccessCount_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:344NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MajorEmpire_Resource29AccessCount_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:344NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MajorEmpire_Resource28AccessCount_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:344NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MajorEmpire_Resource28AccessCount_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:344NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MajorEmpire_Resource27AccessCount_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:344NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MajorEmpire_Resource27AccessCount_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:344NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MajorEmpire_Resource26AccessCount_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:344NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MajorEmpire_Resource26AccessCount_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:344NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MajorEmpire_Resource25AccessCount_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:344NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MajorEmpire_Resource25AccessCount_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:344NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MajorEmpire_Resource24AccessCount_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:344NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MajorEmpire_Resource24AccessCount_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:344NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MajorEmpire_Resource23AccessCount_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:344NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MajorEmpire_Resource23AccessCount_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:344NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MajorEmpire_Resource22AccessCount_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:344NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MajorEmpire_Resource22AccessCount_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:344NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MajorEmpire_Resource21AccessCount_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:344NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MajorEmpire_Resource21AccessCount_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:345NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MajorEmpire_Resource20AccessCount_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:345NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MajorEmpire_Resource20AccessCount_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:345NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MajorEmpire_Resource19AccessCount_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:345NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MajorEmpire_Resource19AccessCount_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:345NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MajorEmpire_Resource18AccessCount_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:345NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MajorEmpire_Resource18AccessCount_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:345NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MajorEmpire_Resource17AccessCount_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:345NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MajorEmpire_Resource17AccessCount_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:345NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MajorEmpire_Resource16AccessCount_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:345NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MajorEmpire_Resource16AccessCount_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:345NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MajorEmpire_Resource15AccessCount_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:345NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MajorEmpire_Resource15AccessCount_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:345NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MajorEmpire_Resource14AccessCount_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:345NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MajorEmpire_Resource14AccessCount_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:345NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MajorEmpire_Resource13AccessCount_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:345NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MajorEmpire_Resource13AccessCount_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:345NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MajorEmpire_Resource12AccessCount_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:345NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MajorEmpire_Resource12AccessCount_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:345NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MajorEmpire_Resource11AccessCount_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:345NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MajorEmpire_Resource11AccessCount_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:345NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MajorEmpire_Resource10AccessCount_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:345NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MajorEmpire_Resource10AccessCount_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:345NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MajorEmpire_Resource09AccessCount_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:345NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MajorEmpire_Resource09AccessCount_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:345NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MajorEmpire_Resource08AccessCount_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:345NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MajorEmpire_Resource08AccessCount_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:345NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MajorEmpire_Resource07AccessCount_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:345NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MajorEmpire_Resource07AccessCount_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:345NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MajorEmpire_Resource06AccessCount_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:345NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MajorEmpire_Resource06AccessCount_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:345NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MajorEmpire_Resource05AccessCount_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:346NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MajorEmpire_Resource05AccessCount_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:346NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MajorEmpire_Resource04AccessCount_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:346NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MajorEmpire_Resource04AccessCount_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:346NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MajorEmpire_Resource03AccessCount_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:346NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MajorEmpire_Resource03AccessCount_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:346NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MajorEmpire_Resource02AccessCount_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:346NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MajorEmpire_Resource02AccessCount_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:346NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MajorEmpire_Resource01AccessCount_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:346NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MajorEmpire_Resource01AccessCount_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:346NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MajorEmpire_SumOfLuxuryResourceAccessCount_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:346NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MajorEmpire_SumOfLuxuryResourceAccessCount_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:346NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MajorEmpire_SumOfStrategicResourceAccessCount_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:346NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MajorEmpire_SumOfStrategicResourceAccessCount_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:346NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MajorEmpire_RevolutionTimer_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:346NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MajorEmpire_RevolutionTimer_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:346NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MajorEmpire_RevolutionPointNet_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:346NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MajorEmpire_RevolutionPointNet_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:346NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MajorEmpire_RevolutionPointStock_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:346NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MajorEmpire_RevolutionPointStock_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:346NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MajorEmpire_MoneyBoostFromCultureAffinity_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:346NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MajorEmpire_MoneyBoostFromCultureAffinity_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:346NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MajorEmpire_ScienceBoostFromCultureAffinity_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:346NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MajorEmpire_ScienceBoostFromCultureAffinity_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:346NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MajorEmpire_WonderBoostFromCultureAffinity_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:346NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MajorEmpire_WonderBoostFromCultureAffinity_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:346NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MajorEmpire_WonderCulturalThreshold_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:346NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MajorEmpire_WonderCulturalThreshold_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:346NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MajorEmpire_WonderCulturalStock_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:346NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MajorEmpire_WonderCulturalStock_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:346NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MajorEmpire_NumberOfCulturallyControlledTerritory_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:346NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MajorEmpire_NumberOfCulturallyControlledTerritory_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:346NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MajorEmpire_NumberOfCulturalOsmosisEvents_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:346NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MajorEmpire_NumberOfCulturalOsmosisEvents_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:346NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MajorEmpire_SumOfCulturalStrength_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:347NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MajorEmpire_SumOfCulturalStrength_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:347NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MajorEmpire_Stability_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:347NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MajorEmpire_Stability_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:347NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MajorEmpire_SumOfPublicOrder_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:347NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MajorEmpire_SumOfPublicOrder_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:347NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MajorEmpire_ExtensionCostCoef_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:347NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MajorEmpire_ExtensionCostCoef_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:347NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MajorEmpire_ScienceWorkplaceBonusGain_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:347NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MajorEmpire_ScienceWorkplaceBonusGain_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:347NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MajorEmpire_MoneyWorkplaceBonusGain_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:347NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MajorEmpire_MoneyWorkplaceBonusGain_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:347NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MajorEmpire_IndustryWorkplaceBonusGain_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:347NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MajorEmpire_IndustryWorkplaceBonusGain_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:347NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MajorEmpire_FoodWorkplaceBonusGain_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:347NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MajorEmpire_FoodWorkplaceBonusGain_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:347NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MajorEmpire_ObservationSatellitesCount_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:347NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MajorEmpire_ObservationSatellitesCount_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:347NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MajorEmpire_EraStarsCount_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:347NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MajorEmpire_EraStarsCount_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:347NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MajorEmpire_KnowledgeThreshold_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:347NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MajorEmpire_KnowledgeThreshold_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:347NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MajorEmpire_KnowledgeStock_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:347NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MajorEmpire_KnowledgeStock_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:347NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MajorEmpire_MoneyStock_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:347NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MajorEmpire_MoneyStock_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:347NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MajorEmpire_ResearchNet_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:347NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MajorEmpire_ResearchNet_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:347NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MajorEmpire_TotalSciencePerPopPerInfluencedTerritoryOnCapitalIncrease_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:347NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MajorEmpire_TotalSciencePerPopPerInfluencedTerritoryOnCapitalIncrease_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:347NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MajorEmpire_TotalMoneyPerPopPerInfluencedTerritoryOnCapitalIncrease_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:347NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MajorEmpire_TotalMoneyPerPopPerInfluencedTerritoryOnCapitalIncrease_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:347NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MajorEmpire_AssignedAdministrators_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:347NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MajorEmpire_AssignedAdministrators_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:347NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MajorEmpire_GodAdministratorCount_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:348NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MajorEmpire_GodAdministratorCount_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:348NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MajorEmpire_AdditionalAdministrators_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:348NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MajorEmpire_AdditionalAdministrators_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:348NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MajorEmpire_AdministratorCount_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:348NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MajorEmpire_AdministratorCount_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:348NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_MajorEmpire_Vassals

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:348NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_MajorEmpire_Liege

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:348NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_MajorEmpire_MyAmbassyToOthers

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:348NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_MajorEmpire_EmpireDioceses

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:348NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_MajorEmpire_MyEmpireDiocese

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:348NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_MajorEmpire_Religion

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:348NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_MajorEmpire_AircraftCarriers

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:348NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_MajorEmpire_Airfields

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:348NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_MajorEmpire_Airports

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:348NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_MajorEmpire_Squadrons

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:348NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_MajorEmpire_Units

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:348NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_MajorEmpire_Armies

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:348NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_MajorEmpire_OccupiedCities

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:348NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_MajorEmpire_CapturedCities

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:348NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_MajorEmpire_Cities

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:348NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_MajorEmpire_Settlements

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:348NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_MajorEmpire_TechnologyQueue

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:348NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_MajorEmpire_NationalProjects

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:348NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_MajorEmpire_TradeNodes

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:348NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_MajorEmpire_ClosestCoastalTileToCapitalFromNewWorld

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:348NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_MajorEmpire_Capital

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:349NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MinorEmpire_AirportUseOilPrerequisite_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:350NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MinorEmpire_AirportUseOilPrerequisite_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:350NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MinorEmpire_ArmyReinforcementCap_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:350NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MinorEmpire_ArmyReinforcementCap_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:350NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MinorEmpire_ArmyMaximumSize_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:350NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MinorEmpire_ArmyMaximumSize_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:350NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MinorEmpire_GlobalTradeDuration_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:350NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MinorEmpire_GlobalTradeDuration_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:350NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MinorEmpire_TimeSinceLastReligionChange_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:350NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MinorEmpire_TimeSinceLastReligionChange_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:350NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MinorEmpire_EmpireDioceseCount_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:350NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MinorEmpire_EmpireDioceseCount_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:350NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MinorEmpire_EraLevel_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:350NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MinorEmpire_EraLevel_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:350NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MinorEmpire_RentedArmyCount_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:350NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MinorEmpire_RentedArmyCount_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:350NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MinorEmpire_LoanedArmyCount_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:350NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MinorEmpire_LoanedArmyCount_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:350NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MinorEmpire_CityInConstructionCount_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:350NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MinorEmpire_CityInConstructionCount_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:350NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MinorEmpire_OccupiedCityCount_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:350NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MinorEmpire_OccupiedCityCount_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:350NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MinorEmpire_CapturedCityCount_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:350NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MinorEmpire_CapturedCityCount_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:350NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MinorEmpire_CityCount_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:350NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MinorEmpire_CityCount_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:351NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MinorEmpire_SettlementCount_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:351NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MinorEmpire_SettlementCount_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:351NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MinorEmpire_TerritoryCount_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:351NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MinorEmpire_TerritoryCount_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:351NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MinorEmpire_MoneyNet_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:351NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MinorEmpire_MoneyNet_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:351NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MinorEmpire_PatronsCount_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:351NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MinorEmpire_PatronsCount_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:351NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MinorEmpire_NumberOfPatronage_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:351NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MinorEmpire_NumberOfPatronage_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:351NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MinorEmpire_PatronageLevel_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:351NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MinorEmpire_PatronageLevel_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:351NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MinorEmpire_TradeRoadCostMultiplierForPatrons_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:351NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MinorEmpire_TradeRoadCostMultiplierForPatrons_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:351NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MinorEmpire_RentArmyCostMultiplierForPatrons_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:351NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MinorEmpire_RentArmyCostMultiplierForPatrons_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:351NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MinorEmpire_MaxDefenderArmyCount_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:351NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MinorEmpire_MaxDefenderArmyCount_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:351NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MinorEmpire_MaxAttackerArmyCount_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:351NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MinorEmpire_MaxAttackerArmyCount_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:351NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_MinorEmpire_TimeBetweenArmySpawn_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:351NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_MinorEmpire_TimeBetweenArmySpawn_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:351NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_MinorEmpire_Vassals

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:351NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_MinorEmpire_Liege

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:351NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_MinorEmpire_MyAmbassyToOthers

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:351NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_MinorEmpire_EmpireDioceses

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:351NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_MinorEmpire_MyEmpireDiocese

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:351NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_MinorEmpire_Religion

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:351NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_MinorEmpire_AircraftCarriers

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:351NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_MinorEmpire_Airfields

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:352NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_MinorEmpire_Airports

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:352NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_MinorEmpire_Squadrons

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:352NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_MinorEmpire_Units

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:352NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_MinorEmpire_Armies

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:352NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_MinorEmpire_OccupiedCities

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:352NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_MinorEmpire_CapturedCities

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:352NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_MinorEmpire_Cities

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:352NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_MinorEmpire_Settlements

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:352NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_MinorEmpire_Patrons

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:353NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_ConstructionQueue_settlement

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:353NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_District_ConstructionOverCostMultiplier_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:353NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_District_ConstructionOverCostMultiplier_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:353NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_District_CurrentLifeTimeForDecay_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:353NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_District_CurrentLifeTimeForDecay_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:353NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_District_MaxLifeTimeBeforeDecay_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:353NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_District_MaxLifeTimeBeforeDecay_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:353NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_District_HealthRatio_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:353NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_District_HealthRatio_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:354NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_District_FortificationHealthRatio_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:354NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_District_FortificationHealthRatio_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:354NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_District_HealthRegen_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:354NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_District_HealthRegen_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:354NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_District_UnitCombatStrengthBonus_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:354NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_District_UnitCombatStrengthBonus_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:354NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_District_AntiAirCombatStrength_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:354NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_District_AntiAirCombatStrength_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:354NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_District_BombardmentDamageMultiplier_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:354NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_District_BombardmentDamageMultiplier_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:354NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_District_FortificationBonus_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:354NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_District_FortificationBonus_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:354NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_District_VisionHeight_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:354NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_District_VisionHeight_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:354NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_District_DetectionRange_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:354NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_District_DetectionRange_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:354NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_District_VisionRange_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:354NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_District_VisionRange_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:354NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_District_TotalOutput_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:354NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_District_TotalOutput_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:354NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_District_CivicsPointProduced_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:354NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_District_CivicsPointProduced_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:354NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_District_PublicOrderProduced_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:354NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_District_PublicOrderProduced_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:354NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_District_FaithProduced_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:354NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_District_FaithProduced_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:354NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_District_CultureProduced_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:354NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_District_CultureProduced_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:354NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_District_ScienceProduced_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:354NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_District_ScienceProduced_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:354NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_District_ScienceFromTerrain_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:354NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_District_ScienceFromTerrain_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:354NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_District_ScienceFromTerrainMultiplier_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:354NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_District_ScienceFromTerrainMultiplier_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:354NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_District_MoneyProducedForLiege_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:355NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_District_MoneyProducedForLiege_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:355NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_District_MoneyProduced_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:355NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_District_MoneyProduced_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:355NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_District_MoneyFromTerrain_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:355NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_District_MoneyFromTerrain_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:355NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_District_MoneyFromTerrainMultiplier_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:355NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_District_MoneyFromTerrainMultiplier_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:355NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_District_IndustryProduced_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:355NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_District_IndustryProduced_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:355NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_District_IndustryFromTerrain_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:355NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_District_IndustryFromTerrain_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:355NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_District_IndustryFromTerrainMultiplier_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:355NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_District_IndustryFromTerrainMultiplier_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:355NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_District_FoodToDistribute_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:355NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_District_FoodToDistribute_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:355NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_District_FoodProduced_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:355NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_District_FoodProduced_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:355NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_District_FoodFromTerrain_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:355NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_District_FoodFromTerrain_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:355NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_District_FoodFromTerrainMultiplier_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:355NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_District_FoodFromTerrainMultiplier_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:355NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_District_Neighbours

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:355NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_District_Settlement

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:355NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_District_Territory

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:355NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_District_IsKeptAliveByDistricts

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:355NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_District_KeepsAliveDistricts

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:356NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_NationalProject_BonusScienceNet_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:356NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_NationalProject_BonusScienceNet_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:356NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_NationalProject_BonusMoneyNet_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:356NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_NationalProject_BonusMoneyNet_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:356NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_NationalProject_SuccessfullIteration_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:356NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_NationalProject_SuccessfullIteration_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:356NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_NationalProject_IterationCount_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:356NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_NationalProject_IterationCount_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:356NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_NationalProject_District

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:356NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_NationalProject_MajorEmpire

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:357NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Repeatable_RepeatableCount_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:357NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Repeatable_RepeatableCount_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:357NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_Repeatable_Settlement

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:358NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Settlement_EmpireWideConstructionProductionBoost_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:359NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Settlement_EmpireWideConstructionProductionBoost_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:359NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Settlement_SettlementGrowthLimitModifier_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:359NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Settlement_SettlementGrowthLimitModifier_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:359NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Settlement_ProcessionMoneyCost_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:359NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Settlement_ProcessionMoneyCost_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:359NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Settlement_DistanceInTerritoryToCapital_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:359NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Settlement_DistanceInTerritoryToCapital_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:359NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Settlement_ExperienceGainOnUnitCreation_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:359NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Settlement_ExperienceGainOnUnitCreation_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:359NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Settlement_MilitiaFatigueNet_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:359NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Settlement_MilitiaFatigueNet_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:359NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Settlement_MilitiaVeterancyLevel_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:359NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Settlement_MilitiaVeterancyLevel_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:359NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Settlement_NumberOfAdditionalMilitia_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:359NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Settlement_NumberOfAdditionalMilitia_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:359NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Settlement_ScienceModeBonus_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:359NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Settlement_ScienceModeBonus_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:359NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Settlement_OwnerCultureStrength_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:359NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Settlement_OwnerCultureStrength_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:359NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Settlement_CulturalOsmosisScore_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:359NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Settlement_CulturalOsmosisScore_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:359NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Settlement_ForeignCulturalInfluenceRatio_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:359NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Settlement_ForeignCulturalInfluenceRatio_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:359NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Settlement_OwnerCulturalInfluenceRatio_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:359NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Settlement_OwnerCulturalInfluenceRatio_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:359NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Settlement_ReligionConversionModifier_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:359NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Settlement_ReligionConversionModifier_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:359NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Settlement_CultureConversionModifier_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:359NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Settlement_CultureConversionModifier_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:359NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Settlement_OsmosisPerTurnMultiplier_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:359NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Settlement_OsmosisPerTurnMultiplier_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:359NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Settlement_StrategicResourceTradeRoadsCount_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:359NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Settlement_StrategicResourceTradeRoadsCount_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:359NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Settlement_LuxuryResourceTradeRoadsCount_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:359NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Settlement_LuxuryResourceTradeRoadsCount_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:360NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Settlement_AirTradeRoadsCount_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:360NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Settlement_AirTradeRoadsCount_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:360NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Settlement_NavalTradeRoadsCount_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:360NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Settlement_NavalTradeRoadsCount_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:360NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Settlement_LandTradeRoadsCount_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:360NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Settlement_LandTradeRoadsCount_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:360NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Settlement_TradeRoadCount_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:360NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Settlement_TradeRoadCount_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:360NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Settlement_MoneyGainPerTradeRoad_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:360NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Settlement_MoneyGainPerTradeRoad_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:360NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Settlement_FortificationLevel_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:360NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Settlement_FortificationLevel_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:360NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Settlement_Fortification_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:360NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Settlement_Fortification_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:360NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Settlement_BadEventProbabilityMultiplier_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:360NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Settlement_BadEventProbabilityMultiplier_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:360NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Settlement_GoodEventProbabilityMultiplier_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:360NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Settlement_GoodEventProbabilityMultiplier_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:360NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Settlement_AvailableExtensions_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:360NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Settlement_AvailableExtensions_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:360NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Settlement_ExtensionDistrictsLimit_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:360NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Settlement_ExtensionDistrictsLimit_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:360NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Settlement_ExtensionDistrictsInConstructionCount_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:360NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Settlement_ExtensionDistrictsInConstructionCount_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:360NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Settlement_ExtensionDistrictsCount_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:360NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Settlement_ExtensionDistrictsCount_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:360NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Settlement_DiocesesCount_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:360NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Settlement_DiocesesCount_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:360NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Settlement_AttachCostModifier_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:360NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Settlement_AttachCostModifier_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:360NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Settlement_AttachCostCoef_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:360NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Settlement_AttachCostCoef_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:360NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Settlement_VillageCount_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:360NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Settlement_VillageCount_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:360NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Settlement_TerritoryCount_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:360NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Settlement_TerritoryCount_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:361NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Settlement_MilitaryWorkplaceNumberOfSlots_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:361NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Settlement_MilitaryWorkplaceNumberOfSlots_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:361NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Settlement_CityWorkplaceNumberOfSlots_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:361NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Settlement_CityWorkplaceNumberOfSlots_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:361NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Settlement_ScienceWorkplaceNumberOfSlots_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:361NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Settlement_ScienceWorkplaceNumberOfSlots_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:361NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Settlement_MoneyWorkplaceNumberOfSlots_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:361NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Settlement_MoneyWorkplaceNumberOfSlots_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:361NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Settlement_IndustryWorkplaceNumberOfSlots_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:361NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Settlement_IndustryWorkplaceNumberOfSlots_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:361NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Settlement_FoodWorkplaceNumberOfSlots_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:361NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Settlement_FoodWorkplaceNumberOfSlots_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:361NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Settlement_MilitaryWorkplaceGainPerPopulation_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:361NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Settlement_MilitaryWorkplaceGainPerPopulation_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:361NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Settlement_CityWorkplaceGainPerPopulation_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:361NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Settlement_CityWorkplaceGainPerPopulation_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:361NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Settlement_ScienceWorkplaceGainPerPopulation_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:361NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Settlement_ScienceWorkplaceGainPerPopulation_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:361NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Settlement_MoneyWorkplaceGainPerPopulation_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:361NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Settlement_MoneyWorkplaceGainPerPopulation_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:361NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Settlement_IndustryWorkplaceGainPerPopulation_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:361NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Settlement_IndustryWorkplaceGainPerPopulation_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:361NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Settlement_FoodWorkplaceGainPerPopulation_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:361NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Settlement_FoodWorkplaceGainPerPopulation_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:361NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Settlement_StabilityFromGrowthSurplus_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:361NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Settlement_StabilityFromGrowthSurplus_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:361NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Settlement_GrowthRedistribution_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:361NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Settlement_GrowthRedistribution_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:361NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Settlement_DeathMaxNumber_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:361NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Settlement_DeathMaxNumber_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:361NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Settlement_DeathMinNumber_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:361NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Settlement_DeathMinNumber_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:361NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Settlement_DeathMaxDelay_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:361NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Settlement_DeathMaxDelay_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:361NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Settlement_DeathMinDelay_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:361NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Settlement_DeathMinDelay_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:361NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Settlement_MigrationMaxNumber_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:362NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Settlement_MigrationMaxNumber_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:362NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Settlement_MigrationMinNumber_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:362NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Settlement_MigrationMinNumber_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:362NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Settlement_MigrationMaxDelay_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:362NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Settlement_MigrationMaxDelay_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:362NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Settlement_MigrationMinDelay_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:362NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Settlement_MigrationMinDelay_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:362NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Settlement_StarvationThreatFloor_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:362NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Settlement_StarvationThreatFloor_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:362NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Settlement_StagnationFloor_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:362NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Settlement_StagnationFloor_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:362NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Settlement_GrowthFloor_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:362NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Settlement_GrowthFloor_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:362NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Settlement_SuperGrowthFloor_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:362NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Settlement_SuperGrowthFloor_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:362NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Settlement_GrowthStateStockGain_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:362NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Settlement_GrowthStateStockGain_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:362NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Settlement_SuperGrowthStateStockGain_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:362NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Settlement_SuperGrowthStateStockGain_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:362NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Settlement_PopulationAssignedToMilitary_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:362NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Settlement_PopulationAssignedToMilitary_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:362NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Settlement_PopulationAssignedToCity_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:362NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Settlement_PopulationAssignedToCity_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:362NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Settlement_PopulationAssignedToScience_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:362NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Settlement_PopulationAssignedToScience_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:362NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Settlement_PopulationAssignedToMoney_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:362NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Settlement_PopulationAssignedToMoney_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:362NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Settlement_PopulationAssignedToIndustry_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:363NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Settlement_PopulationAssignedToIndustry_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:363NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Settlement_PopulationAssignedToFood_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:363NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Settlement_PopulationAssignedToFood_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:363NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Settlement_PopulationLimit_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:363NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Settlement_PopulationLimit_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:363NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Settlement_TotalGainedPopulation_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:363NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Settlement_TotalGainedPopulation_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:363NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Settlement_UnemployedPopulation_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:363NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Settlement_UnemployedPopulation_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:363NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Settlement_InvestedPopulation_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:363NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Settlement_InvestedPopulation_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:363NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Settlement_QueuedPopulation_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:363NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Settlement_QueuedPopulation_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:363NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Settlement_Population_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:363NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Settlement_Population_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:363NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Settlement_CrisisProgressionDelay_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:363NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Settlement_CrisisProgressionDelay_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:363NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Settlement_PublicOrderNegativeTrend_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:363NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Settlement_PublicOrderNegativeTrend_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:363NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Settlement_PublicOrderPositiveTrend_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:363NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Settlement_PublicOrderPositiveTrend_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:363NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Settlement_PublicOrderCurrent_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:363NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Settlement_PublicOrderCurrent_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:363NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Settlement_TerritoryExtensionInstability_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:363NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Settlement_TerritoryExtensionInstability_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:363NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Settlement_PopulationConsumption_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:363NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Settlement_PopulationConsumption_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:363NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Settlement_PopulationInstability_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:363NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Settlement_PopulationInstability_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:363NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Settlement_CivicsPointNet_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:363NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Settlement_CivicsPointNet_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:363NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Settlement_PublicOrderTarget_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:363NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Settlement_PublicOrderTarget_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:363NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Settlement_ScienceNet_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:363NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Settlement_ScienceNet_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:364NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Settlement_MoneyNet_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:364NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Settlement_MoneyNet_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:364NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Settlement_ProductionNet_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:364NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Settlement_ProductionNet_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:364NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Settlement_GrowthNet_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:364NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Settlement_GrowthNet_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:364NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_Settlement_Dioceses

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:364NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_Settlement_MyDiocese

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:364NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_Settlement_Repeatables

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:364NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_Settlement_FriendlyArmiesOnTop

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:364NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_Settlement_FriendlyArmies

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:364NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_Settlement_OtherSettlements

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:364NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_Settlement_AdjacentSettlements

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:364NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_Settlement_Region

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:364NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_Settlement_OriginalEmpire

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:364NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_Settlement_Empire

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:364NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_Settlement_ConstructionQueue

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:364NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_Settlement_Districts

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:364NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_Settlement_Siege

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:364NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_Settlement_ResourceExtractors

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:365NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Siege_MilitiaFatigueStock_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:365NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Siege_MilitiaFatigueStock_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:365NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Siege_SiegeWorksNet_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:365NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Siege_SiegeWorksNet_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:365NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Siege_SiegeWorksStock_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:365NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Siege_SiegeWorksStock_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:365NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_Siege_SiegeEngines

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:365NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_Siege_Militia

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:365NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_Siege_BesiegedCity

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:365NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_Siege_DefenderArmies

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:365NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_Siege_BesiegerArmies

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:365NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_Siege_AllBesiegerEmpires

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:365NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_Siege_MainDefender

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:365NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_Siege_MainBesieger

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:366NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_TechnologyQueue_majorEmpire

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:371NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Army_HitPointsNotInvisible_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:372NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Army_HitPointsNotInvisible_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:372NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Army_CombatStrengthNotInvisible_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:372NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Army_CombatStrengthNotInvisible_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:372NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Army_NavalSpeedNotInvisible_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:372NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Army_NavalSpeedNotInvisible_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:372NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Army_LandSpeedNotInvisible_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:372NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Army_LandSpeedNotInvisible_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:372NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Army_MovementRatioNotInvisible_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:372NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Army_MovementRatioNotInvisible_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:372NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Army_HealthRatioSumNotInvisible_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:372NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Army_HealthRatioSumNotInvisible_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:372NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Army_LandSpeed_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:372NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Army_LandSpeed_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:372NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Army_MovementRatio_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:372NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Army_MovementRatio_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:372NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Army_HealthRegenSum_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:372NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Army_HealthRegenSum_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:372NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Army_HealthRatioSum_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:372NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Army_HealthRatioSum_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:372NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Army_AttackRange_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:372NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Army_AttackRange_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:372NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Army_HitPoints_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:372NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Army_HitPoints_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:372NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Army_SiegeWorksNet_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:372NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Army_SiegeWorksNet_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:372NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Army_CombatStrength_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:372NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Army_CombatStrength_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:372NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Army_NavalSpeed_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:373NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Army_NavalSpeed_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:373NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Army_BonusMoneyPerCuriosity_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:373NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Army_BonusMoneyPerCuriosity_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:373NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Army_RansackBountyToPopulationFactor_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:373NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Army_RansackBountyToPopulationFactor_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:373NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Army_RansackBountyToFameFactor_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:373NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Army_RansackBountyToFameFactor_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:373NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Army_RansackBountyToMoneyFactor_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:373NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Army_RansackBountyToMoneyFactor_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:373NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Army_RansackBountyToFoodFactor_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:373NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Army_RansackBountyToFoodFactor_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:373NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Army_RansackBountyToScienceFactor_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:373NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Army_RansackBountyToScienceFactor_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:373NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Army_RansackBountyGlobalFactor_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:373NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Army_RansackBountyGlobalFactor_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:373NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Army_RansackCombatStrengthBonus_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:373NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Army_RansackCombatStrengthBonus_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:373NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Army_RansackDurationReduction_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:373NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Army_RansackDurationReduction_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:373NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Army_ZoneOfControlDistance_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:373NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Army_ZoneOfControlDistance_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:373NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Army_VisionHeight_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:373NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Army_VisionHeight_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:373NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Army_DetectionRange_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:373NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Army_DetectionRange_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:373NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Army_VisionRange_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:373NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Army_VisionRange_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:373NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_Army_SiegeAsDefender

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:373NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_Army_SiegeAsBesieger

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:373NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_Army_Empire

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:373NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_Army_Units

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:373NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_Army_SettlementAtPosition

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:373NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_Army_DependentSquadron

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:375NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Militia_HitPointsNotInvisible_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:375NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Militia_HitPointsNotInvisible_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:375NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Militia_CombatStrengthNotInvisible_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:375NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Militia_CombatStrengthNotInvisible_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:375NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Militia_NavalSpeedNotInvisible_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:375NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Militia_NavalSpeedNotInvisible_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:375NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Militia_LandSpeedNotInvisible_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:375NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Militia_LandSpeedNotInvisible_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:375NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Militia_MovementRatioNotInvisible_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:375NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Militia_MovementRatioNotInvisible_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:375NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Militia_HealthRatioSumNotInvisible_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:375NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Militia_HealthRatioSumNotInvisible_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:375NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Militia_LandSpeed_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:375NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Militia_LandSpeed_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:375NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Militia_MovementRatio_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:375NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Militia_MovementRatio_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:375NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Militia_HealthRegenSum_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:375NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Militia_HealthRegenSum_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:375NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Militia_HealthRatioSum_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:375NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Militia_HealthRatioSum_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:375NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Militia_AttackRange_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:375NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Militia_AttackRange_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:375NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Militia_HitPoints_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:375NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Militia_HitPoints_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:375NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Militia_SiegeWorksNet_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:375NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Militia_SiegeWorksNet_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:375NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Militia_CombatStrength_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:375NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Militia_CombatStrength_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:375NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Militia_NavalSpeed_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:375NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Militia_NavalSpeed_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:375NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_Militia_SiegeAsDefender

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:375NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_Militia_SiegeAsBesieger

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:375NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_Militia_Empire

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:375NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_Militia_Units

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:375NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_Militia_City

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:376NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_SiegeEngines_HitPointsNotInvisible_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:376NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_SiegeEngines_HitPointsNotInvisible_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:376NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_SiegeEngines_CombatStrengthNotInvisible_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:376NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_SiegeEngines_CombatStrengthNotInvisible_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:376NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_SiegeEngines_NavalSpeedNotInvisible_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:376NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_SiegeEngines_NavalSpeedNotInvisible_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:376NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_SiegeEngines_LandSpeedNotInvisible_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:376NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_SiegeEngines_LandSpeedNotInvisible_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:376NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_SiegeEngines_MovementRatioNotInvisible_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:376NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_SiegeEngines_MovementRatioNotInvisible_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:376NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_SiegeEngines_HealthRatioSumNotInvisible_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:376NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_SiegeEngines_HealthRatioSumNotInvisible_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:376NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_SiegeEngines_LandSpeed_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:376NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_SiegeEngines_LandSpeed_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:376NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_SiegeEngines_MovementRatio_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:376NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_SiegeEngines_MovementRatio_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:376NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_SiegeEngines_HealthRegenSum_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:376NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_SiegeEngines_HealthRegenSum_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:376NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_SiegeEngines_HealthRatioSum_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:376NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_SiegeEngines_HealthRatioSum_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:376NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_SiegeEngines_AttackRange_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:377NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_SiegeEngines_AttackRange_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:377NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_SiegeEngines_HitPoints_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:377NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_SiegeEngines_HitPoints_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:377NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_SiegeEngines_SiegeWorksNet_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:377NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_SiegeEngines_SiegeWorksNet_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:377NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_SiegeEngines_CombatStrength_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:377NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_SiegeEngines_CombatStrength_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:377NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_SiegeEngines_NavalSpeed_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:377NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_SiegeEngines_NavalSpeed_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:377NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_SiegeEngines_SiegeAsDefender

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:377NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_SiegeEngines_SiegeAsBesieger

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:377NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_SiegeEngines_Empire

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:377NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_SiegeEngines_Units

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:378NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Squadron_HitPointsNotInvisible_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:378NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Squadron_HitPointsNotInvisible_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:378NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Squadron_CombatStrengthNotInvisible_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:378NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Squadron_CombatStrengthNotInvisible_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:378NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Squadron_NavalSpeedNotInvisible_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:378NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Squadron_NavalSpeedNotInvisible_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:378NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Squadron_LandSpeedNotInvisible_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:378NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Squadron_LandSpeedNotInvisible_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:378NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Squadron_MovementRatioNotInvisible_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:378NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Squadron_MovementRatioNotInvisible_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:378NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Squadron_HealthRatioSumNotInvisible_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:378NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Squadron_HealthRatioSumNotInvisible_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:378NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Squadron_LandSpeed_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:378NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Squadron_LandSpeed_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:378NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Squadron_MovementRatio_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:378NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Squadron_MovementRatio_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:378NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Squadron_HealthRegenSum_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:378NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Squadron_HealthRegenSum_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:378NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Squadron_HealthRatioSum_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:378NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Squadron_HealthRatioSum_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:378NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Squadron_AttackRange_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:378NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Squadron_AttackRange_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:378NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Squadron_HitPoints_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:378NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Squadron_HitPoints_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:378NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Squadron_SiegeWorksNet_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:378NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Squadron_SiegeWorksNet_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:378NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Squadron_CombatStrength_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:378NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Squadron_CombatStrength_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:378NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Squadron_NavalSpeed_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:378NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Squadron_NavalSpeed_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:378NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_Squadron_SiegeAsDefender

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:378NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_Squadron_SiegeAsBesieger

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:378NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_Squadron_Empire

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:378NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_Squadron_Units

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:378NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_Squadron_AircraftCarrierArmy

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:379NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Unit_StrikeRadius_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:379NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Unit_StrikeRadius_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:379NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Unit_BombardSplashStrengthBonus_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:379NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Unit_BombardSplashStrengthBonus_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:379NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Unit_BombardCenterStrengthBonus_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:379NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Unit_BombardCenterStrengthBonus_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:379NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Unit_RansackCombatStrengthBonus_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:379NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Unit_RansackCombatStrengthBonus_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:379NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Unit_TransportCombatStrength_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:379NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Unit_TransportCombatStrength_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:379NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Unit_TransportSiegeWorksNet_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:379NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Unit_TransportSiegeWorksNet_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:379NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Unit_TransportLeaderPriority_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:379NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Unit_TransportLeaderPriority_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:379NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Unit_TransportAttackRange_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:379NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Unit_TransportAttackRange_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:379NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Unit_TransportVisionRange_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:380NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Unit_TransportVisionRange_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:380NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Unit_LandCombatStrength_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:380NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Unit_LandCombatStrength_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:380NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Unit_LandSiegeWorksNet_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:380NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Unit_LandSiegeWorksNet_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:380NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Unit_LandLeaderPriority_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:380NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Unit_LandLeaderPriority_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:380NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Unit_LandAttackRange_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:380NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Unit_LandAttackRange_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:380NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Unit_LandVisionRange_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:380NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Unit_LandVisionRange_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:380NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Unit_NavalSpeed_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:380NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Unit_NavalSpeed_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:380NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Unit_LandSpeed_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:380NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Unit_LandSpeed_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:380NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Unit_SpoilOfWarGains_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:380NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Unit_SpoilOfWarGains_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:380NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Unit_VeterancyLevel_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:380NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Unit_VeterancyLevel_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:380NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Unit_MovementRatio_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:380NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Unit_MovementRatio_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:380NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Unit_HealthRatio_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:380NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Unit_HealthRatio_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:380NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Unit_DistrictCombatStrengthBonus_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:380NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Unit_DistrictCombatStrengthBonus_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:380NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Unit_AntiAirCombatStrength_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:380NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Unit_AntiAirCombatStrength_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:380NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Unit_CombatStrength_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:381NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Unit_CombatStrength_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:381NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Unit_BaseStrength_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:381NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Unit_BaseStrength_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:381NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Unit_SpecialtyLevel_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:381NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Unit_SpecialtyLevel_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:381NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Unit_TrespassingDamageRatio_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:381NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Unit_TrespassingDamageRatio_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:381NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Unit_LostAtSeaDamageRatio_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:381NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Unit_LostAtSeaDamageRatio_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:381NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Unit_ExperienceGainMultiplier_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:381NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Unit_ExperienceGainMultiplier_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:381NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Unit_SiegeWorksNet_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:381NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Unit_SiegeWorksNet_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:381NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Unit_ZoneOfControlDistance_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:381NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Unit_ZoneOfControlDistance_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:381NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Unit_HealthRegen_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:381NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Unit_HealthRegen_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:381NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Unit_LeaderPriority_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:381NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Unit_LeaderPriority_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:381NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Unit_AttackRange_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:381NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Unit_AttackRange_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:381NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Unit_HitPoints_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:381NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Unit_HitPoints_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:381NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Unit_VisionHeight_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:381NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Unit_VisionHeight_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:381NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Unit_DetectionRange_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:381NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Unit_DetectionRange_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:381NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Unit_VisionRange_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:381NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Unit_VisionRange_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:381NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_Unit_EnemyUnitNeighboursBattle

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:381NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_Unit_FriendlyUnitNeighboursBattle

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:381NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_Unit_FriendlyNeighbourBattleDistricts

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:381NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_Unit_UnitCollection

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:382NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_UnitCollection_HitPointsNotInvisible_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:382NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_UnitCollection_HitPointsNotInvisible_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:382NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_UnitCollection_CombatStrengthNotInvisible_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:382NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_UnitCollection_CombatStrengthNotInvisible_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:382NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_UnitCollection_NavalSpeedNotInvisible_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:382NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_UnitCollection_NavalSpeedNotInvisible_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:382NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_UnitCollection_LandSpeedNotInvisible_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:382NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_UnitCollection_LandSpeedNotInvisible_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:382NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_UnitCollection_MovementRatioNotInvisible_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:382NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_UnitCollection_MovementRatioNotInvisible_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:382NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_UnitCollection_HealthRatioSumNotInvisible_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:382NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_UnitCollection_HealthRatioSumNotInvisible_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:382NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_UnitCollection_LandSpeed_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:382NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_UnitCollection_LandSpeed_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:382NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_UnitCollection_MovementRatio_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:382NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_UnitCollection_MovementRatio_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:382NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_UnitCollection_HealthRegenSum_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:382NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_UnitCollection_HealthRegenSum_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:382NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_UnitCollection_HealthRatioSum_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:382NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_UnitCollection_HealthRatioSum_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:383NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_UnitCollection_AttackRange_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:383NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_UnitCollection_AttackRange_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:383NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_UnitCollection_HitPoints_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:383NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_UnitCollection_HitPoints_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:383NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_UnitCollection_SiegeWorksNet_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:383NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_UnitCollection_SiegeWorksNet_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:383NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_UnitCollection_CombatStrength_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:383NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_UnitCollection_CombatStrength_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:383NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_UnitCollection_NavalSpeed_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:383NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_UnitCollection_NavalSpeed_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:383NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_UnitCollection_SiegeAsDefender

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:383NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_UnitCollection_SiegeAsBesieger

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:383NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_UnitCollection_Empire

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:383NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_UnitCollection_Units

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:383NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Landmark_CultureMultiplier_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:384NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Landmark_CultureMultiplier_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:384NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Landmark_ValidTileCount_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:384NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Landmark_ValidTileCount_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:384NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_Landmark_LandmarkParts

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:384NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_Landmark_OwnerEmpire

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:384NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_LandmarkSubPart_CultureProduced_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:384NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_LandmarkSubPart_CultureProduced_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:384NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_LandmarkSubPart_OwnerEraIndex_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:384NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_LandmarkSubPart_OwnerEraIndex_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:384NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_LandmarkSubPart_ValidTileCount_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:384NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_LandmarkSubPart_ValidTileCount_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:384NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_LandmarkSubPart_Territory

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:384NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_LandmarkSubPart_Landmark

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:385NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_NaturalWonder_FameGain_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:385NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_NaturalWonder_FameGain_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:385NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_NaturalWonder_ScienceGain_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:385NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_NaturalWonder_ScienceGain_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:385NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_NaturalWonder_EffectMultiplier_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:385NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_NaturalWonder_EffectMultiplier_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:385NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_NaturalWonder_FaithProduced_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:385NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_NaturalWonder_FaithProduced_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:385NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_NaturalWonder_CultureProduced_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:385NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_NaturalWonder_CultureProduced_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:385NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_NaturalWonder_Settlement

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:385NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_NaturalWonder_Empire

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:385NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_NaturalWonder_Territory

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:385NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_Region_Territories

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:385NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_Region_Settlement

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:386NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Territory_ExtensionCount_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:386NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Territory_ExtensionCount_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:386NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Territory_TradeRoadCount_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:386NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Territory_TradeRoadCount_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:386NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Territory_ArmyStealTerritoryCostModifier_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:386NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Territory_ArmyStealTerritoryCostModifier_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:386NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Territory_ReligionConversionExtraTurns_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:386NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Territory_ReligionConversionExtraTurns_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:386NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Territory_CultureConversionExtraTurns_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:386NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Territory_CultureConversionExtraTurns_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:386NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Territory_MoneyProduced_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:386NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Territory_MoneyProduced_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:386NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Territory_ScienceProduced_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:386NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Territory_ScienceProduced_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:386NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Territory_FaithProduced_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:386NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Territory_FaithProduced_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:386NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Territory_CultureProduced_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:386NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Territory_CultureProduced_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:386NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_Territory_PublicOrderProduced_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:386NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_Territory_PublicOrderProduced_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:386NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_Territory_PatrollingUnits

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:386NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_Territory_Jetties

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:386NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_Territory_RoundHouse

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:387NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_Territory_Armies

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:387NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_Territory_NaturalWonders

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:387NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_Territory_LandmarkParts

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:387NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_Territory_Districts

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:387NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_Territory_Diocese

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:387NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_Territory_AdministrativeDistrict

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:387NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.get_Territory_Region

Amplitude.Framework.Simulation.SimulationEntityRepository:StoreGettersFor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:53:387NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.set_Amplitude_Mercury_Simulation_WorldConstants_GameSpeedMultiplier_FixedPointRawValue

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:388NoneMissing pre compiled implementation of SimulationCompiler.SimulationMethodExtension.setIndex_WorldConstants_GameSpeedMultiplier_GlobalPropertyIndex

Amplitude.Framework.Simulation.SimulationEntityRepository:GenerateContractFor(System.Reflection.MonoParameterInfo)

00:16:53:465NoneSimulation: Entity contract count: 37 / 63.

Amplitude.Framework.Simulation.SimulationController:Initialize()

00:16:53:466NoneLast message from 'Amplitude.Mercury.WaitForSecondsManager': Binding services...

Amplitude.Coroutine:Run()

00:16:53:466NoneLast message from 'Amplitude.Mercury.EffectMapper.EffectMapperManager': Binding services...

Amplitude.Coroutine:Run()

00:16:53:466NoneLast message from 'Amplitude.Mercury.EffectMapper.EffectMapperManager': Started.

Amplitude.Coroutine:Run()

00:16:53:466NoneLast message from 'Amplitude.Mercury.Input.InputManager': Binding services...

Amplitude.Coroutine:Run()

00:16:53:467NoneLast message from 'Amplitude.Mercury.Input.ActionMapper': Binding services...

Amplitude.Coroutine:Run()

00:16:53:467NoneLast message from 'Amplitude.Mercury.Interactions.InteractionManager': Binding services...

Amplitude.Coroutine:Run()

00:16:53:467NoneLast message from 'Amplitude.Mercury.Interactions.InteractionManager': Started.

Amplitude.Coroutine:Run()

00:16:53:467NoneLast message from 'Amplitude.Mercury.Audio.AudioNarratorManager': Binding services...

Amplitude.Coroutine:Run()

00:16:53:467NoneLast message from 'Amplitude.Wwise.Audio.AudioManager': Binding services...

Amplitude.Coroutine:Run()

00:16:53:467NoneLast message from 'Amplitude.Wwise.Audio.AudioManager': Initialize Audio Manager.

Amplitude.Coroutine:Run()

00:16:53:467NoneInitializing the Wwise sound engine...

Amplitude.Coroutine:Run()

00:16:53:506NoneSound engine initialized.

Amplitude.Coroutine:Run()

00:16:53:522NoneLoading audio module 'Amplitude.Mercury.Audio.BankAudioModule'...

Amplitude.Coroutine:Run()

00:16:54:086NoneLoading audio module 'Amplitude.Mercury.Audio.BattleAudioModule'...

Amplitude.Coroutine:Run()

00:16:54:086NoneLoading audio module 'Amplitude.Mercury.Audio.MercuryAudioModule'...

Amplitude.Coroutine:Run()

00:16:54:086NoneLoading audio module 'Amplitude.Mercury.Audio.MusicAudioModule'...

Amplitude.Coroutine:Run()

00:16:54:292NoneLoading audio module 'Amplitude.Mercury.Audio.ListenerPositioningAudioModule'...

Amplitude.Coroutine:Run()

00:16:54:292NoneLoading audio module 'Amplitude.Mercury.Audio.BiomeAudioModule'...

Amplitude.Coroutine:Run()

00:16:54:292NoneLoading audio module 'Amplitude.Mercury.Audio.TerrainAudioModule'...

Amplitude.Coroutine:Run()

00:16:54:293NoneLoading audio module 'Amplitude.Mercury.Audio.CityAudioModule'...

Amplitude.Coroutine:Run()

00:16:54:293NoneLoading audio module 'Amplitude.Mercury.Audio.UnitAudioModule'...

Amplitude.Coroutine:Run()

00:16:54:294NoneLoading audio module 'Amplitude.Mercury.Audio.UnitVoiceAudioModule'...

Amplitude.Coroutine:Run()

00:16:54:295NoneThe audio manager is ready.

Amplitude.Coroutine:Run()

00:16:54:295NoneLast message from 'Amplitude.Wwise.Audio.AudioManager': Started.

Amplitude.Coroutine:Run()

00:16:54:295NoneLast message from 'Amplitude.Mercury.Presentation.MouseCursorManager': Binding services...

Amplitude.Coroutine:Run()

00:16:54:774NoneLast message from 'Amplitude.Mercury.Presentation.MouseCursorManager': Compiling mouse cursor rules...

Amplitude.Coroutine:Run()

00:16:54:774NoneLast message from 'Amplitude.Mercury.Presentation.MouseCursorManager': Started.

Amplitude.Coroutine:Run()

00:16:54:775NoneLast message from 'Amplitude.Mercury.Game.GameManager': Binding services...

Amplitude.Coroutine:Run()

00:16:54:775NoneLast message from 'Amplitude.Mercury.Options.GameOptionsManager': Binding services...

Amplitude.Coroutine:Run()

00:16:54:775NoneLast message from 'Amplitude.Mercury.Options.GameOptionsManager': Started.

Amplitude.Coroutine:Run()

00:16:54:775NoneLast message from 'Amplitude.Mercury.Tutorial.TutorialRegistry': Binding services...

Amplitude.Coroutine:Run()

00:16:54:775NoneLast message from 'Amplitude.Mercury.Tutorial.TutorialRegistry': Started.

Amplitude.Coroutine:Run()

00:16:54:775NoneLast message from 'Amplitude.Mercury.Avatar.AvatarManager': Binding services...

Amplitude.Coroutine:Run()

00:16:54:775NoneAssetBundle 'MercuryDatabases.AvatarPresentation.Manifest' was already mounted.

Amplitude.Coroutine:Run()

00:16:54:775NoneLast message from 'Amplitude.Mercury.Audio.AudioScaleManager': Binding services...

Amplitude.Coroutine:Run()

00:16:54:775NoneLast message from 'Amplitude.Mercury.Audio.AudioScaleManager': Started.

Amplitude.Coroutine:Run()

00:16:54:775NoneLast message from 'Amplitude.Framework.Media.NullMediaPlayer': Binding services...

Amplitude.Coroutine:Run()

00:16:54:775NoneLast message from 'Amplitude.Framework.Media.NullMediaPlayer': Started.

Amplitude.Coroutine:Run()

00:16:54:775NoneLast message from 'Amplitude.Mercury.Runtime.ViewManager': Binding services...

Amplitude.Coroutine:Run()

00:16:54:776NoneLast message from 'Amplitude.Mercury.Runtime.ViewManager': Started.

Amplitude.Coroutine:Run()

00:16:54:776NoneLast message from 'Amplitude.Framework.Display.DisplayManager': Binding services...

Amplitude.Coroutine:Run()

00:16:54:776NoneChanging display settings to 1920x1080 (0)...

Amplitude.Framework.Display.DisplayManager+d__42:MoveNext()

00:16:54:776None... failed to find a match for requested resolution (width: 1360, height: 768, preferred refresh rate: 60).

Amplitude.Framework.Display.DisplayManager+d__42:MoveNext()

00:16:54:776NoneSetting the quality level to 'High' (3).

Amplitude.Framework.Display.DisplayManager:OnResolutionChange(System.Reflection.MonoParameterInfo)

00:16:54:776Noneset LockCursor = False

Amplitude.Framework.Display.DisplayManager:OnResolutionChange(System.Reflection.MonoParameterInfo)

00:16:54:776NoneLast message from 'Amplitude.Framework.Display.DisplayManager': Started.

Amplitude.Coroutine:Run()

00:16:54:776NoneLast message from 'Amplitude.Framework.Storage.LocalDrive.LocalDriveStorageManager': Binding services...

Amplitude.Coroutine:Run()

00:16:54:776NoneLast message from 'Amplitude.Framework.Storage.LocalDrive.LocalDriveStorageManager': Started.

Amplitude.Coroutine:Run()

00:16:54:780NoneStorage thread started.

Amplitude.Coroutine:Run()

00:16:54:780NoneLast message from 'Amplitude.Steamworks.DigitalDistribution.SteamworksDigitalDistributionClient': Binding services...

Amplitude.Coroutine:Run()

00:16:54:780NoneLast message from 'Amplitude.Steamworks.DigitalDistribution.SteamworksDigitalDistributionClient': Started.

Amplitude.Coroutine:Run()

00:16:54:781NoneSteamworks successfully initialized.

Amplitude.Coroutine:Run()

00:16:54:782NoneLast message from 'Amplitude.Photon.Matchmaking.PhotonMatchmakingManager': Binding services...

Amplitude.Coroutine:Run()

00:16:54:782NoneLast message from 'Amplitude.Framework.Authentication.NullAuthenticationManager': Binding services...

Amplitude.Coroutine:Run()

00:16:54:783NoneLast message from 'Amplitude.Framework.Authentication.NullAuthenticationManager': Started.

Amplitude.Coroutine:Run()

00:16:54:783NoneLast message from 'Amplitude.Photon.Networking.PhotonNetworkingManager': Binding services...

Amplitude.Coroutine:Run()

00:16:54:783NoneLast message from 'Amplitude.Photon.PhotonManager': Binding services...

Amplitude.Coroutine:Run()

00:16:54:788NoneLast message from 'Amplitude.Photon.PhotonManager': Started.

Amplitude.Coroutine:Run()

00:16:54:789NoneScanning assemblies for subclasses of Message...

Amplitude.Photon.PhotonClient:ThreadLoop(System.Reflection.MonoParameterInfo)

00:16:54:804NoneMessage type Amplitude.Mercury.Sandbox.DownloadDumpFileRequestMessage mapped to id 16421.

Amplitude.Framework.Networking.Message:ScanAssembliesForMessageTypes()

00:16:54:804NoneMessage type Amplitude.Mercury.Sandbox.DownloadDumpFileResponseMessage mapped to id 16422.

Amplitude.Framework.Networking.Message:ScanAssembliesForMessageTypes()

00:16:54:804NoneMessage type Amplitude.Mercury.Sandbox.NetworkSynchronizationStatusMessage mapped to id 16420.

Amplitude.Framework.Networking.Message:ScanAssembliesForMessageTypes()

00:16:54:804NoneMessage type Amplitude.Mercury.Sandbox.PostOrderMessage mapped to id 16385.

Amplitude.Framework.Networking.Message:ScanAssembliesForMessageTypes()

00:16:54:804NoneMessage type Amplitude.Mercury.Sandbox.PostOrderResponseMessage mapped to id 16386.

Amplitude.Framework.Networking.Message:ScanAssembliesForMessageTypes()

00:16:54:804NoneMessage type Amplitude.Mercury.Sandbox.PostRequestMessage mapped to id 16401.

Amplitude.Framework.Networking.Message:ScanAssembliesForMessageTypes()

00:16:54:804NoneMessage type Amplitude.Mercury.Sandbox.PostRequestResponseMessage mapped to id 16402.

Amplitude.Framework.Networking.Message:ScanAssembliesForMessageTypes()

00:16:54:804NoneMessage type Amplitude.Mercury.Sandbox.PostSandboxStateChangeMessage mapped to id 16419.

Amplitude.Framework.Networking.Message:ScanAssembliesForMessageTypes()

00:16:54:804NoneMessage type Amplitude.Mercury.Sandbox.ProcessOrderMessage mapped to id 16387.

Amplitude.Framework.Networking.Message:ScanAssembliesForMessageTypes()

00:16:54:804NoneMessage type Amplitude.Mercury.Sandbox.RehostElectionInfoMessage mapped to id 16898.

Amplitude.Framework.Networking.Message:ScanAssembliesForMessageTypes()

00:16:54:804NoneMessage type Amplitude.Mercury.Sandbox.RehostSynchronizationMessage mapped to id 16897.

Amplitude.Framework.Networking.Message:ScanAssembliesForMessageTypes()

00:16:54:804NoneMessage type Amplitude.Mercury.Sandbox.SandboxControlMessage mapped to id 16640.

Amplitude.Framework.Networking.Message:ScanAssembliesForMessageTypes()

00:16:54:804NoneMessage type Amplitude.Mercury.Sandbox.SandboxReplicationMessage mapped to id 16418.

Amplitude.Framework.Networking.Message:ScanAssembliesForMessageTypes()

00:16:54:804NoneMessage type Amplitude.Mercury.Sandbox.SandboxUpdateMessage mapped to id 16417.

Amplitude.Framework.Networking.Message:ScanAssembliesForMessageTypes()

00:16:54:804NoneMessage type Amplitude.Mercury.Sandbox.ShareAutoSaveMessage mapped to id 16423.

Amplitude.Framework.Networking.Message:ScanAssembliesForMessageTypes()

00:16:54:804NoneMessage type Amplitude.Mercury.Sandbox.UpdateEmpireMessage mapped to id 16641.

Amplitude.Framework.Networking.Message:ScanAssembliesForMessageTypes()

00:16:54:806NoneMessage type Amplitude.Steamworks.Authentication.SteamworksAuthenticationTicketMessage mapped to id 257.

Amplitude.Framework.Networking.Message:ScanAssembliesForMessageTypes()

00:16:54:807NoneMessage type Amplitude.Steamworks.Authentication.SteamworksAuthenticationTicketResponseMessage mapped to id 258.

Amplitude.Framework.Networking.Message:ScanAssembliesForMessageTypes()

00:16:54:811NoneMessage type Amplitude.Mercury.Game.GameClientConnectionMessage mapped to id 8193.

Amplitude.Framework.Networking.Message:ScanAssembliesForMessageTypes()

00:16:54:811NoneMessage type Amplitude.Mercury.Game.GameClientDisconnectionMessage mapped to id 8196.

Amplitude.Framework.Networking.Message:ScanAssembliesForMessageTypes()

00:16:54:811NoneMessage type Amplitude.Mercury.Game.GameClientDownloadGameMessage mapped to id 8194.

Amplitude.Framework.Networking.Message:ScanAssembliesForMessageTypes()

00:16:54:811NoneMessage type Amplitude.Mercury.Game.GameClientStateMessage mapped to id 8195.

Amplitude.Framework.Networking.Message:ScanAssembliesForMessageTypes()

00:16:54:812NoneMessage type Amplitude.Mercury.Game.GameServerConnectionResponseMessage mapped to id 12289.

Amplitude.Framework.Networking.Message:ScanAssembliesForMessageTypes()

00:16:54:812NoneMessage type Amplitude.Mercury.Game.GameServerDisconnectionMessage mapped to id 12292.

Amplitude.Framework.Networking.Message:ScanAssembliesForMessageTypes()

00:16:54:812NoneMessage type Amplitude.Mercury.Game.GameServerDownloadGameAcknowledgeMessage mapped to id 12290.

Amplitude.Framework.Networking.Message:ScanAssembliesForMessageTypes()

00:16:54:812NoneMessage type Amplitude.Mercury.Game.GameServerDownloadGameResponseMessage mapped to id 12291.

Amplitude.Framework.Networking.Message:ScanAssembliesForMessageTypes()

00:16:54:813NoneScanned 77 assemblies in 23 ms.

Amplitude.Photon.PhotonClient:ThreadLoop(System.Reflection.MonoParameterInfo)

00:16:55:401UI Steam[UI] Creating hierarchy.

Amplitude.UI.UIHierarchyManager:.ctor()
Amplitude.UI.UIHierarchyManager:.ctor()

00:16:55:522NoneIn UIMercuryMaterialCollection (Amplitude.UI.UIMaterialCollection) using a 1040 collisionFreeHashSetSize

Amplitude.UI.Renderers.UIRenderingManager:Load()

00:16:55:592NoneBinding service [Amplitude.Mercury.UI.UIFx.UIFxCanvas] with context [Default] with an instance of type [Amplitude.Mercury.UI.UIFx.UIFxCanvas]

Amplitude.Mercury.UI.UIFx.UIFxCanvas:Load()

00:16:55:596NoneCreating atlas [Font:distanceFieldAtlas] from 2048x1024xARGBFloat

Amplitude.Graphics.Text.FontAtlasRenderer:Load()

00:16:55:596NoneCreating atlas [Font:softwareRasterAtlas] from 2048x1024xARGBFloat

Amplitude.Graphics.Text.FontAtlasRenderer:Load()

00:16:56:073NoneBinding service [Amplitude.Mercury.UI.UIFx.UIFxRenderingManager] with context [Default] with an instance of type [Amplitude.Mercury.UI.UIFx.UIFxRenderingManager]

Amplitude.Mercury.UI.UIFx.UIFxRenderingManager:Load()

00:16:56:090NoneChanging display settings to 1920x1080 (0)...

Amplitude.Framework.Application+d__91:MoveNext()

00:16:56:090None... failed to find a match for requested resolution (width: 1360, height: 768, preferred refresh rate: 60).

Amplitude.Framework.Application+d__91:MoveNext()

00:16:56:090NoneSetting the quality level to 'High' (3).

Amplitude.Framework.Display.DisplayManager:OnResolutionChange(System.Reflection.MonoParameterInfo)

00:16:56:090Noneset LockCursor = False

Amplitude.Framework.Display.DisplayManager:OnResolutionChange(System.Reflection.MonoParameterInfo)

00:16:56:090NoneStart play movie (Movies/AMPLITUDE Studios.webm) with timeout (25)

Amplitude.Coroutine:Run()

00:16:56:490NoneLast message from 'Amplitude.Mercury.Interop.LocalizationManager': Loading database for language 'en-us'...

Amplitude.Coroutine:Run()

00:16:56:490NoneLocalisation file found: D:/Games/Steam/steamapps/common/Humankind OPENDEV/Humankind_Data/StreamingAssets/AssetBundles\amplitude.mercury.localization.en-us

Amplitude.Coroutine:Run()

00:16:56:490NoneLast message from 'Amplitude.Mercury.WaitForSecondsManager': Started.

Amplitude.Coroutine:Run()

00:16:56:490NoneMounting input device (name: 'InputDevice_Unity', priority: 1000) of type 'Amplitude.Framework.Input.InputDevice_Unity'...

Amplitude.Coroutine:Run()

00:16:56:491NoneLast message from 'Amplitude.Mercury.Input.InputManager': Started.

Amplitude.Coroutine:Run()

00:16:56:492NoneDiscarding action map 'Presentation.Cheats' because of accessibility level 'ProtectedInternal' < Public.

Amplitude.Coroutine:Run()

00:16:56:494NoneDiscarding action map 'Presentation.Editor' because of accessibility level 'Internal' < Public.

Amplitude.Coroutine:Run()

00:16:56:495NoneDiscarding action map 'Presentation.Camera.Internal' because of accessibility level 'ProtectedInternal' < Public.

Amplitude.Coroutine:Run()

00:16:56:495None8 action(s) have been registered.

Amplitude.Coroutine:Run()

00:16:56:495NoneLast message from 'Amplitude.Mercury.Input.ActionMapper': Started.

Amplitude.Coroutine:Run()

00:16:56:495NoneLast message from 'Amplitude.Mercury.Audio.AudioNarratorManager': Started.

Amplitude.Coroutine:Run()

00:16:56:495NoneLast message from 'Amplitude.Mercury.Game.GameManager': Started.

Amplitude.Coroutine:Run()

00:16:57:088NoneLast message from 'Amplitude.Mercury.Tutorial.TutorialManager': Binding services...

Amplitude.Coroutine:Run()

00:16:57:088NoneLast message from 'Amplitude.Mercury.Tutorial.TutorialManager': Started.

Amplitude.Coroutine:Run()

00:16:57:102NoneLast message from 'Amplitude.Mercury.UI.UIManager': Binding services...

Amplitude.Coroutine:Run()

00:16:57:104NoneSteamworks user stats callbacks have been registered.

Amplitude.Coroutine:Run()

00:16:57:104NoneLast message from 'Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager': Binding services...

Amplitude.Coroutine:Run()

00:16:57:106NoneLast message from 'Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager': Started.

Amplitude.Coroutine:Run()

00:16:57:107NoneLast message from 'Amplitude.Photon.Matchmaking.PhotonMatchmakingManager': Started.

Amplitude.Coroutine:Run()

00:16:57:107NoneLast message from 'Amplitude.Photon.Networking.PhotonNetworkingManager': Started.

Amplitude.Coroutine:Run()

00:16:57:111UI Steam[UI] Resolution initialized to 1360x768

Amplitude.UI.UIHierarchyManager:SpecificLateUpdate()
Amplitude.UI.UIHierarchyManager:SpecificLateUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

00:16:57:644NoneSteam user stats received.

Amplitude.Steamworks.DigitalDistribution.SteamworksDigitalDistributionClient+SteamPlatformFriendService_SteamGameLobbyJoinRequestedDelegate:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:16:57:656NoneLast message from 'Amplitude.Mercury.Interop.LocalizationManager': Started.

Amplitude.Coroutine:Run()

00:16:57:657NoneLast message from 'Amplitude.Mercury.UI.UIManager': Started.

Amplitude.Coroutine:Run()

00:16:57:682None[AssetBundle] Loaded mercurydatabases.avatarpresentation.assetbundle in 2907 ms.

Amplitude.Coroutine:Run()

00:16:57:686NoneLast message from 'Amplitude.Mercury.Avatar.AvatarManager': Started.

Amplitude.Coroutine:Run()

00:16:57:795None[ANALYTICS] GameSessionCreated event Initialized

Amplitude.Mercury.Application+d__35:MoveNext()

00:16:57:803NoneLoading runtime module '', 'Project Mercury'...

Amplitude.Coroutine:Run()

00:16:57:803NoneAssetBundle 'MercuryDatabases.Manifest' was already mounted.

Amplitude.Coroutine:Run()

00:16:58:266NoneEnd play movie Movies/AMPLITUDE Studios.webm

Amplitude.Coroutine:Run()

00:17:00:998None[AssetBundle] Loaded mercurydatabases.assetbundle in 3194 ms.

Amplitude.Coroutine:Run()

00:17:01:015NoneSpent 3,2115473 second(s) loading 1 module plugin(s).

Amplitude.Coroutine:Run()

00:17:01:015NoneLoading runtime module '', 'OpenDev'...

Amplitude.Coroutine:Run()

00:17:01:015NoneAssetBundle 'OpenDev.Manifest' was already mounted.

Amplitude.Coroutine:Run()

00:17:01:215None[AssetBundle] Loaded opendev.assetbundle in 199 ms.

Amplitude.Coroutine:Run()

00:17:01:232NoneSpent 0,216854 second(s) loading 1 module plugin(s).

Amplitude.Coroutine:Run()

00:17:01:248NoneApplication started.

Amplitude.Framework.Application+d__112:MoveNext()

00:17:01:274NoneUnknown GameScenarioDefinition 'Scenario_Exemple' in GameScenariosGroupUIMapper 'ScenariosGroup_Exemple'.

Amplitude.Mercury.Runtime.RuntimeState_Bootstrapper+d__8:MoveNext()

00:17:01:352UI Steam[UI] Start loading out-game windows.

Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:01:352UI Steam[UI] Instantiating windows from WindowsGroup 'OutGameScreens'.

Amplitude.UI.Windows.UIWindowsGroup+d__28:MoveNext()
Amplitude.UI.Windows.UIWindowsGroup+d__28:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:01:680UI Steam[UI] Instantiating 'FullScreenAvatarWindow'.

Amplitude.UI.Windows.UIWindowsGroup+InstantiateWindowTask+d__4:MoveNext()
Amplitude.UI.Windows.UIWindowsGroup+InstantiateWindowTask+d__4:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.UI.UIBehaviourAsynchronousLoader+d__25`1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:03:469UI Steam[UI] Instantiating 'MainMenuScreen'.

Amplitude.UI.Windows.UIWindowsGroup+InstantiateWindowTask+d__4:MoveNext()
Amplitude.UI.Windows.UIWindowsGroup+InstantiateWindowTask+d__4:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.UI.UIBehaviourAsynchronousLoader+d__25`1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:03:566UI Steam[UI] Instantiating 'ScenariosMenuScreen'.

Amplitude.UI.Windows.UIWindowsGroup+InstantiateWindowTask+d__4:MoveNext()
Amplitude.UI.Windows.UIWindowsGroup+InstantiateWindowTask+d__4:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.UI.UIBehaviourAsynchronousLoader+d__25`1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:03:708UI Steam[UI] Instantiating 'PressTourMenuScreen'.

Amplitude.UI.Windows.UIWindowsGroup+InstantiateWindowTask+d__4:MoveNext()
Amplitude.UI.Windows.UIWindowsGroup+InstantiateWindowTask+d__4:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.UI.UIBehaviourAsynchronousLoader+d__25`1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:03:855UI Steam[UI] Instantiating 'JoinGameScreen'.

Amplitude.UI.Windows.UIWindowsGroup+InstantiateWindowTask+d__4:MoveNext()
Amplitude.UI.Windows.UIWindowsGroup+InstantiateWindowTask+d__4:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.UI.UIBehaviourAsynchronousLoader+d__25`1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:03:992UI Steam[UI] Instantiating 'NewGameScreen'.

Amplitude.UI.Windows.UIWindowsGroup+InstantiateWindowTask+d__4:MoveNext()
Amplitude.UI.Windows.UIWindowsGroup+InstantiateWindowTask+d__4:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.UI.UIBehaviourAsynchronousLoader+d__25`1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:04:035UI Steam[UI] Instantiating 'AdvancedOptionsScreen'.

Amplitude.UI.Windows.UIWindowsGroup+InstantiateWindowTask+d__4:MoveNext()
Amplitude.UI.Windows.UIWindowsGroup+InstantiateWindowTask+d__4:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.UI.UIBehaviourAsynchronousLoader+d__25`1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:04:044UI Steam[UI] Instantiating 'AvatarEditorModalWindow'.

Amplitude.UI.Windows.UIWindowsGroup+InstantiateWindowTask+d__4:MoveNext()
Amplitude.UI.Windows.UIWindowsGroup+InstantiateWindowTask+d__4:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.UI.UIBehaviourAsynchronousLoader+d__25`1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:04:050UI Steam[UI] Instantiating windows from WindowsGroup 'SystemFullscreen'.

Amplitude.UI.Windows.UIWindowsGroup+d__28:MoveNext()
Amplitude.UI.Windows.UIWindowsGroup+d__28:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:04:077UI Steam[UI] Instantiating 'LoadSavesScreen'.

Amplitude.UI.Windows.UIWindowsGroup+InstantiateWindowTask+d__4:MoveNext()
Amplitude.UI.Windows.UIWindowsGroup+InstantiateWindowTask+d__4:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.UI.UIBehaviourAsynchronousLoader+d__25`1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:04:213UI Steam[UI] Instantiating 'SystemSettingsModalWindow'.

Amplitude.UI.Windows.UIWindowsGroup+InstantiateWindowTask+d__4:MoveNext()
Amplitude.UI.Windows.UIWindowsGroup+InstantiateWindowTask+d__4:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.UI.UIBehaviourAsynchronousLoader+d__25`1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:04:227UI Steam[UI] Instantiating 'BrowserModalWindow'.

Amplitude.UI.Windows.UIWindowsGroup+InstantiateWindowTask+d__4:MoveNext()
Amplitude.UI.Windows.UIWindowsGroup+InstantiateWindowTask+d__4:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.UI.UIBehaviourAsynchronousLoader+d__25`1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:04:269UI Steam[UI] Instantiating 'MessageModalWindow'.

Amplitude.UI.Windows.UIWindowsGroup+InstantiateWindowTask+d__4:MoveNext()
Amplitude.UI.Windows.UIWindowsGroup+InstantiateWindowTask+d__4:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.UI.UIBehaviourAsynchronousLoader+d__25`1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:04:283UI Steam[UI] Instantiating 'FullScreenVideoWindow'.

Amplitude.UI.Windows.UIWindowsGroup+InstantiateWindowTask+d__4:MoveNext()
Amplitude.UI.Windows.UIWindowsGroup+InstantiateWindowTask+d__4:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.UI.UIBehaviourAsynchronousLoader+d__25`1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:04:284UI Steam[UI] Instantiating windows from WindowsGroup 'SystemOverlays'.

Amplitude.UI.Windows.UIWindowsGroup+d__28:MoveNext()
Amplitude.UI.Windows.UIWindowsGroup+d__28:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:04:287UI Steam[UI] Instantiating 'TooltipWindow'.

Amplitude.UI.Windows.UIWindowsGroup+InstantiateWindowTask+d__4:MoveNext()
Amplitude.UI.Windows.UIWindowsGroup+InstantiateWindowTask+d__4:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.UI.UIBehaviourAsynchronousLoader+d__25`1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:04:289UI Steam[UI] Instantiating 'DragDropWindow'.

Amplitude.UI.Windows.UIWindowsGroup+InstantiateWindowTask+d__4:MoveNext()
Amplitude.UI.Windows.UIWindowsGroup+InstantiateWindowTask+d__4:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.UI.UIBehaviourAsynchronousLoader+d__25`1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:04:290UI Steam[UI] Instantiating 'WatermarkWindow'.

Amplitude.UI.Windows.UIWindowsGroup+InstantiateWindowTask+d__4:MoveNext()
Amplitude.UI.Windows.UIWindowsGroup+InstantiateWindowTask+d__4:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.UI.UIBehaviourAsynchronousLoader+d__25`1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:04:831NoneAction map (name: 'Presentation.UI') has already been activated.

Amplitude.Mercury.UI.Windows.WindowsManager:PostLoad(System.Reflection.MonoParameterInfo)

00:17:04:831UI Steam[UI] Finished loading out-game windows windows in 3,1 seconds.

Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:04:948NoneRelease ComputeBuffer

Amplitude.Graphics.Text.GlyphDistanceFieldRenderer:RenderGlyphs(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:04:951NoneGenerating 16 glyphs in atlas 'Amplitude.Graphics.Text.GlyphDistanceFieldRenderer' took 4,4567 ms.

Amplitude.Graphics.Text.FontAtlasRenderer:PrepareGlyphs()

00:17:04:982NoneBinding service [Amplitude.Mercury.Terrain.Edition.MapValidationsProvider] with context [Default] with an instance of type [Amplitude.Mercury.Terrain.Edition.MapValidationsProvider]

Amplitude.Graphics.LoadableBehaviour:InternalLoad()

00:17:06:461NoneRelease ComputeBuffer

Amplitude.Graphics.Text.GlyphDistanceFieldRenderer:RenderGlyphs(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:06:461NoneGenerating 27 glyphs in atlas 'Amplitude.Graphics.Text.GlyphDistanceFieldRenderer' took 1,5465 ms.

Amplitude.Graphics.Text.FontAtlasRenderer:PrepareGlyphs()

00:17:06:466NoneGenerating 54 glyphs in atlas 'Amplitude.Graphics.Text.GlyphSoftwareRasterRenderer' took 4,3188 ms.

Amplitude.UI.Renderers.UIRenderingManager:Render()

00:17:06:801NoneGenerating 9 glyphs in atlas 'Amplitude.Graphics.Text.GlyphDistanceFieldRenderer' took 0,5534 ms.

Amplitude.Graphics.Text.FontAtlasRenderer:PrepareGlyphs()

00:17:07:853NoneGenerating 12 glyphs in atlas 'Amplitude.Graphics.Text.GlyphDistanceFieldRenderer' took 0,7039 ms.

Amplitude.Graphics.Text.FontAtlasRenderer:PrepareGlyphs()

00:17:09:967NoneGenerating 12 glyphs in atlas 'Amplitude.Graphics.Text.GlyphSoftwareRasterRenderer' took 0,7441 ms.

Amplitude.UI.Renderers.UIRenderingManager:Render()

00:17:16:568NoneGenerating 4 glyphs in atlas 'Amplitude.Graphics.Text.GlyphDistanceFieldRenderer' took 0,6206 ms.

Amplitude.Graphics.Text.FontAtlasRenderer:PrepareGlyphs()

00:17:16:569NoneGenerating 10 glyphs in atlas 'Amplitude.Graphics.Text.GlyphSoftwareRasterRenderer' took 0,9588 ms.

Amplitude.UI.Renderers.UIRenderingManager:Render()

00:17:17:847NoneStarting new session of type 'Amplitude.Mercury.Session.Session'...

Amplitude.Coroutine:Run()

00:17:17:847NoneSession of type 'Amplitude.Mercury.Session.Session' has been started.

Amplitude.Coroutine:Run()

00:17:17:848NoneOpening the session, hosting an offline game...

Amplitude.Coroutine:Run()

00:17:17:863NoneSession has been opened.

Amplitude.Coroutine:Run()

00:17:17:863NoneMember 00000000-0000-0000-0000-000000000001: Added.

Amplitude.Mercury.Session.Session:OnMemberChange(System.Reflection.MonoParameterInfo)

00:17:17:863NoneUsing (offline) local network identifier: 00000000-0000-0000-0000-000000000001.

Amplitude.Framework.Session.Session:OnSessionChange(System.Reflection.MonoParameterInfo)

00:17:17:863NoneChat message received from 00000000-0000-0000-0000-000000000001: 'avatar://20,00000000000000000000000000000000,cc2de7407b8f49fe8a0182d65edee510,f7122b9c48b243f19367f7cb771a6cb9,82aeadf0a7fe4edc99fb70be0c359b02,95c877a2007147e6a0d5153863f32b0c,bd00c87018684317a983dbd7ae367ab4,61b2ca78fa2448049dd9d57b89955c64,ed95b87a95074b62a9fc6f88c4a578fb,3e24a5ef4a0245028b49ca751d175a96,458faeb0205c46cc8ab315dde653cc87,db1e9d25e128466a901f74d2b0dfc409,dde17a2615544149b40983227ae6cf7f,769ac06aa4194f76a20ddecff2e41ea0,389fef0a6a134eca9db14aee8bc4aca8,ed64b2e349374e2eae09415cb1d0ea7f,4969aa9871c04b538fb16d72d5963cf7,7e784230ce7041c3b6aa53fa9c3f23fe,893366d4ed2849a9a7aee076a7d0a38e,251e6a0a38da4954b2ed97f3a50910af,fe32b868f3344dc89315fd32133c5b7a'.

Amplitude.Mercury.Session.Session:OnChatMessageReceived(System.Reflection.MonoParameterInfo)

00:17:17:864NoneChat message received from 00000000-0000-0000-0000-000000000001: 'name://jetar'.

Amplitude.Mercury.Session.Session:OnChatMessageReceived(System.Reflection.MonoParameterInfo)

00:17:17:866NoneChat message received from 00000000-0000-0000-0000-000000000001: 'ready://0/True'.

Amplitude.Mercury.Session.Session:OnChatMessageReceived(System.Reflection.MonoParameterInfo)

00:17:17:911NoneRelease ComputeBuffer

Amplitude.Graphics.Text.GlyphDistanceFieldRenderer:RenderGlyphs(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:17:912NoneGenerating 45 glyphs in atlas 'Amplitude.Graphics.Text.GlyphDistanceFieldRenderer' took 2,7765 ms.

Amplitude.Graphics.Text.FontAtlasRenderer:PrepareGlyphs()

00:17:17:913NoneGenerating 11 glyphs in atlas 'Amplitude.Graphics.Text.GlyphSoftwareRasterRenderer' took 0,5825 ms.

Amplitude.UI.Renderers.UIRenderingManager:Render()

00:17:17:916UI Steam[UI] Start loading in-game windows.

Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:17:916UI Steam[UI] Instantiating windows from WindowsGroup 'InGameBackground'.

Amplitude.UI.Windows.UIWindowsGroup+d__28:MoveNext()
Amplitude.UI.Windows.UIWindowsGroup+d__28:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:17:917UI Steam[UI] Instantiating 'TerrainTooltipHolderWindow'.

Amplitude.UI.Windows.UIWindowsGroup+InstantiateWindowTask+d__4:MoveNext()
Amplitude.UI.Windows.UIWindowsGroup+InstantiateWindowTask+d__4:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.UI.UIBehaviourAsynchronousLoader+d__25`1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:17:919UI Steam[UI] Instantiating 'BlackBarsWindow'.

Amplitude.UI.Windows.UIWindowsGroup+InstantiateWindowTask+d__4:MoveNext()
Amplitude.UI.Windows.UIWindowsGroup+InstantiateWindowTask+d__4:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.UI.UIBehaviourAsynchronousLoader+d__25`1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:17:921UI Steam[UI] Instantiating 'ArmyEvolvingSequenceWindow'.

Amplitude.UI.Windows.UIWindowsGroup+InstantiateWindowTask+d__4:MoveNext()
Amplitude.UI.Windows.UIWindowsGroup+InstantiateWindowTask+d__4:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.UI.UIBehaviourAsynchronousLoader+d__25`1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:17:924NoneUnbinding service [Amplitude.Mercury.Terrain.Edition.MapValidationsProvider] with context [Default]

Amplitude.Mercury.Terrain.Edition.MapValidationsProvider:Unload()

00:17:17:926UI Steam[UI] Instantiating windows from WindowsGroup 'InGamePins'.

Amplitude.UI.Windows.UIWindowsGroup+d__28:MoveNext()
Amplitude.UI.Windows.UIWindowsGroup+d__28:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:18:035UI Steam[UI] Instantiating 'PinsWindow'.

Amplitude.UI.Windows.UIWindowsGroup+InstantiateWindowTask+d__4:MoveNext()
Amplitude.UI.Windows.UIWindowsGroup+InstantiateWindowTask+d__4:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.UI.UIBehaviourAsynchronousLoader+d__25`1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:18:038UI Steam[UI] Instantiating 'ModeBackgroundWindow'.

Amplitude.UI.Windows.UIWindowsGroup+InstantiateWindowTask+d__4:MoveNext()
Amplitude.UI.Windows.UIWindowsGroup+InstantiateWindowTask+d__4:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.UI.UIBehaviourAsynchronousLoader+d__25`1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:18:039UI Steam[UI] Instantiating windows from WindowsGroup 'InGameSelection'.

Amplitude.UI.Windows.UIWindowsGroup+d__28:MoveNext()
Amplitude.UI.Windows.UIWindowsGroup+d__28:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:18:041UI Steam[UI] Instantiating 'CultureInfluenceBombWindow'.

Amplitude.UI.Windows.UIWindowsGroup+InstantiateWindowTask+d__4:MoveNext()
Amplitude.UI.Windows.UIWindowsGroup+InstantiateWindowTask+d__4:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.UI.UIBehaviourAsynchronousLoader+d__25`1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:18:075UI Steam[UI] Instantiating 'SettlementScreen'.

Amplitude.UI.Windows.UIWindowsGroup+InstantiateWindowTask+d__4:MoveNext()
Amplitude.UI.Windows.UIWindowsGroup+InstantiateWindowTask+d__4:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.UI.UIBehaviourAsynchronousLoader+d__25`1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:18:161UI Steam[UI] Instantiating 'ArmyScreen'.

Amplitude.UI.Windows.UIWindowsGroup+InstantiateWindowTask+d__4:MoveNext()
Amplitude.UI.Windows.UIWindowsGroup+InstantiateWindowTask+d__4:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.UI.UIBehaviourAsynchronousLoader+d__25`1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:18:232UI Steam[UI] Instantiating 'SquadronScreen'.

Amplitude.UI.Windows.UIWindowsGroup+InstantiateWindowTask+d__4:MoveNext()
Amplitude.UI.Windows.UIWindowsGroup+InstantiateWindowTask+d__4:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.UI.UIBehaviourAsynchronousLoader+d__25`1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:18:266UI Steam[UI] Instantiating 'DiplomaticBanner'.

Amplitude.UI.Windows.UIWindowsGroup+InstantiateWindowTask+d__4:MoveNext()
Amplitude.UI.Windows.UIWindowsGroup+InstantiateWindowTask+d__4:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.UI.UIBehaviourAsynchronousLoader+d__25`1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:18:347UI Steam[UI] Instantiating 'DiplomaticScreen'.

Amplitude.UI.Windows.UIWindowsGroup+InstantiateWindowTask+d__4:MoveNext()
Amplitude.UI.Windows.UIWindowsGroup+InstantiateWindowTask+d__4:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.UI.UIBehaviourAsynchronousLoader+d__25`1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:18:470UI Steam[UI] Instantiating 'NarrativeWindow'.

Amplitude.UI.Windows.UIWindowsGroup+InstantiateWindowTask+d__4:MoveNext()
Amplitude.UI.Windows.UIWindowsGroup+InstantiateWindowTask+d__4:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.UI.UIBehaviourAsynchronousLoader+d__25`1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:18:476UI Steam[UI] Instantiating 'PrehistoryTraitSelectionWindow'.

Amplitude.UI.Windows.UIWindowsGroup+InstantiateWindowTask+d__4:MoveNext()
Amplitude.UI.Windows.UIWindowsGroup+InstantiateWindowTask+d__4:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.UI.UIBehaviourAsynchronousLoader+d__25`1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:18:494UI Steam[UI] Instantiating 'BattleScreen'.

Amplitude.UI.Windows.UIWindowsGroup+InstantiateWindowTask+d__4:MoveNext()
Amplitude.UI.Windows.UIWindowsGroup+InstantiateWindowTask+d__4:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.UI.UIBehaviourAsynchronousLoader+d__25`1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:18:526UI Steam[UI] Instantiating 'BattleArmyScreen'.

Amplitude.UI.Windows.UIWindowsGroup+InstantiateWindowTask+d__4:MoveNext()
Amplitude.UI.Windows.UIWindowsGroup+InstantiateWindowTask+d__4:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.UI.UIBehaviourAsynchronousLoader+d__25`1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:18:560UI Steam[UI] Instantiating 'BattleAftermathScreen'.

Amplitude.UI.Windows.UIWindowsGroup+InstantiateWindowTask+d__4:MoveNext()
Amplitude.UI.Windows.UIWindowsGroup+InstantiateWindowTask+d__4:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.UI.UIBehaviourAsynchronousLoader+d__25`1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:18:574UI Steam[UI] Instantiating 'AllSettlementsWindow'.

Amplitude.UI.Windows.UIWindowsGroup+InstantiateWindowTask+d__4:MoveNext()
Amplitude.UI.Windows.UIWindowsGroup+InstantiateWindowTask+d__4:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.UI.UIBehaviourAsynchronousLoader+d__25`1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:18:579UI Steam[UI] Instantiating windows from WindowsGroup 'InGameFullscreen'.

Amplitude.UI.Windows.UIWindowsGroup+d__28:MoveNext()
Amplitude.UI.Windows.UIWindowsGroup+d__28:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:18:598UI Steam[UI] Instantiating 'CivicsScreen'.

Amplitude.UI.Windows.UIWindowsGroup+InstantiateWindowTask+d__4:MoveNext()
Amplitude.UI.Windows.UIWindowsGroup+InstantiateWindowTask+d__4:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.UI.UIBehaviourAsynchronousLoader+d__25`1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:18:632UI Steam[UI] Instantiating 'EmpireScreen'.

Amplitude.UI.Windows.UIWindowsGroup+InstantiateWindowTask+d__4:MoveNext()
Amplitude.UI.Windows.UIWindowsGroup+InstantiateWindowTask+d__4:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.UI.UIBehaviourAsynchronousLoader+d__25`1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:18:654UI Steam[UI] Instantiating 'ScenarioEndGameScreen'.

Amplitude.UI.Windows.UIWindowsGroup+InstantiateWindowTask+d__4:MoveNext()
Amplitude.UI.Windows.UIWindowsGroup+InstantiateWindowTask+d__4:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.UI.UIBehaviourAsynchronousLoader+d__25`1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:18:672UI Steam[UI] Instantiating 'ReligionTenetsScreen V2'.

Amplitude.UI.Windows.UIWindowsGroup+InstantiateWindowTask+d__4:MoveNext()
Amplitude.UI.Windows.UIWindowsGroup+InstantiateWindowTask+d__4:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.UI.UIBehaviourAsynchronousLoader+d__25`1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:18:691UI Steam[UI] Instantiating 'TechnologyScreen'.

Amplitude.UI.Windows.UIWindowsGroup+InstantiateWindowTask+d__4:MoveNext()
Amplitude.UI.Windows.UIWindowsGroup+InstantiateWindowTask+d__4:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.UI.UIBehaviourAsynchronousLoader+d__25`1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:18:699UI Steam[UI] Instantiating windows from WindowsGroup 'InGameOverlays'.

Amplitude.UI.Windows.UIWindowsGroup+d__28:MoveNext()
Amplitude.UI.Windows.UIWindowsGroup+d__28:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:18:705UI Steam[UI] Instantiating 'EmpireBanner V2'.

Amplitude.UI.Windows.UIWindowsGroup+InstantiateWindowTask+d__4:MoveNext()
Amplitude.UI.Windows.UIWindowsGroup+InstantiateWindowTask+d__4:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.UI.UIBehaviourAsynchronousLoader+d__25`1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:18:721UI Steam[UI] Instantiating 'AffinitiesBanner'.

Amplitude.UI.Windows.UIWindowsGroup+InstantiateWindowTask+d__4:MoveNext()
Amplitude.UI.Windows.UIWindowsGroup+InstantiateWindowTask+d__4:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.UI.UIBehaviourAsynchronousLoader+d__25`1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:18:740UI Steam[UI] Instantiating 'ManagementBanner'.

Amplitude.UI.Windows.UIWindowsGroup+InstantiateWindowTask+d__4:MoveNext()
Amplitude.UI.Windows.UIWindowsGroup+InstantiateWindowTask+d__4:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.UI.UIBehaviourAsynchronousLoader+d__25`1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:18:758UI Steam[UI] Instantiating 'ControlBanner'.

Amplitude.UI.Windows.UIWindowsGroup+InstantiateWindowTask+d__4:MoveNext()
Amplitude.UI.Windows.UIWindowsGroup+InstantiateWindowTask+d__4:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.UI.UIBehaviourAsynchronousLoader+d__25`1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:18:769UI Steam[UI] Instantiating 'ControlBannerSocietyPopup'.

Amplitude.UI.Windows.UIWindowsGroup+InstantiateWindowTask+d__4:MoveNext()
Amplitude.UI.Windows.UIWindowsGroup+InstantiateWindowTask+d__4:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.UI.UIBehaviourAsynchronousLoader+d__25`1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:18:786UI Steam[UI] Instantiating 'ControlBannerReligionPopup V2'.

Amplitude.UI.Windows.UIWindowsGroup+InstantiateWindowTask+d__4:MoveNext()
Amplitude.UI.Windows.UIWindowsGroup+InstantiateWindowTask+d__4:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.UI.UIBehaviourAsynchronousLoader+d__25`1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:18:799UI Steam[UI] Instantiating 'ControlBannerTechnologyPopup'.

Amplitude.UI.Windows.UIWindowsGroup+InstantiateWindowTask+d__4:MoveNext()
Amplitude.UI.Windows.UIWindowsGroup+InstantiateWindowTask+d__4:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.UI.UIBehaviourAsynchronousLoader+d__25`1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:18:811UI Steam[UI] Instantiating 'ArtificialWondersWindow'.

Amplitude.UI.Windows.UIWindowsGroup+InstantiateWindowTask+d__4:MoveNext()
Amplitude.UI.Windows.UIWindowsGroup+InstantiateWindowTask+d__4:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.UI.UIBehaviourAsynchronousLoader+d__25`1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:18:820UI Steam[UI] Instantiating 'ReligionChoiceWindow V2'.

Amplitude.UI.Windows.UIWindowsGroup+InstantiateWindowTask+d__4:MoveNext()
Amplitude.UI.Windows.UIWindowsGroup+InstantiateWindowTask+d__4:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.UI.UIBehaviourAsynchronousLoader+d__25`1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:18:829UI Steam[UI] Instantiating 'CreateReligionWindow V2'.

Amplitude.UI.Windows.UIWindowsGroup+InstantiateWindowTask+d__4:MoveNext()
Amplitude.UI.Windows.UIWindowsGroup+InstantiateWindowTask+d__4:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.UI.UIBehaviourAsynchronousLoader+d__25`1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:18:854UI Steam[UI] Instantiating 'NotificationsWindow'.

Amplitude.UI.Windows.UIWindowsGroup+InstantiateWindowTask+d__4:MoveNext()
Amplitude.UI.Windows.UIWindowsGroup+InstantiateWindowTask+d__4:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.UI.UIBehaviourAsynchronousLoader+d__25`1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:18:874UI Steam[UI] Instantiating 'MouseMarkersWindow'.

Amplitude.UI.Windows.UIWindowsGroup+InstantiateWindowTask+d__4:MoveNext()
Amplitude.UI.Windows.UIWindowsGroup+InstantiateWindowTask+d__4:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.UI.UIBehaviourAsynchronousLoader+d__25`1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:18:876UI Steam[UI] Instantiating 'UserInstructionWindow'.

Amplitude.UI.Windows.UIWindowsGroup+InstantiateWindowTask+d__4:MoveNext()
Amplitude.UI.Windows.UIWindowsGroup+InstantiateWindowTask+d__4:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.UI.UIBehaviourAsynchronousLoader+d__25`1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:18:885UI Steam[UI] Instantiating 'EndTurnWindow'.

Amplitude.UI.Windows.UIWindowsGroup+InstantiateWindowTask+d__4:MoveNext()
Amplitude.UI.Windows.UIWindowsGroup+InstantiateWindowTask+d__4:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.UI.UIBehaviourAsynchronousLoader+d__25`1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:18:897UI Steam[UI] Instantiating 'TutorialWindow'.

Amplitude.UI.Windows.UIWindowsGroup+InstantiateWindowTask+d__4:MoveNext()
Amplitude.UI.Windows.UIWindowsGroup+InstantiateWindowTask+d__4:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.UI.UIBehaviourAsynchronousLoader+d__25`1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:18:904UI Steam[UI] Instantiating 'PauseMenuModalWindow'.

Amplitude.UI.Windows.UIWindowsGroup+InstantiateWindowTask+d__4:MoveNext()
Amplitude.UI.Windows.UIWindowsGroup+InstantiateWindowTask+d__4:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.UI.UIBehaviourAsynchronousLoader+d__25`1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:19:987NoneNotificationUIMapper 'BattleAftermathNotificationData' does not exist or has the wrong type. These Notifications won't be shown in NotificationBanner.

Amplitude.Mercury.UI.NotificationsBanner:TryRegisterType(System.Reflection.MonoParameterInfo)

00:17:19:987NoneNotificationUIMapper 'CanAssimilateMinorEmpireNotificationData' does not exist or has the wrong type. These Notifications won't be shown in NotificationBanner.

Amplitude.Mercury.UI.NotificationsBanner:TryRegisterType(System.Reflection.MonoParameterInfo)

00:17:19:988NoneNotificationUIMapper 'EndGameApproachingNotificationData' does not exist or has the wrong type. These Notifications won't be shown in NotificationBanner.

Amplitude.Mercury.UI.NotificationsBanner:TryRegisterType(System.Reflection.MonoParameterInfo)

00:17:19:988NoneNotificationUIMapper 'FameGainNotification' does not exist or has the wrong type. These Notifications won't be shown in NotificationBanner.

Amplitude.Mercury.UI.NotificationsBanner:TryRegisterType(System.Reflection.MonoParameterInfo)

00:17:19:988NoneNotificationUIMapper 'FormalWarAvailabilityNotificationData' does not exist or has the wrong type. These Notifications won't be shown in NotificationBanner.

Amplitude.Mercury.UI.NotificationsBanner:TryRegisterType(System.Reflection.MonoParameterInfo)

00:17:19:988NoneNotificationUIMapper 'NarrativeEventNotificationData' does not exist or has the wrong type. These Notifications won't be shown in NotificationBanner.

Amplitude.Mercury.UI.NotificationsBanner:TryRegisterType(System.Reflection.MonoParameterInfo)

00:17:19:988NoneNotificationUIMapper 'TerritoryOwnerChangedNotificationData' does not exist or has the wrong type. These Notifications won't be shown in NotificationBanner.

Amplitude.Mercury.UI.NotificationsBanner:TryRegisterType(System.Reflection.MonoParameterInfo)

00:17:19:988NoneNotificationUIMapper 'TradeNotificationData' does not exist or has the wrong type. These Notifications won't be shown in NotificationBanner.

Amplitude.Mercury.UI.NotificationsBanner:TryRegisterType(System.Reflection.MonoParameterInfo)

00:17:19:988NoneNotificationUIMapper 'TradeRansackGainedNotificationData' does not exist or has the wrong type. These Notifications won't be shown in NotificationBanner.

Amplitude.Mercury.UI.NotificationsBanner:TryRegisterType(System.Reflection.MonoParameterInfo)

00:17:20:013UI Steam[UI] Finished loading in-game windows windows in 1,9 seconds.

Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:20:015NoneStarting new game of type 'Amplitude.Mercury.Game.Game'...

Amplitude.Coroutine:Run()

00:17:20:022NoneUnknown GameScenarioDefinition 'Scenario_Exemple' in GameScenariosGroupUIMapper 'ScenariosGroup_Exemple'.

Amplitude.Mercury.Game.GameManager:OnGameChange(System.Reflection.MonoParameterInfo)

00:17:20:024NoneInitializing order policies...

Amplitude.Mercury.Sandbox.SandboxManager:Start(System.Reflection.MonoParameterInfo)

00:17:20:086NoneNo valid 'Localize' method found in matching type 'Amplitude.Mercury.Simulation.SimulationEventEffect_AddAutoBuilder'.

System.Reflection.MonoMethod:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:20:086NoneNo valid 'Localize' method found in matching type 'Amplitude.Mercury.Simulation.SimulationEventEffect_AddCivicPoints'.

System.Reflection.MonoMethod:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:20:087NoneNo valid 'Localize' method found in matching type 'Amplitude.Mercury.Simulation.SimulationEventEffect_AddEmpireBattleAbility'.

System.Reflection.MonoMethod:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:20:087NoneNo valid 'Localize' method found in matching type 'Amplitude.Mercury.Simulation.SimulationEventEffect_AddEmpireExoticDiplomaticAbility'.

System.Reflection.MonoMethod:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:20:087NoneNo valid 'Localize' method found in matching type 'Amplitude.Mercury.Simulation.SimulationEventEffect_AddEmpireWidePathfindingFlags'.

System.Reflection.MonoMethod:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:20:088NoneNo valid 'Localize' method found in matching type 'Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyExperienceModifier'.

System.Reflection.MonoMethod:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:20:088NoneNo valid 'Localize' method found in matching type 'Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusByOsmosis'.

System.Reflection.MonoMethod:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:20:088NoneNo valid 'Localize' method found in matching type 'Amplitude.Mercury.Simulation.SimulationEventEffect_DestroyEntity'.

System.Reflection.MonoMethod:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:20:089NoneNo valid 'Localize' method found in matching type 'Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAntiImperialism'.

System.Reflection.MonoMethod:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:20:089NoneNo valid 'Localize' method found in matching type 'Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism'.

System.Reflection.MonoMethod:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:20:089NoneNo valid 'Localize' method found in matching type 'Amplitude.Mercury.Simulation.SimulationEventEffect_ForceImperialism'.

System.Reflection.MonoMethod:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:20:089NoneNo valid 'Localize' method found in matching type 'Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular'.

System.Reflection.MonoMethod:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:20:089NoneNo valid 'Localize' method found in matching type 'Amplitude.Mercury.Simulation.SimulationEventEffect_Log'.

System.Reflection.MonoMethod:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:20:090NoneNo valid 'Localize' method found in matching type 'Amplitude.Mercury.Simulation.SimulationEventEffect_RaiseOveruseFlag'.

System.Reflection.MonoMethod:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:20:091NoneNo valid 'Localize' method found in matching type 'Amplitude.Mercury.Simulation.SimulationEventEffect_UpgradeAllRoads'.

System.Reflection.MonoMethod:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:20:400NoneDescriptor 'Effect_Patronage_HumanPeaceful_Basic' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:20:400NoneDescriptor 'Cheat_AdministratorCount' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:20:400NoneDescriptor 'Cheat_MilitaryForceCap' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:20:401NoneDescriptor 'Effect_EmpireBonus_PublicOrderFromCivicGov06' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:20:401NoneDescriptor 'Effect_EmpireBonus_Reformation' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:20:402NoneDescriptor 'Effect_Status_Empire_BoostCulturalEconomicGain' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:20:402NoneDescriptor 'Effect_Status_Empire_BoostCulturalEconomicGain' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:20:402NoneDescriptor 'Effect_Vassal_Tribute' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:20:402NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:20:402NoneDescriptor 'Tag_Empire_Major' Effect '2' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:20:404NoneDescriptor 'Effect_Affinity_Cultural_BaseEconomicBonusFromInfluencedTerritory' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:20:404NoneDescriptor 'Effect_Affinity_Cultural_BaseEconomicBonusFromInfluencedTerritory' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:20:404NoneDescriptor 'Effect_Affinity_Cultural_MoneyPerPopPerInfluencedTerritoryOnCapitalIncrease' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:20:405NoneDescriptor 'Effect_Affinity_Cultural_MoneyPerPopPerInfluencedTerritoryOnCapitalIncrease' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:20:405NoneDescriptor 'Effect_Affinity_Cultural_SciencePerPopPerInfluencedTerritoryOnCapitalIncrease' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:20:405NoneDescriptor 'Effect_Affinity_Cultural_SciencePerPopPerInfluencedTerritoryOnCapitalIncrease' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:20:406NoneDescriptor 'GameEffect_Exploitation' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:20:406NoneDescriptor 'GameEffect_Exploitation' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:20:406NoneDescriptor 'GameEffect_Exploitation' Effect '0' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:20:406NoneDescriptor 'GameEffect_Exploitation' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:20:406NoneDescriptor 'GameEffect_Exploitation' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:20:409NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_Jetty_Ransacked.

Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:20:414NoneDescriptor 'GameEffect_CityGrowth_Growth' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:20:414NoneDescriptor 'GameEffect_CityGrowth_Growth' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:20:414NoneDescriptor 'GameEffect_CityGrowth_SuperGrowth' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:20:414NoneDescriptor 'GameEffect_CityGrowth_SuperGrowth' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:20:414NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:20:414NoneDescriptor 'GameEffect_Settlement_TradeRoadGain' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:20:414NoneDescriptor 'GameEffect_BattleAction_Charge' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:20:414NoneDescriptor 'GameEffect_BattleAction_StrengthFromAttack' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:20:416NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Unit_SpecialtyLevel1.

Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:20:416NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_UnitAbility_LostAtSeaDamage.

Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:20:417NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_UnitPrototype_Unit.

Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:20:417NoneDescriptor 'Effect_Status_Unit_Attentive03' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:20:422NoneEnumeration 'Any' for 3 elements is not handled in EffectMapperConfiguration_Default.

Amplitude.Mercury.Interop.DistrictTranslator:TranslateTerrain(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:20:422NoneEnumeration 'Any' for 3 elements is not handled in EffectMapperConfiguration_Default.

Amplitude.Mercury.Interop.DistrictTranslator:TranslateTerrain(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:20:422NoneEnumeration 'Any' for 3 elements is not handled in EffectMapperConfiguration_Default.

Amplitude.Mercury.Interop.DistrictTranslator:TranslateTerrain(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:20:422NoneEnumeration 'Any' for 28 elements is not handled in EffectMapperConfiguration_Default.

Amplitude.Mercury.Interop.DistrictTranslator:TranslatePointOfInterest(System.Reflection.MonoParameterInfo)

00:17:20:423NoneEnumeration 'Any' for 3 elements is not handled in EffectMapperConfiguration_Default.

Amplitude.Mercury.Interop.DistrictTranslator:TranslateTerrain(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:20:423NoneEnumeration 'Any' for 3 elements is not handled in EffectMapperConfiguration_Default.

Amplitude.Mercury.Interop.DistrictTranslator:TranslateTerrain(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:20:423NoneEnumeration 'Any' for 3 elements is not handled in EffectMapperConfiguration_Default.

Amplitude.Mercury.Interop.DistrictTranslator:TranslateTerrain(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:20:423NoneEnumeration 'Any' for 3 elements is not handled in EffectMapperConfiguration_Default.

Amplitude.Mercury.Interop.DistrictTranslator:TranslateTerrain(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:20:423NoneEnumeration 'Any' for 3 elements is not handled in EffectMapperConfiguration_Default.

Amplitude.Mercury.Interop.DistrictTranslator:TranslateTerrain(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:20:423NoneEnumeration 'Any' for 3 elements is not handled in EffectMapperConfiguration_Default.

Amplitude.Mercury.Interop.DistrictTranslator:TranslateTerrain(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:20:423NoneDistrict 'Extension_Base_Harbour' are forbidden for 'Civilization_Era1_Phoenicia' but they get no Emblematic to compensate for?

Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)

00:17:20:424NoneDistrict 'Extension_Base_Harbour' are forbidden for 'Civilization_Era2_Carthage' but they get no Emblematic to compensate for?

Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)

00:17:20:477NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:Load()

00:17:20:479NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:Load()

00:17:20:538None[Sandbox] The sandbox thread has been started.

ZenFulcrum.EmbeddedBrowser.BrowserNative+MessageFunc:Invoke(System.Reflection.MonoParameterInfo)

00:17:20:539None[ANALYTICS] GameSessionCreated event raised

System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:20:539None[ANALYTICS] GameSessionCreated event posted

System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:20:539None[ANALYTICS] GameSessionCreated event raised

System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:20:562NoneBackground worker has returned.

Amplitude.Coroutine:Run()

00:17:20:562NoneGame of type 'Amplitude.Mercury.Game.Game' has been started.

Amplitude.Coroutine:Run()

00:17:20:606NoneStart AI players...

Amplitude.Mercury.Sandbox.SandboxState_Bootstrapper+d__1:MoveNext()

00:17:20:619NoneRemoteSandboxReplicatedInfo of 00000000-0000-0000-0000-000000000001 is already registered. Ignoring...

Amplitude.Mercury.Sandbox.Sandbox:DispatchMessage(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:20:632NoneBinding service [Amplitude.Graphics.CameraGraphicService] with context [Default] with an instance of type [Amplitude.Graphics.CameraGraphicService]

Amplitude.Graphics.CameraGraphicService:Load()

00:17:20:640NoneBinding service [Amplitude.Mercury.Fx.RenderFeatureProvider] with context [Default] with an instance of type [Amplitude.Mercury.Fx.RenderFeatureProvider]

Amplitude.Mercury.Fx.RenderFeatureProvider:Load()

00:17:20:662None[NativePluginAccess] Loading [NativePluginAccess] (Version [1.0.2.0])

UnityEngine.Object:Instantiate(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:20:663None[NativePluginAccess] HxFx Diagnostics binded (File::0)

Amplitude.Graphics.NativePluginAccess:Load()

00:17:20:697None[NativePluginAccess] Using DeviceD3D11 plugin (File:..\src\HxFxPlugin.cpp:51)

Amplitude.Graphics.NativePluginAccess:Load()

00:17:20:699NoneBinding service [Amplitude.Graphics.SharedBufferAccess] with context [Default] with an instance of type [Amplitude.Graphics.SharedBufferAccess]

Amplitude.Graphics.SharedBufferAccess:Load()

00:17:20:700NoneBinding service [Amplitude.Graphics.Tools.SharedOnGUIAccess] with context [Default] with an instance of type [Amplitude.Graphics.Tools.SharedOnGUIAccess]

Amplitude.Graphics.Tools.SharedOnGUIAccess:Load()

00:17:20:700NoneBinding service [Amplitude.Graphics.Tools.GPUDiagnostics] with context [Default] with an instance of type [Amplitude.Graphics.Tools.GPUDiagnostics]

Amplitude.Graphics.Tools.GPUDiagnostics:Load()

00:17:20:701NoneBinding service [Amplitude.Mercury.Presentation.PresentationSubPawnManager] with context [Default] with an instance of type [Amplitude.Mercury.Presentation.PresentationSubPawnManager]

Amplitude.Graphics.LoadableBehaviour:InternalLoad()

00:17:20:750NoneBinding service [Amplitude.Mercury.Terrain.IWorldMapProvider] with context [Default] with an instance of type [Amplitude.Mercury.Presentation.TileInfoToConstHexBufferProvider]

Amplitude.Mercury.Presentation.TileInfoToConstHexBufferProvider:ResolveDependencies()

00:17:20:753NoneBinding service [Amplitude.Mercury.Terrain.ConstHexBufferProvider] with context [Default] with an instance of type [Amplitude.Mercury.Presentation.TileInfoToConstHexBufferProvider]

Amplitude.Mercury.Terrain.ConstHexBufferProvider:Load()

00:17:20:756NoneFound 38 keys in Amplitude.Mercury.Data.Simulation.BuildingVisualAffinityDefinition database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:17:20:756NoneFound 38 keys in Amplitude.Mercury.Data.Simulation.BuildingVisualAffinityDefinition database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:17:20:757NoneFound 15 keys in Amplitude.Mercury.Data.World.TerrainTypeDefinition database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:17:20:757NoneFound 10 keys in Amplitude.Mercury.Data.World.BiomeDefinition database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:17:20:757NoneFound 53 keys in Amplitude.Mercury.Data.World.PointOfInterestDefinition database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:17:20:757NoneAccess to database of type Amplitude.Mercury.Data.Simulation.ConstructibleDefinition instead of Amplitude.Mercury.Data.Simulation.DistrictDefinition then filter

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:17:20:758NoneFound 69 keys in Amplitude.Mercury.Data.Simulation.DistrictDefinition database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:17:20:758NoneFound 14 keys in Amplitude.Mercury.Data.Simulation.EraDefinition database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:17:20:759NoneFound 10 keys in Amplitude.Mercury.Data.Simulation.CollectibleVisualAffinityDefinition database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:17:20:759NoneFound 4 keys in Amplitude.Mercury.Data.Simulation.CollectibleCategoryDefinition database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:17:20:759NoneFound 21 keys in Amplitude.Mercury.Data.Simulation.ConstructibleVisualAffinityDefinition database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:17:20:759NoneAccess to database of type Amplitude.Mercury.Data.Simulation.ConstructibleDefinition instead of Amplitude.Mercury.Data.Simulation.HolySiteDefinition then filter

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:17:20:759NoneFound 0 keys in Amplitude.Mercury.Data.Simulation.HolySiteDefinition database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:17:20:759NoneAccess to database of type Amplitude.Mercury.Data.Simulation.ConstructibleDefinition instead of Amplitude.Mercury.Data.Simulation.ArtificialWonderDefinition then filter

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:17:20:760NoneFound 4 keys in Amplitude.Mercury.Data.Simulation.ArtificialWonderDefinition database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:17:20:760NoneFound 15 keys in Amplitude.Mercury.Data.World.NaturalWonderDefinition database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:17:20:760NoneAccess to database of type Amplitude.Mercury.Data.Simulation.ConstructibleDefinition instead of Amplitude.Mercury.Data.Simulation.SettlementEvolutionDefinition then filter

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:17:20:760NoneFound 2 keys in Amplitude.Mercury.Data.Simulation.SettlementEvolutionDefinition database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:17:20:760NoneAccess to database of type Amplitude.Mercury.Data.Simulation.StatusCategory instead of Amplitude.Mercury.Data.Simulation.StatusCategorySettlement then filter

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:17:20:760NoneFound 38 keys in Amplitude.Mercury.Data.Simulation.StatusCategorySettlement database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:17:20:761NoneFound 5 keys in Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerVisualAffinityDefinition database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:17:20:761NoneFound 30 keys in Amplitude.Mercury.Terrain.GroundMaterialDefinition database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:17:20:761NoneFound 18 keys in Amplitude.Mercury.Terrain.Matching.HexagonSculptingDefinition database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:17:21:209NoneAI players started. Check for a save to load...

ZenFulcrum.EmbeddedBrowser.BrowserNative+MessageFunc:Invoke(System.Reflection.MonoParameterInfo)

00:17:21:209NoneLoading AI save: Scenario_OpenDev2A.AI.bin

Amplitude.Mercury.AI.AIController:StartAIAsync(System.Reflection.MonoParameterInfo)

00:17:21:222NoneAI players ready to run.

ZenFulcrum.EmbeddedBrowser.BrowserNative+MessageFunc:Invoke(System.Reflection.MonoParameterInfo)

00:17:21:222NoneAsk for execution mode change from 'Deactivated' to 'Deactivated'.

Amplitude.Mercury.AI.Brain.AIPlayer:SetControlledByHuman(System.Reflection.MonoParameterInfo)

00:17:21:415NoneBinding service [Amplitude.Mercury.Terrain.GroundMaterialsBufferProvider] with context [Default] with an instance of type [Amplitude.Mercury.Terrain.GroundMaterialsBufferProvider]

Amplitude.Graphics.LoadableBehaviour:InternalLoad()

00:17:21:415NoneFound 38 keys in Amplitude.Mercury.Data.Simulation.BuildingVisualAffinityDefinition database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:17:21:416NoneFound 38 keys in Amplitude.Mercury.Data.Simulation.BuildingVisualAffinityDefinition database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:17:21:416NoneFound 15 keys in Amplitude.Mercury.Data.World.TerrainTypeDefinition database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:17:21:416NoneFound 10 keys in Amplitude.Mercury.Data.World.BiomeDefinition database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:17:21:416NoneFound 53 keys in Amplitude.Mercury.Data.World.PointOfInterestDefinition database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:17:21:417NoneAccess to database of type Amplitude.Mercury.Data.Simulation.ConstructibleDefinition instead of Amplitude.Mercury.Data.Simulation.DistrictDefinition then filter

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:17:21:417NoneFound 69 keys in Amplitude.Mercury.Data.Simulation.DistrictDefinition database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:17:21:418NoneFound 14 keys in Amplitude.Mercury.Data.Simulation.EraDefinition database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:17:21:418NoneFound 10 keys in Amplitude.Mercury.Data.Simulation.CollectibleVisualAffinityDefinition database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:17:21:418NoneFound 4 keys in Amplitude.Mercury.Data.Simulation.CollectibleCategoryDefinition database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:17:21:418NoneFound 21 keys in Amplitude.Mercury.Data.Simulation.ConstructibleVisualAffinityDefinition database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:17:21:418NoneAccess to database of type Amplitude.Mercury.Data.Simulation.ConstructibleDefinition instead of Amplitude.Mercury.Data.Simulation.HolySiteDefinition then filter

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:17:21:418NoneFound 0 keys in Amplitude.Mercury.Data.Simulation.HolySiteDefinition database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:17:21:418NoneAccess to database of type Amplitude.Mercury.Data.Simulation.ConstructibleDefinition instead of Amplitude.Mercury.Data.Simulation.ArtificialWonderDefinition then filter

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:17:21:418NoneFound 4 keys in Amplitude.Mercury.Data.Simulation.ArtificialWonderDefinition database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:17:21:418NoneFound 15 keys in Amplitude.Mercury.Data.World.NaturalWonderDefinition database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:17:21:418NoneAccess to database of type Amplitude.Mercury.Data.Simulation.ConstructibleDefinition instead of Amplitude.Mercury.Data.Simulation.SettlementEvolutionDefinition then filter

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:17:21:418NoneFound 2 keys in Amplitude.Mercury.Data.Simulation.SettlementEvolutionDefinition database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:17:21:418NoneAccess to database of type Amplitude.Mercury.Data.Simulation.StatusCategory instead of Amplitude.Mercury.Data.Simulation.StatusCategorySettlement then filter

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:17:21:419NoneFound 38 keys in Amplitude.Mercury.Data.Simulation.StatusCategorySettlement database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:17:21:419NoneFound 5 keys in Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerVisualAffinityDefinition database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:17:21:419NoneFound 30 keys in Amplitude.Mercury.Terrain.GroundMaterialDefinition database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:17:21:420NoneFound 18 keys in Amplitude.Mercury.Terrain.Matching.HexagonSculptingDefinition database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:17:27:990NoneBinding service [Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader] with context [Default] with an instance of type [Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader]

Amplitude.Graphics.LoadableBehaviour:InternalLoad()

00:17:27:990NoneFound 38 keys in Amplitude.Mercury.Data.Simulation.BuildingVisualAffinityDefinition database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:17:27:991NoneFound 38 keys in Amplitude.Mercury.Data.Simulation.BuildingVisualAffinityDefinition database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:17:27:991NoneFound 15 keys in Amplitude.Mercury.Data.World.TerrainTypeDefinition database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:17:27:991NoneFound 10 keys in Amplitude.Mercury.Data.World.BiomeDefinition database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:17:27:991NoneFound 53 keys in Amplitude.Mercury.Data.World.PointOfInterestDefinition database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:17:27:991NoneAccess to database of type Amplitude.Mercury.Data.Simulation.ConstructibleDefinition instead of Amplitude.Mercury.Data.Simulation.DistrictDefinition then filter

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:17:27:991NoneFound 69 keys in Amplitude.Mercury.Data.Simulation.DistrictDefinition database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:17:27:992NoneFound 14 keys in Amplitude.Mercury.Data.Simulation.EraDefinition database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:17:27:992NoneFound 10 keys in Amplitude.Mercury.Data.Simulation.CollectibleVisualAffinityDefinition database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:17:27:992NoneFound 4 keys in Amplitude.Mercury.Data.Simulation.CollectibleCategoryDefinition database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:17:27:992NoneFound 21 keys in Amplitude.Mercury.Data.Simulation.ConstructibleVisualAffinityDefinition database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:17:27:992NoneAccess to database of type Amplitude.Mercury.Data.Simulation.ConstructibleDefinition instead of Amplitude.Mercury.Data.Simulation.HolySiteDefinition then filter

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:17:27:992NoneFound 0 keys in Amplitude.Mercury.Data.Simulation.HolySiteDefinition database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:17:27:992NoneAccess to database of type Amplitude.Mercury.Data.Simulation.ConstructibleDefinition instead of Amplitude.Mercury.Data.Simulation.ArtificialWonderDefinition then filter

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:17:27:992NoneFound 4 keys in Amplitude.Mercury.Data.Simulation.ArtificialWonderDefinition database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:17:27:992NoneFound 15 keys in Amplitude.Mercury.Data.World.NaturalWonderDefinition database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:17:27:992NoneAccess to database of type Amplitude.Mercury.Data.Simulation.ConstructibleDefinition instead of Amplitude.Mercury.Data.Simulation.SettlementEvolutionDefinition then filter

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:17:27:992NoneFound 2 keys in Amplitude.Mercury.Data.Simulation.SettlementEvolutionDefinition database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:17:27:992NoneAccess to database of type Amplitude.Mercury.Data.Simulation.StatusCategory instead of Amplitude.Mercury.Data.Simulation.StatusCategorySettlement then filter

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:17:27:992NoneFound 38 keys in Amplitude.Mercury.Data.Simulation.StatusCategorySettlement database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:17:27:993NoneFound 5 keys in Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerVisualAffinityDefinition database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:17:27:993NoneFound 30 keys in Amplitude.Mercury.Terrain.GroundMaterialDefinition database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:17:27:993NoneFound 18 keys in Amplitude.Mercury.Terrain.Matching.HexagonSculptingDefinition database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:17:28:165NoneBinding service [Amplitude.Mercury.Terrain.Matching.GroundMaterialBakedElementsLoader] with context [Default] with an instance of type [Amplitude.Mercury.Terrain.Matching.GroundMaterialBakedElementsLoader]

Amplitude.Graphics.LoadableBehaviour:InternalLoad()

00:17:28:165NoneFound 38 keys in Amplitude.Mercury.Data.Simulation.BuildingVisualAffinityDefinition database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:17:28:166NoneFound 38 keys in Amplitude.Mercury.Data.Simulation.BuildingVisualAffinityDefinition database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:17:28:166NoneFound 15 keys in Amplitude.Mercury.Data.World.TerrainTypeDefinition database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:17:28:166NoneFound 10 keys in Amplitude.Mercury.Data.World.BiomeDefinition database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:17:28:166NoneFound 53 keys in Amplitude.Mercury.Data.World.PointOfInterestDefinition database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:17:28:166NoneAccess to database of type Amplitude.Mercury.Data.Simulation.ConstructibleDefinition instead of Amplitude.Mercury.Data.Simulation.DistrictDefinition then filter

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:17:28:166NoneFound 69 keys in Amplitude.Mercury.Data.Simulation.DistrictDefinition database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:17:28:167NoneFound 14 keys in Amplitude.Mercury.Data.Simulation.EraDefinition database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:17:28:167NoneFound 10 keys in Amplitude.Mercury.Data.Simulation.CollectibleVisualAffinityDefinition database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:17:28:167NoneFound 4 keys in Amplitude.Mercury.Data.Simulation.CollectibleCategoryDefinition database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:17:28:167NoneFound 21 keys in Amplitude.Mercury.Data.Simulation.ConstructibleVisualAffinityDefinition database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:17:28:167NoneAccess to database of type Amplitude.Mercury.Data.Simulation.ConstructibleDefinition instead of Amplitude.Mercury.Data.Simulation.HolySiteDefinition then filter

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:17:28:168NoneFound 0 keys in Amplitude.Mercury.Data.Simulation.HolySiteDefinition database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:17:28:168NoneAccess to database of type Amplitude.Mercury.Data.Simulation.ConstructibleDefinition instead of Amplitude.Mercury.Data.Simulation.ArtificialWonderDefinition then filter

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:17:28:168NoneFound 4 keys in Amplitude.Mercury.Data.Simulation.ArtificialWonderDefinition database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:17:28:168NoneFound 15 keys in Amplitude.Mercury.Data.World.NaturalWonderDefinition database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:17:28:168NoneAccess to database of type Amplitude.Mercury.Data.Simulation.ConstructibleDefinition instead of Amplitude.Mercury.Data.Simulation.SettlementEvolutionDefinition then filter

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:17:28:168NoneFound 2 keys in Amplitude.Mercury.Data.Simulation.SettlementEvolutionDefinition database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:17:28:168NoneAccess to database of type Amplitude.Mercury.Data.Simulation.StatusCategory instead of Amplitude.Mercury.Data.Simulation.StatusCategorySettlement then filter

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:17:28:168NoneFound 38 keys in Amplitude.Mercury.Data.Simulation.StatusCategorySettlement database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:17:28:169NoneFound 5 keys in Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerVisualAffinityDefinition database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:17:28:169NoneFound 30 keys in Amplitude.Mercury.Terrain.GroundMaterialDefinition database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:17:28:169NoneFound 18 keys in Amplitude.Mercury.Terrain.Matching.HexagonSculptingDefinition database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:17:29:057NoneBinding service [Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader] with context [Default] with an instance of type [Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader]

Amplitude.Graphics.LoadableBehaviour:InternalLoad()

00:17:29:070NoneBinding service [Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider] with context [Default] with an instance of type [Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider]

Amplitude.Graphics.LoadableBehaviour:InternalLoad()

00:17:29:074NoneBinding service [Amplitude.Mercury.Terrain.TerrainDebuggingService] with context [Default] with an instance of type [Amplitude.Mercury.Terrain.TerrainDebuggingService]

Amplitude.Mercury.Terrain.TerrainDebuggingService:Load()

00:17:29:074NoneBinding service [Amplitude.Mercury.Terrain.HexagonalGrid] with context [Default] with an instance of type [Amplitude.Mercury.Terrain.HexagonalGrid]

Amplitude.Graphics.LoadableBehaviour:InternalLoad()

00:17:29:074NoneBinding service [Amplitude.Mercury.Terrain.TerrainPositionService] with context [Default] with an instance of type [Amplitude.Mercury.Terrain.TerrainPositionService]

Amplitude.Mercury.Terrain.TerrainPositionService:Load()

00:17:29:079NoneBinding service [Amplitude.Mercury.Terrain.FogOfWarRenderer] with context [Default] with an instance of type [Amplitude.Mercury.Terrain.FogOfWarRenderer]

Amplitude.Graphics.LoadableBehaviour:InternalLoad()

00:17:29:775NoneBinding service [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer] with context [Default] with an instance of type [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer]

Amplitude.Mercury.Terrain.ProceduralTerrainRenderer:Load()

00:17:29:777NoneAmplitude.Mercury.Terrain.ProceduralTerrainRenderer bucket count [80], bucket block count [9]

Amplitude.Mercury.Terrain.ProceduralTerrainRenderer:LoadSector()

00:17:29:777NoneBinding service [Amplitude.Mercury.Terrain.ITerrainPickingService] with context [Default] with an instance of type [Amplitude.Mercury.Terrain.TerrainCPUPicker]

Amplitude.Mercury.Terrain.TerrainCPUPicker:Load()

00:17:29:777NoneBinding service [Amplitude.Graphics.Fx.FxManager] with context [Default] with an instance of type [Amplitude.Graphics.Fx.FxManager]

Amplitude.Graphics.Fx.FxManager:Load()

00:17:29:777NoneBinding service [Amplitude.Graphics.Fx.IFxManager] with context [Default] with an instance of type [Amplitude.Graphics.Fx.FxManager]

Amplitude.Graphics.Fx.FxManager:Load()

00:17:30:037NoneBinding service [Amplitude.Graphics.Fx.FxComponentTime] with context [Default] with an instance of type [Amplitude.Graphics.Fx.FxComponentTime]

Amplitude.Graphics.Fx.FxComponentTime:Load()

00:17:30:037NoneBinding service [Amplitude.Graphics.Fx.FxComponentBlobBuffer`1[System.Single]] with context [Default] with an instance of type [Amplitude.Graphics.Fx.FxComponentBlobFloatBuffer]

Amplitude.Graphics.LoadableBehaviour:InternalLoad()

00:17:30:038NoneBinding service [Amplitude.Graphics.Fx.FxComponentBlobBuffer`1[Amplitude.Mercury.Fx.HgFx.GPUType.HgFxRenderData]] with context [Default] with an instance of type [Amplitude.Mercury.Fx.HgFx.FxComponentBlobHgFxRenderDataBuffer]

Amplitude.Graphics.LoadableBehaviour:InternalLoad()

00:17:30:038NoneBinding service [Amplitude.Graphics.Fx.FxComponentBlobBuffer`1[Amplitude.Mercury.Fx.HgFx.GPUType.HgFxAnchorData]] with context [Default] with an instance of type [Amplitude.Mercury.Fx.HgFx.FxComponentBlobHgFxAnchorDataBuffer]

Amplitude.Graphics.LoadableBehaviour:InternalLoad()

00:17:30:039NoneBinding service [Amplitude.Graphics.Fx.FxComponentBlobBuffer`1[Amplitude.Mercury.Terrain.Fx.GPUType.FxLevelBuildDecalRenderData]] with context [Default] with an instance of type [Amplitude.Mercury.Terrain.Fx.FxComponentBlobDecalRenderDataBuffer]

Amplitude.Graphics.LoadableBehaviour:InternalLoad()

00:17:30:292NoneBinding service [Amplitude.Mercury.Terrain.Fx.FxComponentImpostorManager] with context [Default] with an instance of type [Amplitude.Mercury.Terrain.Fx.FxComponentImpostorManager]

Amplitude.Mercury.Terrain.Fx.FxComponentImpostorManager:Load()

00:17:30:292NoneBinding service [Amplitude.Graphics.CameraGraphicService] with context [Unused1] with an instance of type [Amplitude.Graphics.CameraGraphicService]

Amplitude.Graphics.CameraGraphicService:Load()

00:17:30:454NoneBinding service [Amplitude.Mercury.Terrain.WorldLife.WorldLifeManager] with context [Default] with an instance of type [Amplitude.Mercury.Terrain.WorldLife.WorldLifeManager]

Amplitude.Mercury.Terrain.WorldLife.WorldLifeManager:Load()

00:17:30:705NoneBinding service [Amplitude.Mercury.Terrain.TerrainElevationResolver] with context [Default] with an instance of type [Amplitude.Mercury.Terrain.TerrainElevationResolver]

Amplitude.Mercury.Terrain.TerrainElevationResolver:Load()

00:17:30:708NoneBinding service [Amplitude.Mercury.Terrain.ScreenSpaceLineRenderer] with context [Default] with an instance of type [Amplitude.Mercury.Terrain.ScreenSpaceLineRenderer]

Amplitude.Mercury.Terrain.ScreenSpaceLineRenderer:Load()

00:17:30:770NoneBinding service [Amplitude.Mercury.Terrain.WorldLabelRenderer] with context [Default] with an instance of type [Amplitude.Mercury.Terrain.WorldLabelRenderer]

Amplitude.Graphics.LoadableBehaviour:InternalLoad()

00:17:30:786NoneBinding service [Amplitude.Mercury.Terrain.WorldSpaceLineRenderer] with context [Default] with an instance of type [Amplitude.Mercury.Terrain.WorldSpaceLineRenderer]

Amplitude.Mercury.Terrain.WorldSpaceLineRenderer:Load()

00:17:30:788NoneBinding service [Amplitude.Mercury.Terrain.TerritoryDataProvider] with context [Default] with an instance of type [Amplitude.Mercury.Presentation.MercuryTerritoryDataProvider]

Amplitude.Mercury.Presentation.MercuryTerritoryDataProvider:Load()

00:17:30:792NoneBinding service [Amplitude.Mercury.Terrain.FrontiersRenderer] with context [Default] with an instance of type [Amplitude.Mercury.Terrain.FrontiersRenderer]

Amplitude.Mercury.Terrain.FrontiersRenderer:Load()

00:17:30:806NoneBinding service [Amplitude.Mercury.Presentation.PresentationEntityFeedbackManager] with context [Default] with an instance of type [Amplitude.Mercury.Presentation.PresentationEntityFeedbackManager]

Amplitude.Graphics.LoadableBehaviour:InternalLoad()

00:17:30:809NonePresentationCameraController (Amplitude.Mercury.Presentation.PresentationCameraController) starting.

Amplitude.Mercury.Presentation.PresentationCameraController+d__28:MoveNext()

00:17:30:810NonePresentationCameraSequenceController (Amplitude.Mercury.Presentation.PresentationCameraSequenceController) starting.

Amplitude.Mercury.Presentation.PresentationCameraSequenceController+d__22:MoveNext()

00:17:30:810NonePresentationCameraSequenceController (Amplitude.Mercury.Presentation.PresentationCameraSequenceController) started.

Amplitude.Mercury.Presentation.PresentationCameraSequenceController+d__22:MoveNext()

00:17:30:823NonePresentationTerrainController (Amplitude.Mercury.Presentation.PresentationTerrainController) starting.

Amplitude.Mercury.Presentation.PresentationTerrainController+d__6:MoveNext()

00:17:30:823NonePresentationTerrainController (Amplitude.Mercury.Presentation.PresentationTerrainController) started.

Amplitude.Mercury.Presentation.PresentationTerrainController+d__6:MoveNext()

00:17:30:823NonePresentationEntityMeshController (Amplitude.Mercury.Presentation.PresentationEntityMeshController) starting.

Amplitude.Mercury.Presentation.PresentationEntityMeshController+d__9:MoveNext()

00:17:30:823NoneFound 38 keys in Amplitude.Mercury.Data.Simulation.BuildingVisualAffinityDefinition database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:17:30:824NoneFound 38 keys in Amplitude.Mercury.Data.Simulation.BuildingVisualAffinityDefinition database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:17:30:824NoneFound 15 keys in Amplitude.Mercury.Data.World.TerrainTypeDefinition database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:17:30:824NoneFound 10 keys in Amplitude.Mercury.Data.World.BiomeDefinition database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:17:30:824NoneFound 53 keys in Amplitude.Mercury.Data.World.PointOfInterestDefinition database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:17:30:825NoneAccess to database of type Amplitude.Mercury.Data.Simulation.ConstructibleDefinition instead of Amplitude.Mercury.Data.Simulation.DistrictDefinition then filter

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:17:30:825NoneFound 69 keys in Amplitude.Mercury.Data.Simulation.DistrictDefinition database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:17:30:825NoneFound 14 keys in Amplitude.Mercury.Data.Simulation.EraDefinition database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:17:30:825NoneFound 10 keys in Amplitude.Mercury.Data.Simulation.CollectibleVisualAffinityDefinition database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:17:30:825NoneFound 4 keys in Amplitude.Mercury.Data.Simulation.CollectibleCategoryDefinition database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:17:30:826NoneFound 21 keys in Amplitude.Mercury.Data.Simulation.ConstructibleVisualAffinityDefinition database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:17:30:826NoneAccess to database of type Amplitude.Mercury.Data.Simulation.ConstructibleDefinition instead of Amplitude.Mercury.Data.Simulation.HolySiteDefinition then filter

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:17:30:826NoneFound 0 keys in Amplitude.Mercury.Data.Simulation.HolySiteDefinition database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:17:30:826NoneAccess to database of type Amplitude.Mercury.Data.Simulation.ConstructibleDefinition instead of Amplitude.Mercury.Data.Simulation.ArtificialWonderDefinition then filter

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:17:30:826NoneFound 4 keys in Amplitude.Mercury.Data.Simulation.ArtificialWonderDefinition database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:17:30:826NoneFound 15 keys in Amplitude.Mercury.Data.World.NaturalWonderDefinition database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:17:30:826NoneAccess to database of type Amplitude.Mercury.Data.Simulation.ConstructibleDefinition instead of Amplitude.Mercury.Data.Simulation.SettlementEvolutionDefinition then filter

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:17:30:826NoneFound 2 keys in Amplitude.Mercury.Data.Simulation.SettlementEvolutionDefinition database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:17:30:826NoneAccess to database of type Amplitude.Mercury.Data.Simulation.StatusCategory instead of Amplitude.Mercury.Data.Simulation.StatusCategorySettlement then filter

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:17:30:826NoneFound 38 keys in Amplitude.Mercury.Data.Simulation.StatusCategorySettlement database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:17:30:827NoneFound 5 keys in Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerVisualAffinityDefinition database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:17:30:827NoneFound 30 keys in Amplitude.Mercury.Terrain.GroundMaterialDefinition database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:17:30:827NoneFound 18 keys in Amplitude.Mercury.Terrain.Matching.HexagonSculptingDefinition database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:17:30:828NoneFound 38 keys in Amplitude.Mercury.Data.Simulation.BuildingVisualAffinityDefinition database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:17:30:829NoneFound 38 keys in Amplitude.Mercury.Data.Simulation.BuildingVisualAffinityDefinition database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:17:30:829NoneFound 15 keys in Amplitude.Mercury.Data.World.TerrainTypeDefinition database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:17:30:829NoneFound 10 keys in Amplitude.Mercury.Data.World.BiomeDefinition database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:17:30:829NoneFound 53 keys in Amplitude.Mercury.Data.World.PointOfInterestDefinition database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:17:30:830NoneAccess to database of type Amplitude.Mercury.Data.Simulation.ConstructibleDefinition instead of Amplitude.Mercury.Data.Simulation.DistrictDefinition then filter

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:17:30:830NoneFound 69 keys in Amplitude.Mercury.Data.Simulation.DistrictDefinition database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:17:30:830NoneFound 14 keys in Amplitude.Mercury.Data.Simulation.EraDefinition database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:17:30:830NoneFound 10 keys in Amplitude.Mercury.Data.Simulation.CollectibleVisualAffinityDefinition database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:17:30:831NoneFound 4 keys in Amplitude.Mercury.Data.Simulation.CollectibleCategoryDefinition database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:17:30:831NoneFound 21 keys in Amplitude.Mercury.Data.Simulation.ConstructibleVisualAffinityDefinition database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:17:30:831NoneAccess to database of type Amplitude.Mercury.Data.Simulation.ConstructibleDefinition instead of Amplitude.Mercury.Data.Simulation.HolySiteDefinition then filter

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:17:30:831NoneFound 0 keys in Amplitude.Mercury.Data.Simulation.HolySiteDefinition database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:17:30:831NoneAccess to database of type Amplitude.Mercury.Data.Simulation.ConstructibleDefinition instead of Amplitude.Mercury.Data.Simulation.ArtificialWonderDefinition then filter

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:17:30:831NoneFound 4 keys in Amplitude.Mercury.Data.Simulation.ArtificialWonderDefinition database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:17:30:831NoneFound 15 keys in Amplitude.Mercury.Data.World.NaturalWonderDefinition database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:17:30:831NoneAccess to database of type Amplitude.Mercury.Data.Simulation.ConstructibleDefinition instead of Amplitude.Mercury.Data.Simulation.SettlementEvolutionDefinition then filter

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:17:30:831NoneFound 2 keys in Amplitude.Mercury.Data.Simulation.SettlementEvolutionDefinition database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:17:30:831NoneAccess to database of type Amplitude.Mercury.Data.Simulation.StatusCategory instead of Amplitude.Mercury.Data.Simulation.StatusCategorySettlement then filter

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:17:30:831NoneFound 38 keys in Amplitude.Mercury.Data.Simulation.StatusCategorySettlement database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:17:30:832NoneFound 5 keys in Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerVisualAffinityDefinition database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:17:30:832NoneFound 30 keys in Amplitude.Mercury.Terrain.GroundMaterialDefinition database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:17:30:832NoneFound 18 keys in Amplitude.Mercury.Terrain.Matching.HexagonSculptingDefinition database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:17:30:834NonelevelBuildDatatableElement HolySite doesn't reference a database

Amplitude.Mercury.Data.Presentation.AssetReferenceRepository:Load()

00:17:30:835NonelevelBuildDatatableElement DistrictAdditionalStatus.DistrictVisualAffinity_HolySite doesn't reference a database

Amplitude.Mercury.Data.Presentation.AssetReferenceRepository:Load()

00:17:30:835NonelevelBuildDatatableElement WorldLife_Religion2ReligiousPeople doesn't reference a database

Amplitude.Mercury.Data.Presentation.AssetReferenceRepository:Load()

00:17:30:921NonePresentationCursorController (Amplitude.Mercury.Presentation.PresentationCursorController) starting.

Amplitude.Mercury.Presentation.PresentationCursorController+d__93:MoveNext()

00:17:30:921NonePresentationCursorController (Amplitude.Mercury.Presentation.PresentationCursorController) started.

Amplitude.Mercury.Presentation.PresentationCursorController+d__93:MoveNext()

00:17:30:922NonePresentationFimsController (Amplitude.Mercury.Presentation.PresentationFimsController) starting.

Amplitude.Mercury.Presentation.PresentationFimsController+d__15:MoveNext()

00:17:30:922NonePresentationFimsController (Amplitude.Mercury.Presentation.PresentationFimsController) started.

Amplitude.Mercury.Presentation.PresentationFimsController+d__15:MoveNext()

00:17:30:922NonePresentationVisibilityController (Amplitude.Mercury.Presentation.PresentationVisibilityController) starting.

Amplitude.Mercury.Presentation.PresentationVisibilityController+d__53:MoveNext()

00:17:30:922NonePresentationVisibilityController (Amplitude.Mercury.Presentation.PresentationVisibilityController) started.

Amplitude.Mercury.Presentation.PresentationVisibilityController+d__53:MoveNext()

00:17:30:922NonePresentationWorldController (Amplitude.Mercury.Presentation.PresentationWorldController) starting.

Amplitude.Mercury.Presentation.PresentationWorldController+d__6:MoveNext()

00:17:30:950NonePresentationWorldController (Amplitude.Mercury.Presentation.PresentationWorldController) started.

Amplitude.Mercury.Presentation.PresentationWorldController+d__6:MoveNext()

00:17:30:950NonePresentationUIController (Amplitude.Mercury.Presentation.PresentationUIController) starting.

Amplitude.Mercury.Presentation.PresentationUIController+d__23:MoveNext()

00:17:30:951NonePresentationUIController (Amplitude.Mercury.Presentation.PresentationUIController) started.

Amplitude.Mercury.Presentation.PresentationUIController+d__23:MoveNext()

00:17:30:951NonePresentationFrontiersController (Amplitude.Mercury.Presentation.PresentationFrontiersController) starting.

Amplitude.Mercury.Presentation.PresentationFrontiersController+d__7:MoveNext()

00:17:30:951NonePresentationFrontiersController (Amplitude.Mercury.Presentation.PresentationFrontiersController) started.

Amplitude.Mercury.Presentation.PresentationFrontiersController+d__7:MoveNext()

00:17:30:951NonePresentationGridController (Amplitude.Mercury.Presentation.PresentationGridController) starting.

Amplitude.Mercury.Presentation.PresentationGridController+d__4:MoveNext()

00:17:30:951NonePresentationGridController (Amplitude.Mercury.Presentation.PresentationGridController) started.

Amplitude.Mercury.Presentation.PresentationGridController+d__4:MoveNext()

00:17:30:951NonePresentationPathfindRenderingController (Amplitude.Mercury.Presentation.PresentationPathfindRenderingController) starting.

Amplitude.Mercury.Presentation.PresentationPathfindRenderingController+d__40:MoveNext()

00:17:30:998NonePresentationPathfindRenderingController (Amplitude.Mercury.Presentation.PresentationPathfindRenderingController) started.

Amplitude.Mercury.Presentation.PresentationPathfindRenderingController+d__40:MoveNext()

00:17:30:998NonePresentationPathfindRenderingController (Amplitude.Mercury.Presentation.PresentationPathfindingController) starting.

Amplitude.Mercury.Presentation.PresentationPathfindingController+d__4:MoveNext()

00:17:30:998NonePresentationPathfindRenderingController (Amplitude.Mercury.Presentation.PresentationPathfindingController) started.

Amplitude.Mercury.Presentation.PresentationPathfindingController+d__4:MoveNext()

00:17:30:998NonePresentationCoroutineController (Amplitude.Mercury.Presentation.PresentationCoroutineController) starting.

Amplitude.Mercury.Presentation.PresentationCoroutineController+d__32:MoveNext()

00:17:30:998NonePresentationCoroutineController (Amplitude.Mercury.Presentation.PresentationCoroutineController) started.

Amplitude.Mercury.Presentation.PresentationCoroutineController+d__32:MoveNext()

00:17:30:999NonePresentationUnitChoreographyController (Amplitude.Mercury.Presentation.PresentationChoreographyController) starting.

Amplitude.Mercury.Presentation.PresentationChoreographyController+d__283:MoveNext()

00:17:30:999NonePresentationUnitChoreographyController (Amplitude.Mercury.Presentation.PresentationChoreographyController) started.

Amplitude.Mercury.Presentation.PresentationChoreographyController+d__283:MoveNext()

00:17:48:673NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.

Amplitude.Coroutine:Run()

00:17:48:673NonePresentationBattleController (Amplitude.Mercury.Presentation.PresentationBattleController) starting.

Amplitude.Mercury.Presentation.PresentationBattleController+d__25:MoveNext()

00:17:48:674NonePresentationBattleController (Amplitude.Mercury.Presentation.PresentationBattleController) started.

Amplitude.Mercury.Presentation.PresentationBattleController+d__25:MoveNext()

00:17:48:674NonePresentationAirPatrolController (Amplitude.Mercury.Presentation.PresentationAirPatrolController) starting.

Amplitude.Mercury.Presentation.PresentationAirPatrolController+d__1:MoveNext()

00:17:48:674NonePresentationAirPatrolController (Amplitude.Mercury.Presentation.PresentationAirPatrolController) started.

Amplitude.Mercury.Presentation.PresentationAirPatrolController+d__1:MoveNext()

00:17:48:674NonePresentationAirStrikeController (Amplitude.Mercury.Presentation.PresentationAirStrikeController) starting.

Amplitude.Mercury.Presentation.PresentationAirStrikeController+d__9:MoveNext()

00:17:48:674NonePresentationAirStrikeController (Amplitude.Mercury.Presentation.PresentationAirStrikeController) started.

Amplitude.Mercury.Presentation.PresentationAirStrikeController+d__9:MoveNext()

00:17:48:674NonePresentationCheatsController (Amplitude.Mercury.Presentation.PresentationCheatsController) starting.

Amplitude.Mercury.Presentation.PresentationCheatsController+d__4:MoveNext()

00:17:48:674NonePresentationCheatsController (Amplitude.Mercury.Presentation.PresentationCheatsController) started.

Amplitude.Mercury.Presentation.PresentationCheatsController+d__4:MoveNext()

00:17:48:674NonePresentationAIController (Amplitude.Mercury.Presentation.PresentationAIController) starting.

Amplitude.Mercury.Presentation.PresentationAIController+d__7:MoveNext()

00:17:48:674NonePresentationAvatarController (Amplitude.Mercury.Presentation.PresentationAvatarController) starting.

Amplitude.Mercury.Presentation.PresentationAvatarController+d__52:MoveNext()

00:17:49:305NonePresentationAvatarController (Amplitude.Mercury.Presentation.PresentationAvatarController) started.

Amplitude.Mercury.Presentation.PresentationAvatarController+d__52:MoveNext()

00:17:49:306NonePresentationTradeRoadController (Amplitude.Mercury.Presentation.PresentationTradeRoadController) starting.

Amplitude.Mercury.Presentation.PresentationTradeRoadController+d__14:MoveNext()

00:17:49:307NonePresentationTradeRoadController (Amplitude.Mercury.Presentation.PresentationTradeRoadController) started.

Amplitude.Mercury.Presentation.PresentationTradeRoadController+d__14:MoveNext()

00:17:49:307NonePresentationLandmarkController (Amplitude.Mercury.Presentation.PresentationLandmarkController) starting.

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__5:MoveNext()

00:17:49:307NonePresentationLandmarkController (Amplitude.Mercury.Presentation.PresentationLandmarkController) started.

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__5:MoveNext()

00:17:49:307NonePresentationTerritoryDebugController (Amplitude.Mercury.Presentation.PresentationTerritoryDebugController) starting.

Amplitude.Mercury.Presentation.PresentationTerritoryDebugController+d__1:MoveNext()

00:17:49:307NonePresentationTerritoryDebugController (Amplitude.Mercury.Presentation.PresentationTerritoryDebugController) started.

Amplitude.Mercury.Presentation.PresentationTerritoryDebugController+d__1:MoveNext()

00:17:49:307NonePresentationTerritoryController (Amplitude.Mercury.Presentation.PresentationTerritoryController) starting.

Amplitude.Mercury.Presentation.PresentationTerritoryController+d__21:MoveNext()

00:17:49:307NonePresentationTerritoryController (Amplitude.Mercury.Presentation.PresentationTerritoryController) started.

Amplitude.Mercury.Presentation.PresentationTerritoryController+d__21:MoveNext()

00:17:49:308NonePresentationBattlePreviewController (Amplitude.Mercury.Presentation.PresentationBattlePreviewController) starting.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController+d__11:MoveNext()

00:17:49:308NonePresentationBattlePreviewController (Amplitude.Mercury.Presentation.PresentationBattlePreviewController) started.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController+d__11:MoveNext()

00:17:49:308NonePresentationNuclearFocusController (Amplitude.Mercury.Presentation.PresentationNuclearFocusController) starting.

Amplitude.Mercury.Presentation.PresentationNuclearFocusController+d__1:MoveNext()

00:17:49:308NonePresentationNuclearFocusController (Amplitude.Mercury.Presentation.PresentationNuclearFocusController) started.

Amplitude.Mercury.Presentation.PresentationNuclearFocusController+d__1:MoveNext()

00:17:49:308NonePresentationStartupController (Amplitude.Mercury.Presentation.PresentationStartupController) starting.

Amplitude.Mercury.Presentation.PresentationStartupController+d__1:MoveNext()

00:17:49:308NonePresentationStartupController (Amplitude.Mercury.Presentation.PresentationStartupController) started.

Amplitude.Mercury.Presentation.PresentationStartupController+d__1:MoveNext()

00:17:49:308NonePresentationEditorController (Amplitude.Mercury.Presentation.PresentationEditorController) starting.

Amplitude.Mercury.Presentation.PresentationTerritoryDebugController+d__1:MoveNext()

00:17:49:308NonePresentationEditorController (Amplitude.Mercury.Presentation.PresentationEditorController) started.

Amplitude.Mercury.Presentation.PresentationTerritoryDebugController+d__1:MoveNext()

00:17:49:308NonePresentationTutorialController (Amplitude.Mercury.Presentation.PresentationTutorialController) starting.

Amplitude.Mercury.Presentation.PresentationTutorialController+d__76:MoveNext()

00:17:49:309NonePresentationTutorialController (Amplitude.Mercury.Presentation.PresentationTutorialController) started.

Amplitude.Mercury.Presentation.PresentationTutorialController+d__76:MoveNext()

00:17:49:309NonePresentationPawnColorController (Amplitude.Mercury.Presentation.PresentationPawnColorController) starting.

Amplitude.Mercury.Presentation.PresentationPawnColorController+d__6:MoveNext()

00:17:49:309NonePresentationPawnColorController (Amplitude.Mercury.Presentation.PresentationPawnColorController) started.

Amplitude.Mercury.Presentation.PresentationPawnColorController+d__6:MoveNext()

00:17:49:309Nonenarrator started

Amplitude.Coroutine:Run()

00:17:49:309NonePresentationTileFeedbackController (Amplitude.Mercury.Presentation.PresentationTileFeedbackController) starting.

Amplitude.Mercury.Presentation.PresentationTileFeedbackController+d__29:MoveNext()

00:17:49:309NonePresentationTileFeedbackController (Amplitude.Mercury.Presentation.PresentationTileFeedbackController) started.

Amplitude.Mercury.Presentation.PresentationTileFeedbackController+d__29:MoveNext()

00:17:49:309NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Coroutine:Run()

00:17:49:309NoneAmplitude.Mercury.Presentation.PresentationCameraController is not yet started

Amplitude.Coroutine:Run()

00:17:49:310NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Coroutine:Run()

00:17:49:310NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Coroutine:Run()

00:17:49:310NoneAmplitude.Mercury.Presentation.PresentationAIController is not yet started

Amplitude.Coroutine:Run()

00:17:49:310NoneAmplitude.Mercury.Presentation.PresentationNarratorController is not yet started

Amplitude.Coroutine:Run()

00:17:49:538NoneMissing Animation (Run2) in shape (ElephantShape) and alternative animation missing too (Run)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:538NoneMissing Animation (Walk2) in shape (ElephantShape) and alternative animation missing too (Walk)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:538NoneMissing Animation (Jog2) in shape (ElephantShape) and alternative animation missing too (Jog)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:538NoneMissing Animation (Run2) in shape (ElephantShape) and alternative animation missing too (Run)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:538NoneMissing Animation (Walk2) in shape (ElephantShape) and alternative animation missing too (Walk)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:538NoneMissing Animation (Jog2) in shape (ElephantShape) and alternative animation missing too (Jog)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:538NoneMissing Animation (Run2) in shape (SheepShape) and alternative animation missing too (Run)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:538NoneMissing Animation (Walk2) in shape (SheepShape) and alternative animation missing too (Walk)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:538NoneMissing Animation (Jog2) in shape (SheepShape) and alternative animation missing too (Jog)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:538NoneMissing Animation (Run2) in shape (SheepShape) and alternative animation missing too (Run)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:538NoneMissing Animation (Walk2) in shape (SheepShape) and alternative animation missing too (Walk)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:539NoneMissing Animation (Jog2) in shape (SheepShape) and alternative animation missing too (Jog)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:539NoneMissing Animation (Run2) in shape (GoatShape) and alternative animation missing too (Run)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:539NoneMissing Animation (Walk2) in shape (GoatShape) and alternative animation missing too (Walk)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:539NoneMissing Animation (Jog2) in shape (GoatShape) and alternative animation missing too (Jog)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:539NoneMissing Animation (Death) in shape (GoatShape)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:539NoneMissing Animation (Run2) in shape (GoatShape) and alternative animation missing too (Run)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:539NoneMissing Animation (Walk2) in shape (GoatShape) and alternative animation missing too (Walk)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:539NoneMissing Animation (Jog2) in shape (GoatShape) and alternative animation missing too (Jog)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:539NoneMissing Animation (Death) in shape (GoatShape)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:539NoneMissing Animation (Run2) in shape (HorseShape) and alternative animation missing too (Run)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:539NoneMissing Animation (Walk2) in shape (HorseShape) and alternative animation missing too (Walk)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:539NoneMissing Animation (Jog2) in shape (HorseShape) and alternative animation missing too (Jog)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:539NoneMissing Animation (Death) in shape (HorseShape)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:539NoneMissing Animation (Idle) in shape (EagleShape)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:539NoneMissing Animation (Idle2) in shape (EagleShape) and alternative animation missing too (Idle)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:539NoneMissing Animation (Run2) in shape (EagleShape) and alternative animation missing too (Run)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:539NoneMissing Animation (Walk2) in shape (EagleShape) and alternative animation missing too (Walk)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:539NoneMissing Animation (Jog2) in shape (EagleShape) and alternative animation missing too (Jog)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:539NoneMissing Animation (Death) in shape (EagleShape)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:539NoneMissing Animation (Run2) in shape (BuffaloShape) and alternative animation missing too (Run)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:539NoneMissing Animation (Walk2) in shape (BuffaloShape) and alternative animation missing too (Walk)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:539NoneMissing Animation (Jog2) in shape (BuffaloShape) and alternative animation missing too (Jog)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:539NoneMissing Animation (Death) in shape (BuffaloShape)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:539NoneMissing Animation (Run2) in shape (WolfShape) and alternative animation missing too (Run)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:539NoneMissing Animation (Walk2) in shape (WolfShape) and alternative animation missing too (Walk)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:539NoneMissing Animation (Jog2) in shape (WolfShape) and alternative animation missing too (Jog)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:539NoneMissing Animation (Run2) in shape (LionShape) and alternative animation missing too (Run)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:539NoneMissing Animation (Walk2) in shape (LionShape) and alternative animation missing too (Walk)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:539NoneMissing Animation (Jog2) in shape (LionShape) and alternative animation missing too (Jog)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:539NoneMissing Animation (Run2) in shape (LionShape) and alternative animation missing too (Run)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:539NoneMissing Animation (Walk2) in shape (LionShape) and alternative animation missing too (Walk)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:539NoneMissing Animation (Jog2) in shape (LionShape) and alternative animation missing too (Jog)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:539NoneMissing Animation (Run2) in shape (LionShape) and alternative animation missing too (Run)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:539NoneMissing Animation (Walk2) in shape (LionShape) and alternative animation missing too (Walk)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:540NoneMissing Animation (Jog2) in shape (LionShape) and alternative animation missing too (Jog)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:540NoneMissing Animation (Run2) in shape (HorseShape) and alternative animation missing too (Run)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:540NoneMissing Animation (Walk2) in shape (HorseShape) and alternative animation missing too (Walk)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:540NoneMissing Animation (Jog2) in shape (HorseShape) and alternative animation missing too (Jog)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:540NoneMissing Animation (Death) in shape (HorseShape)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:540NoneMissing Animation (Run2) in shape (AntelopeShape) and alternative animation missing too (Run)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:540NoneMissing Animation (Walk2) in shape (AntelopeShape) and alternative animation missing too (Walk)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:540NoneMissing Animation (Jog2) in shape (AntelopeShape) and alternative animation missing too (Jog)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:540NoneMissing Animation (Death) in shape (AntelopeShape)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:540NoneMissing Animation (Run2) in shape (GnuShape) and alternative animation missing too (Run)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:540NoneMissing Animation (Walk2) in shape (GnuShape) and alternative animation missing too (Walk)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:540NoneMissing Animation (Jog2) in shape (GnuShape) and alternative animation missing too (Jog)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:540NoneMissing Animation (Death) in shape (GnuShape)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:540NoneMissing Animation (Run2) in shape (AntelopeShape) and alternative animation missing too (Run)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:540NoneMissing Animation (Walk2) in shape (AntelopeShape) and alternative animation missing too (Walk)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:540NoneMissing Animation (Jog2) in shape (AntelopeShape) and alternative animation missing too (Jog)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:540NoneMissing Animation (Death) in shape (AntelopeShape)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:540NoneMissing Animation (Idle) in shape (EagleShape)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:540NoneMissing Animation (Idle2) in shape (EagleShape) and alternative animation missing too (Idle)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:540NoneMissing Animation (Run2) in shape (EagleShape) and alternative animation missing too (Run)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:540NoneMissing Animation (Walk2) in shape (EagleShape) and alternative animation missing too (Walk)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:540NoneMissing Animation (Jog2) in shape (EagleShape) and alternative animation missing too (Jog)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:540NoneMissing Animation (Death) in shape (EagleShape)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:540NoneMissing Animation (Run2) in shape (CamelShape) and alternative animation missing too (Run)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:540NoneMissing Animation (Walk2) in shape (CamelShape) and alternative animation missing too (Walk)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:541NoneMissing Animation (Jog2) in shape (CamelShape) and alternative animation missing too (Jog)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:541NoneMissing Animation (Death) in shape (CamelShape)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:541NoneMissing Animation (Run2) in shape (CamelShape) and alternative animation missing too (Run)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:541NoneMissing Animation (Walk2) in shape (CamelShape) and alternative animation missing too (Walk)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:541NoneMissing Animation (Jog2) in shape (CamelShape) and alternative animation missing too (Jog)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:541NoneMissing Animation (Death) in shape (CamelShape)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:541NoneMissing Animation (Run2) in shape (LionShape) and alternative animation missing too (Run)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:541NoneMissing Animation (Walk2) in shape (LionShape) and alternative animation missing too (Walk)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:541NoneMissing Animation (Jog2) in shape (LionShape) and alternative animation missing too (Jog)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:541NoneMissing Animation (Run2) in shape (CattleShape) and alternative animation missing too (Run)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:541NoneMissing Animation (Walk2) in shape (CattleShape) and alternative animation missing too (Walk)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:541NoneMissing Animation (Jog2) in shape (CattleShape) and alternative animation missing too (Jog)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:541NoneMissing Animation (Death) in shape (CattleShape)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:541NoneMissing Animation (Run2) in shape (CattleShape) and alternative animation missing too (Run)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:541NoneMissing Animation (Walk2) in shape (CattleShape) and alternative animation missing too (Walk)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:541NoneMissing Animation (Jog2) in shape (CattleShape) and alternative animation missing too (Jog)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:541NoneMissing Animation (Death) in shape (CattleShape)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:541NoneMissing Animation (Run2) in shape (LionShape) and alternative animation missing too (Run)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:541NoneMissing Animation (Walk2) in shape (LionShape) and alternative animation missing too (Walk)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:541NoneMissing Animation (Jog2) in shape (LionShape) and alternative animation missing too (Jog)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:541NoneMissing Animation (Idle) in shape (EagleShape)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:541NoneMissing Animation (Idle2) in shape (EagleShape) and alternative animation missing too (Idle)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:541NoneMissing Animation (Run2) in shape (EagleShape) and alternative animation missing too (Run)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:541NoneMissing Animation (Walk2) in shape (EagleShape) and alternative animation missing too (Walk)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:541NoneMissing Animation (Jog2) in shape (EagleShape) and alternative animation missing too (Jog)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:541NoneMissing Animation (Death) in shape (EagleShape)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:541NoneMissing Animation (Idle) in shape (EagleShape)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:541NoneMissing Animation (Idle2) in shape (EagleShape) and alternative animation missing too (Idle)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:541NoneMissing Animation (Run2) in shape (EagleShape) and alternative animation missing too (Run)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:542NoneMissing Animation (Walk2) in shape (EagleShape) and alternative animation missing too (Walk)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:542NoneMissing Animation (Jog2) in shape (EagleShape) and alternative animation missing too (Jog)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:542NoneMissing Animation (Death) in shape (EagleShape)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:542NoneMissing Animation (Idle) in shape (EagleShape)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:542NoneMissing Animation (Idle2) in shape (EagleShape) and alternative animation missing too (Idle)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:542NoneMissing Animation (Run2) in shape (EagleShape) and alternative animation missing too (Run)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:542NoneMissing Animation (Walk2) in shape (EagleShape) and alternative animation missing too (Walk)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:542NoneMissing Animation (Jog2) in shape (EagleShape) and alternative animation missing too (Jog)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:542NoneMissing Animation (Death) in shape (EagleShape)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:542NoneMissing Animation (Run2) in shape (HogShape) and alternative animation missing too (Run)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:542NoneMissing Animation (Walk2) in shape (HogShape) and alternative animation missing too (Walk)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:542NoneMissing Animation (Jog2) in shape (HogShape) and alternative animation missing too (Jog)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:542NoneMissing Animation (Run2) in shape (HogShape) and alternative animation missing too (Run)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:542NoneMissing Animation (Walk2) in shape (HogShape) and alternative animation missing too (Walk)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:542NoneMissing Animation (Jog2) in shape (HogShape) and alternative animation missing too (Jog)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:542NoneMissing Animation (Run2) in shape (WolfShape) and alternative animation missing too (Run)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:542NoneMissing Animation (Walk2) in shape (WolfShape) and alternative animation missing too (Walk)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:542NoneMissing Animation (Jog2) in shape (WolfShape) and alternative animation missing too (Jog)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:542NoneMissing Animation (Idle) in shape (Human_02Shape)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:542NoneMissing Animation (Idle2) in shape (Human_02Shape) and alternative animation missing too (Idle)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:542NoneMissing Animation (Run2) in shape (Human_02Shape) and alternative animation missing too (Run)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:542NoneMissing Animation (Walk2) in shape (Human_02Shape) and alternative animation missing too (Walk)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:542NoneMissing Animation (Jog2) in shape (Human_02Shape) and alternative animation missing too (Jog)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:542NoneMissing Animation (Idle) in shape (Human_02Shape)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:542NoneMissing Animation (Idle2) in shape (Human_02Shape) and alternative animation missing too (Idle)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:542NoneMissing Animation (Run2) in shape (Human_02Shape) and alternative animation missing too (Run)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:542NoneMissing Animation (Walk2) in shape (Human_02Shape) and alternative animation missing too (Walk)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:542NoneMissing Animation (Jog2) in shape (Human_02Shape) and alternative animation missing too (Jog)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:542NoneMissing Animation (Idle) in shape (Human_03Shape)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:542NoneMissing Animation (Idle2) in shape (Human_03Shape) and alternative animation missing too (Idle)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:542NoneMissing Animation (Run2) in shape (Human_03Shape) and alternative animation missing too (Run)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:542NoneMissing Animation (Walk2) in shape (Human_03Shape) and alternative animation missing too (Walk)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:542NoneMissing Animation (Jog2) in shape (Human_03Shape) and alternative animation missing too (Jog)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:542NoneMissing Animation (Idle) in shape (Human_03Shape)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:542NoneMissing Animation (Idle2) in shape (Human_03Shape) and alternative animation missing too (Idle)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:543NoneMissing Animation (Run2) in shape (Human_03Shape) and alternative animation missing too (Run)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:543NoneMissing Animation (Walk2) in shape (Human_03Shape) and alternative animation missing too (Walk)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:543NoneMissing Animation (Jog2) in shape (Human_03Shape) and alternative animation missing too (Jog)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:543NoneMissing Animation (Run2) in shape (Human_01Shape) and alternative animation missing too (Run)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:543NoneMissing Animation (Walk2) in shape (Human_01Shape) and alternative animation missing too (Walk)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:543NoneMissing Animation (Jog2) in shape (Human_01Shape) and alternative animation missing too (Jog)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:543NoneMissing Animation (Run2) in shape (Human_01Shape) and alternative animation missing too (Run)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:543NoneMissing Animation (Walk2) in shape (Human_01Shape) and alternative animation missing too (Walk)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:543NoneMissing Animation (Jog2) in shape (Human_01Shape) and alternative animation missing too (Jog)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:543NoneMissing Animation (Run2) in shape (Human_01Shape) and alternative animation missing too (Run)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:543NoneMissing Animation (Walk2) in shape (Human_01Shape) and alternative animation missing too (Walk)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:543NoneMissing Animation (Jog2) in shape (Human_01Shape) and alternative animation missing too (Jog)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:543NoneMissing Animation (Run2) in shape (Human_01Shape) and alternative animation missing too (Run)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:543NoneMissing Animation (Walk2) in shape (Human_01Shape) and alternative animation missing too (Walk)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:543NoneMissing Animation (Jog2) in shape (Human_01Shape) and alternative animation missing too (Jog)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:543NoneMissing Animation (Run2) in shape (Human_01Shape) and alternative animation missing too (Run)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:543NoneMissing Animation (Walk2) in shape (Human_01Shape) and alternative animation missing too (Walk)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:543NoneMissing Animation (Jog2) in shape (Human_01Shape) and alternative animation missing too (Jog)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:49:717NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCameraController/Camera [Amplitude.Mercury.Presentation.PresentationCameraMover is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

00:17:49:717None Failed RenderContextAccess < IPickableZone >(Default)

AbstractMercuryCameraMover:ResolveDependencies()

00:17:49:717NoneBinding service [IPickableZone] with context [Default] with an instance of type [UnityPickableZone]

UnityPickableZone:Load()

00:17:50:566NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

00:17:50:576NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (Env_Temperate_Prairie_01) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:576NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (Env_Temperate_Prairie_01) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:576NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (Env_Temperate_RockyForest_01) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:576NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (Env_Temperate_WoodLand_01) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:576NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (Env_Temperate_Forest_01) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:576NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (Env_Temperate_StoneField_01) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:577NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (Env_Temperate_RockyField_01) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:577NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (Env_Savanna_Prairie_01) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:577NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (Env_Savanna_DryGrass_01) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:577NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (Env_Savanna_RockyForest_01) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:577NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (Env_Savanna_WoodLand_01) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:577NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (Env_Savanna_Forest_01) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:577NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (Env_Savanna_StoneField_01) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:577NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (Env_Savanna_RockyField_01) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:577NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (Env_Savanna_Sterile_01) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:577NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (Env_Taiga_Prairie_01) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:577NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (Env_Tundra_Sterile_01) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:577NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (Env_Tundra_RockyForest_01) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:577NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (Env_Tundra_WoodLand_01) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:577NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (Env_Tundra_Forest_01) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:577NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (Env_Tundra_StoneField_01) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:577NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (Env_Tundra_RockyField_01) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:577NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (Env_Tundra_Sterile_01) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:577NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (Env_Desert_DryGrass_01) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:577NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (Env_Desert_DryGrass_01) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:577NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (Env_Desert_RockyForest_01) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:577NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (Env_Desert_WoodLand_01) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:577NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (Env_Desert_Forest_01) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:577NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (Env_Desert_StoneField_01) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:577NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (Env_Desert_RockyField_01) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:577NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (Env_Desert_Sterile_01) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:577NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (Env_Desert_DryGrass_01) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:577NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (Env_Desert_DryGrass_01) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:577NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (Env_Desert_RockyForest_01) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:577NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (Env_Desert_WoodLand_01) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:577NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (Env_Desert_Forest_01) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:577NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (Env_Desert_StoneField_01) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:578NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (Env_Desert_RockyField_01) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:578NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (Env_Desert_Sterile_01) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:578NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (Env_Taiga_Prairie_01) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:578NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (Env_Tundra_Sterile_01) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:578NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (Env_Tundra_RockyForest_01) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:578NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (Env_Tundra_WoodLand_01) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:578NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (Env_Tundra_Forest_01) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:578NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (Env_Tundra_StoneField_01) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:578NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (Env_Tundra_RockyField_01) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:578NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (Env_Tundra_Sterile_01) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:578NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (Env_Tropical_Prairie_01) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:578NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (Env_Tropical_Prairie_01) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:578NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (Env_Tropical_RockyForest_01) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:578NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (Env_Tropical_WoodLand_01) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:578NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (Env_Tropical_Forest_01) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:578NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (Env_Tropical_StoneField_01) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:578NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (Env_Tropical_RockyField_01) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:578NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (Env_Mediterranean_Prairie_01) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:578NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (Env_Mediterranean_Prairie_01) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:579NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (Env_Mediterranean_RockyForest_01) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:579NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (Env_Mediterranean_WoodLand_01) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:579NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (Env_Mediterranean_Forest_01) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:579NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (Env_Mediterranean_StoneField_01) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:579NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (Env_Mediterranean_RockyField_01) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:579NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (Env_Taiga_Prairie_01) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:579NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (Env_Taiga_Prairie_01) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:579NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (Env_Taiga_RockyForest_01) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:579NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (Env_Taiga_WoodLand_01) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:579NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (Env_Taiga_Forest_01) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:579NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (Env_Taiga_StoneField_01) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:579NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (Env_Taiga_RockyField_01) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:579NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (Env_Taiga_Sterile_01) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:579NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (Env_Grassland_Prairie_01) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:579NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (Env_Grassland_Prairie_01) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:579NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (Env_Grassland_RockyForest_01) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:579NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (Env_Grassland_WoodLand_01) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:579NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (Env_Grassland_Forest_01) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:579NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (Env_Grassland_StoneField_01) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:579NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (Env_Grassland_RockyField_01) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:579NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (POI_NaturalModifier01_Oasis_01) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:579NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (POI_NaturalModifier02_DimensionStones_01) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:579NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (POI_NaturalModifier03_HydrothermalVents_01) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:579NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (POI_NaturalModifier04_Waterfall_01) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:579NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (POI_NaturalModifier05_BlackSoil_01) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:579NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (POI_NaturalModifier06_VolcanoEarth_01) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:579NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (POI_NaturalModifier07_Geysers_01) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:580NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (POI_NaturalModifier08_CoralReef_01) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:580NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (POI_NaturalModifier09_HotSprings_01) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:580NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (POI_NaturalModifier10_DomesticableAnimals_01) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:580NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (POI_NaturalModifier11_HugeTrees_01) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:580NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (POI_NaturalModifier12_Marsh_01) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:580NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (POI_NaturalModifier13_TerraRossa_01) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:580NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (POI_NaturalModifier14_Crater_01) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:580NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (POI_NaturalModifier15_BerryBushes_01) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:580NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (POI_NaturalModifier16_Clay_01) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:580NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (POI_NaturalModifier17_Cave_01) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:580NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (POI_NaturalModifier18_Source_01) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:580NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (POI_NaturalModifier19_Algaes) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:580NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (POI_NaturalModifier20_Reefs) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:580NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (POI_NaturalModifier21_Glaciers) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:580None Can't resolve dependencies of 01_TurbulentWaves_E

Amplitude.Mercury.Fx.HgFx.FxEvolverMaterialMultiplier:ResolveDependencies(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:50:580None Can't resolve dependencies of 01_Storm_E

Amplitude.Mercury.Terrain.Fx.FxEvolverMaterialLevelBuildFxEmitter:ResolveDependencies(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:50:580None Can't resolve dependencies of 01_SwirlingWater_E

Amplitude.Mercury.Terrain.Fx.FxEvolverMaterialLevelBuildFxEmitter:ResolveDependencies(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:50:580None Can't resolve dependencies of LBFx

Amplitude.Mercury.Fx.HgFx.FxEvolverMaterialMultiplier:ResolveDependencies(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:50:580NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (POI_NaturalModifier22_TurbulentWaters) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:580NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (POI_NaturalModifier23_SeaIce) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:580NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (POI_NaturalModifier24_Fog) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:580NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (POI_ResourceStrategic_Horses_01) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:580NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (POI_ResourceStrategic_Copper_01) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:580NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (POI_ResourceStrategic_Iron_01) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:580NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (POI_ResourceStrategic_Coal_01) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:580NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (POI_ResourceStrategic_Salpeter_01) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:580NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (POI_ResourceStrategic_Oil_01) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:580NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (POI_ResourceStrategic_Aluminium_01) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:580NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (POI_ResourceStrategic_Uranium_01) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:581NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (POI_ResourceLuxury_Salt_01) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:581NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (POI_ResourceLuxury_Sage_01) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:581NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (POI_ResourceLuxury_Coffee_01) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:581NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (POI_ResourceLuxury_Tea_01) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:581NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (POI_ResourceLuxury_Safran_01) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:581NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (POI_ResourceLuxury_Dye_01) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:581NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (POI_ResourceLuxury_Ebony_01) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:581NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (POI_ResourceLuxury_Marble_01) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:581NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (POI_ResourceLuxury_Obsidian_01) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:581NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (POI_ResourceLuxury_Silk_01) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:581NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (POI_ResourceLuxury_Incense_01) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:581NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (POI_ResourceLuxury_Porcelain_01) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:581NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (POI_ResourceLuxury_Pearls_01) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:581NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (POI_ResourceLuxury_Gold_01) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:581NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (POI_ResourceLuxury_Gemstone_01) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:581NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (POI_ResourceLuxury_Ambergris) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:581NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (POI_ResourceLuxury_Papyrus_01) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:581NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (POI_ResourceLuxury_Lead_01) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:581NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (POI_ResourceLuxury_Mercury_01) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:581NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (POI_ResourceLuxury_Silver_01) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:581None Can't resolve dependencies of LvlBuild_FogMountain_00_Proba

Amplitude.Mercury.Terrain.Fx.FxEvolverMaterialLevelBuildFxEmitter:ResolveDependencies(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:50:581NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (LvlBuild_FogMountain_00) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:581None Can't resolve dependencies of LvlBuild_FogPlain_00_Proba

Amplitude.Mercury.Terrain.Fx.FxEvolverMaterialLevelBuildFxEmitter:ResolveDependencies(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:50:581NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (LvlBuild_FogPlain_00) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:581NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (01_PollenLittle_AR) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:581NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (01_PollenLittle_AR) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:581NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (01_PollenLittle_AR) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:581NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (01_PollenLittle_AR) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:581NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (01_PollenLittle_AR) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:581NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (01_PollenLittle_AR) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:581NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (01_PollenLittle_AR) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:581None Can't resolve dependencies of 04_WindHotLittle_E

Amplitude.Mercury.Terrain.Fx.FxEvolverMaterialLevelBuildFxEmitter:ResolveDependencies(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:50:581NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (01_WindHotLittle_AR) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:581NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (00_WindHotLittle_Matching) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:581NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (00_WindHotLittle_Matching) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:581NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (00_WindHotLittle_Matching) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:581NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (00_WindHotLittle_Matching) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:582NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (00_WindHotLittle_Matching) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:582NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (00_WindHotLittle_Matching) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:582NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (00_WindHotLittle_Matching) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:582NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (00_WindHotLittle_Matching) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:582NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (00_WindHotLittle_Matching) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:582NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (00_WindHotLittle_Matching) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:582NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (00_SnowLittle_AR) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:582NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (00_SnowLittle_AR) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:582NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (00_SnowLittle_AR) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:582NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (00_SnowLittle_AR) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:582NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (00_SnowLittle_AR) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:582NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (00_SnowLittle_AR) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:582NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (00_SnowLittle_AR) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:582NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (00_SnowLittle_AR) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:582NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (00_SnowLittle_AR) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:582NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (00_WindHotLittle_Matching) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:582NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (00_WindHotLittle_Matching) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:582NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (00_WindHotLittle_Matching) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:582NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (00_WindHotLittle_Matching) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:582NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (00_WindHotLittle_Matching) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:582NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (00_WindHotLittle_Matching) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:582NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (00_WindHotLittle_Matching) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:582NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (00_WindHotLittle_Matching) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:582NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (00_WindHotLittle_Matching) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:582NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (00_WindHotLittle_Matching) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:582NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (00_WindHotLittle_Matching) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:582NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (00_WindHotLittle_Matching) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:582NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (00_WindHotLittle_Matching) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:582NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (00_WindHotLittle_Matching) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:582NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (00_WindHotLittle_Matching) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:582NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (00_WindHotLittle_Matching) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:582NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (00_WindHotLittle_Matching) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:582NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (00_WindHotLittle_Matching) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:582NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (00_WindHotLittle_Matching) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:582NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (00_WindHotLittle_Matching) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:582NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (00_SnowLittle_AR) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:582NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (00_SnowLittle_AR) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:582NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (00_SnowLittle_AR) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:582NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (00_SnowLittle_AR) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:582NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (00_SnowLittle_AR) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:582NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (00_SnowLittle_AR) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:582NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (00_SnowLittle_AR) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:582NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (00_SnowLittle_AR) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:582NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (00_SnowLittle_AR) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:582NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (01_PollenLittle_AR) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:582NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (01_PollenLittle_AR) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:582NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (01_PollenLittle_AR) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:582NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (01_PollenLittle_AR) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:582NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (01_PollenLittle_AR) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:582NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (01_PollenLittle_AR) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:582NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (01_PollenLittle_AR) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:582NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (01_PollenLittle_AR) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:582NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (01_PollenLittle_AR) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:582NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (01_PollenLittle_AR) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:582NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (01_PollenLittle_AR) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:582NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (01_PollenLittle_AR) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:582NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (01_PollenLittle_AR) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:582NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (01_PollenLittle_AR) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:582NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (00_SnowLittle_AR) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:582NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (00_SnowLittle_AR) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:582NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (00_SnowLittle_AR) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:582NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (00_SnowLittle_AR) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:582NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (00_SnowLittle_AR) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:582NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (00_SnowLittle_AR) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:583NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (00_SnowLittle_AR) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:583NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (00_SnowLittle_AR) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:583NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (00_SnowLittle_AR) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:583NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (01_PollenLittle_AR) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:583NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (01_PollenLittle_AR) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:583NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (01_PollenLittle_AR) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:583NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (01_PollenLittle_AR) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:583NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (01_PollenLittle_AR) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:583NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (01_PollenLittle_AR) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:583NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (01_PollenLittle_AR) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:583None Can't resolve dependencies of LineOfSightElementElevationAdaptation

Amplitude.Mercury.Terrain.Fx.FxEvolverMaterialLevelBuildFxEmitter:ResolveDependencies(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:50:583NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (LineOfSightHexagonEdgeFull) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:583NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (LineOfSightHexagonEdgeE_NE_NW_W_SW) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:583NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (LineOfSightHexagonEdgeE_NW_W_SW) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:583NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (LineOfSightHexagonEdgeE_NE_NW_W) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:583NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (LineOfSightHexagonEdgeE_NE_W_SW) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:583NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (LineOfSightHexagonEdgeE_NE_NW) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:583NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (LineOfSightHexagonEdgeE_NW_SW) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:583NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (LineOfSightHexagonEdgeE_NW_W) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:583NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (LineOfSightHexagonEdgeE_W_SW) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:583NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (LineOfSightHexagonEdgeE_NE) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:583NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (LineOfSightHexagonEdgeE_NW) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:583NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (LineOfSightHexagonEdgeE_W) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:583NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (LineOfSightHexagonEdgeE) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:583NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SERail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:583NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SERoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:583NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SETrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:583NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NERail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:583NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NERoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:583NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NETrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:583NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWRail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:584NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWRoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:584NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWTrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:584NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWRail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:584NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWRoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:584NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWTrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:584NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WRail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:584NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WRoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:584NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WTrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:584NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ERail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:584NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ERoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:584NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ETrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:584NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SERail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:584NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SERoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:584NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SETrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:584NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NERail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:584NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NERoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:584NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NETrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:584NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWRail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:584NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWRoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:584NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWTrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:584NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWRail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:584NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWRoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:584NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWTrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:584NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WRail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:584NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WRoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:584NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WTrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:584NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ERail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:584NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ERoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:584NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ETrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:584NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SERail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:584NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SERoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:584NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SETrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:584NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NERail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:584NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NERoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:584NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NETrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:584NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWRail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:584NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWRoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:584NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWTrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:584NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWRail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:584NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWRoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:584NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWTrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:584NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WRail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:585NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WRoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:585NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WTrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:585NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ERail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:585NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ERoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:585NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ETrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:585NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SERail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:585NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SERoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:585NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SETrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:585NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NERail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:585NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NERoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:585NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NETrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:585NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWRail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:585NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWRoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:585NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWTrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:585NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWRail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:585NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWRoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:585NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWTrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:585NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WRail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:585NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WRoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:585NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WTrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:585NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ERail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:585NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ERoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:585NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ETrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:585NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SERail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:585NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SERoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:586NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SETrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:586NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NERail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:586NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NERoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:586NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NETrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:586NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWRail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:586NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWRoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:586NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWTrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:586NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWRail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:586NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWRoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:586NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWTrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:586NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WRail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:586NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WRoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:586NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WTrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:586NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ERail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:586NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ERoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:586NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ETrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:586NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SERail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:586NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SERoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:586NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SETrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:586NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NERail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:586NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NERoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:586NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NETrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:586NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWRail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:586NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWRoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:587NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWTrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:587NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWRail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:587NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWRoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:587NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWTrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:587NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WRail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:587NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WRoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:587NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WTrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:587NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ERail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:587NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ERoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:587NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ETrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:587NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SERail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:587NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SERoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:587NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SETrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:587NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NERail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:587NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NERoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:587NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NETrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:587NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWRail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:587NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWRoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:587NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWTrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:587NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWRail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:587NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWRoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:587NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWTrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:587NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WRail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:587NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WRoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:587NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WTrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:587NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ERail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:587NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ERoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:587NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ETrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:587NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SERail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:587NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SERoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:587NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SETrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:587NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NERail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:587NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NERoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:588NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NETrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:588NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWRail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:588NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWRoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:588NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWTrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:588NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWRail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:588NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWRoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:588NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWTrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:588NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WRail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:588NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WRoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:588NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WTrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:588NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ERail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:588NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ERoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:588NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ETrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:588NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SERail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:588NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SERoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:588NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SETrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:588NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NERail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:588NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NERoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:588NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NETrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:588NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWRail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:588NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWRoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:588NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWTrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:588NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWRail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:588NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWRoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:588NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWTrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:588NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WRail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:588NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WRoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:588NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WTrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:588NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ERail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:588NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ERoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:588NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ETrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:588NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SERail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:588NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SERoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:588NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SETrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:588NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NERail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:589NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NERoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:589NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NETrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:589NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWRail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:589NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWRoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:589NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWTrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:589NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWRail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:589NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWRoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:589NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWTrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:589NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WRail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:589NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WRoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:589NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WTrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:589NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ERail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:589NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ERoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:589NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ETrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:589NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SERail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:589NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SERoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:589NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SETrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:589NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NERail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:589NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NERoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:589NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NETrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:589NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWRail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:589NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWRoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:589NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWTrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:589NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWRail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:589NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWRoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:589NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWTrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:589NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WRail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:589NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WRoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:589NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WTrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:589NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ERail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:589NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ERoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:589NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ETrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:589NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SERail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:589NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SERoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:590NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SETrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:590NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NERail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:590NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NERoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:590NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NETrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:590NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWRail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:590NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWRoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:590NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWTrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:590NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWRail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:590NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWRoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:590NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWTrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:590NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WRail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:590NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WRoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:590NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WTrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:590NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ERail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:590NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ERoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:590NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ETrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:591NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SERail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:591NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SERoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:591NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SETrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:591NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NERail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:591NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NERoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:591NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NETrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:591NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWRail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:591NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWRoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:591NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWTrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:591NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWRail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:591NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWRoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:591NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWTrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:591NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WRail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:591NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WRoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:591NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WTrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:591NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ERail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:591NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ERoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:591NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ETrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:591NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SERail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:591NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SERoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:591NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SETrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:591NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NERail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:591NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NERoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:591NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NETrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:592NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWRail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:592NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWRoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:592NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWTrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:592NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWRail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:592NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWRoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:592NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWTrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:592NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WRail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:592NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WRoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:592NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WTrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:592NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ERail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:592NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ERoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:592NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ETrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:592NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SERail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:592NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SERoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:592NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SETrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:592NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NERail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:592NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NERoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:592NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NETrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:592NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWRail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:592NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWRoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:592NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWTrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:592NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWRail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:592NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWRoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:593NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWTrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:593NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WRail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:593NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WRoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:593NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WTrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:593NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ERail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:593NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ERoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:593NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ETrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:593NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SERail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:593NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SERoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:593NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SETrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:593NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NERail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:593NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NERoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:593NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NETrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:593NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWRail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:593NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWRoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:593NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWTrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:593NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWRail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:593NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWRoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:593NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWTrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:593NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WRail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:593NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WRoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:593NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WTrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:593NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ERail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:593NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ERoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:593NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ETrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:593NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SERail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:593NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SERoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:593NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SETrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:593NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NERail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:593NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NERoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:593NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NETrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:593NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWRail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:593NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWRoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:593NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWTrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:593NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWRail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:593NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWRoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:594NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWTrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:594NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WRail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:594NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WRoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:594NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WTrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:594NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ERail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:594NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ERoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:594NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ETrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:594NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SERail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:594NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SERoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:594NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SETrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:594NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NERail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:594NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NERoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:594NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NETrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:594NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWRail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:594NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWRoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:594NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWTrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:594NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWRail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:594NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWRoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:594NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWTrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:594NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WRail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:594NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WRoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:594NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WTrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:594NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ERail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:594NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ERoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:594NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ETrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:594NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SERail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:594NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SERoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:594NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SETrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:595NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NERail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:595NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NERoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:595NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NETrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:595NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWRail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:595NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWRoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:595NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWTrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:595NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWRail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:595NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWRoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:595NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWTrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:595NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WRail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:595NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WRoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:595NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WTrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:595NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ERail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:595NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ERoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:595NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ETrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:595NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SERail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:595NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SERoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:595NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SETrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:595NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NERail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:595NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NERoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:595NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NETrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:595NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWRail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:595NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWRoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:595NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWTrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:595NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWRail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:595NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWRoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:595NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWTrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:596NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WRail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:596NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WRoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:596NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WTrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:596NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ERail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:596NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ERoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:596NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ETrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:596NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SERail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:596NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SERoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:596NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SETrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:596NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NERail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:596NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NERoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:596NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NETrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:596NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWRail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:596NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWRoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:596NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWTrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:596NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWRail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:596NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWRoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:596NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWTrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:596NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WRail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:596NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WRoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:596NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WTrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:596NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ERail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:596NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ERoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:596NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ETrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:596NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (RiverMatchingRoadLevelBuildSelector) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:596NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SERail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:596NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SERoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:596NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SETrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:596NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NERail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:596NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NERoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:596NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NETrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:596NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWRail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:596NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWRoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:596NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWTrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:596NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWRail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:596NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWRoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:596NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWTrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:596NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WRail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:596NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WRoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:596NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WTrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:596NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ERail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:596NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ERoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:596NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ETrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:596NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SERail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:596NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SERoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:596NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SETrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:596NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NERail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:597NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NERoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:597NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NETrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:597NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWRail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:597NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWRoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:597NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWTrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:597NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWRail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:597NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWRoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:597NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWTrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:597NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WRail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:597NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WRoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:597NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WTrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:597NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ERail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:597NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ERoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:597NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ETrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:597NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SERail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:597NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SERoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:597NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SETrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:597NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NERail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:597NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NERoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:597NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NETrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:597NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWRail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:597NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWRoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:597NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWTrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:597NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWRail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:597NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWRoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:597NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWTrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:597NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WRail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:597NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WRoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:597NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WTrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:597NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ERail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:597NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ERoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:597NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ETrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:598NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SERail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:598NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SERoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:598NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SETrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:598NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NERail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:598NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NERoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:598NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NETrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:598NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWRail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:598NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWRoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:598NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWTrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:598NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWRail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:598NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWRoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:598NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWTrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:598NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WRail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:598NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WRoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:598NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WTrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:598NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ERail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:598NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ERoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:598NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ETrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:598NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SERail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:598NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SERoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:598NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SETrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:598NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NERail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:598NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NERoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:598NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NETrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:598NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWRail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:598NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWRoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:598NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWTrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:598NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWRail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:598NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWRoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:598NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWTrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:598NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WRail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:598NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WRoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:598NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WTrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:598NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ERail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:598NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ERoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:598NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ETrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:598NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SERail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:598NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SERoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:598NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SETrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:598NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NERail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:598NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NERoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:598NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NETrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:598NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWRail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:598NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWRoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:598NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWTrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:598NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWRail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:598NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWRoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:598NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWTrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:598NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WRail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:599NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WRoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:599NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WTrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:599NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ERail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:599NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ERoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:599NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ETrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:599NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SERail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:599NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SERoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:599NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SETrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:599NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NERail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:599NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NERoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:599NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NETrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:599NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWRail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:599NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWRoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:599NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWTrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:599NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWRail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:599NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWRoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:599NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWTrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:599NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WRail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:599NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WRoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:599NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WTrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:599NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ERail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:599NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ERoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:599NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ETrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:599NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SERail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:599NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SERoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:599NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SETrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:599NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NERail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:599NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NERoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:599NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NETrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:599NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWRail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:599NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWRoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:599NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWTrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:599NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWRail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:599NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWRoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:599NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWTrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:599NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WRail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:599NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WRoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:599NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WTrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:599NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ERail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:599NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ERoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:599NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ETrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:599NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SERail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:600NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SERoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:600NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SETrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:600NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NERail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:600NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NERoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:600NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NETrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:600NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWRail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:600NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWRoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:600NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWTrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:600NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWRail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:600NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWRoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:600NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWTrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:600NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WRail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:600NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WRoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:600NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WTrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:600NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ERail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:600NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ERoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:600NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ETrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:600NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SERail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:600NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SERoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:600NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SETrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:600NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NERail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:600NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NERoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:600NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NETrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:601NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWRail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:601NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWRoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:601NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWTrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:601NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWRail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:601NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWRoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:601NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWTrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:601NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WRail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:601NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WRoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:601NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WTrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:601NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ERail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:601NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ERoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:601NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ETrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:601NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SERail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:601NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SERoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:601NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SETrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:601NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NERail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:601NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NERoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:601NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NETrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:601NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWRail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:601NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWRoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:601NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWTrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:601NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWRail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:601NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWRoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:601NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWTrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:601NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WRail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:601NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WRoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:601NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WTrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:601NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ERail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:601NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ERoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:601NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ETrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:601NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SERail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:601NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SERoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:601NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SETrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:601NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NERail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:601NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NERoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:601NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NETrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:601NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWRail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:601NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWRoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:601NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWTrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:601NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWRail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:602NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWRoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:602NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWTrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:602NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WRail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:602NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WRoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:602NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WTrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:602NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ERail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:602NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ERoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:602NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ETrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:602NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SERail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:602NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SERoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:602NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SETrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:602NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NERail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:602NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NERoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:602NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NETrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:602NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWRail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:602NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWRoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:602NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWTrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:602NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWRail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:602NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWRoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:602NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWTrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:602NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WRail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:602NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WRoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:602NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WTrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:602NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ERail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:602NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ERoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:602NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ETrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:602NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SERail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:602NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SERoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:602NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SETrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:602NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NERail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:602NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NERoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:602NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NETrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:602NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWRail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:602NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWRoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:602NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWTrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:602NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWRail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:602NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWRoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:602NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWTrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:602NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WRail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:602NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WRoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:602NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WTrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:603NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ERail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:603NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ERoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:603NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ETrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:603NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SERail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:603NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SERoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:603NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SETrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:603NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NERail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:603NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NERoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:603NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NETrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:603NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWRail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:603NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWRoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:603NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWTrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:603NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWRail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:603NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWRoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:603NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWTrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:603NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WRail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:603NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WRoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:603NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WTrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:603NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ERail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:603NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ERoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:603NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ETrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:603NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SERail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:603NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SERoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:603NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SETrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:603NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NERail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:603NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NERoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:603NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NETrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:603NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWRail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:603NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWRoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:603NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWTrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:603NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWRail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:604NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWRoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:604NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWTrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:604NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WRail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:604NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WRoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:604NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WTrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:604NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ERail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:604NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ERoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:604NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ETrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:604NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SERail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:604NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SERoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:604NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SETrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:604NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NERail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:604NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NERoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:604NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NETrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:604NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWRail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:604NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWRoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:604NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWTrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:604NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWRail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:604NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWRoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:604NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWTrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:604NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WRail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:604NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WRoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:605NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WTrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:605NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ERail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:605NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ERoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:605NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ETrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:605NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SERail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:605NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SERoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:605NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SETrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:605NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NERail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:605NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NERoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:605NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NETrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:605NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWRail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:605NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWRoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:605NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWTrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:605NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWRail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:605NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWRoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:605NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWTrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:605NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WRail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:605NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WRoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:605NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WTrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:605NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ERail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:605NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ERoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:605NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ETrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:605NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SERail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:605NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SERoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:605NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SETrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:605NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NERail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:605NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NERoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:605NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NETrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:606NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWRail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:606NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWRoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:606NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWTrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:606NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWRail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:606NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWRoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:606NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWTrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:606NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WRail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:606NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WRoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:606NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WTrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:606NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ERail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:606NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ERoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:606NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ETrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:606NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SERail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:606NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SERoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:606NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SETrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:606NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NERail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:606NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NERoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:606NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NETrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:606NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWRail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:606NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWRoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:606NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWTrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:606NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWRail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:606NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWRoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:606NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWTrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:606NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WRail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:606NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WRoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:606NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WTrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:606NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ERail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:606NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ERoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:606NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ETrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:606NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SERail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:606NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SERoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:606NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SETrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:606NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NERail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:606NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NERoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:606NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NETrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:606NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWRail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:606NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWRoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:607NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWTrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:607NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWRail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:607NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWRoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:607NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWTrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:607NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WRail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:607NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WRoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:607NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WTrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:607NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ERail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:607NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ERoad_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:607NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ETrail_RiverRoads) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:607NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (RiverFlipMatchingRoadLevelBuildSelector) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:607NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SERail_180) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:607NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SERoad_180) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:607NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SETrail_180) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:607NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NERail_180) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:607NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NERoad_180) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:607NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NETrail_180) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:607NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWRail_180) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:607NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWRoad_180) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:607NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWTrail_180) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:607NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWRail_180) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:607NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWRoad_180) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:607NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWTrail_180) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:607NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WRail_180) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:607NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WRoad_180) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:607NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WTrail_180) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:607NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ERail_180) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:607NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ERoad_180) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:607NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ETrail_180) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:607NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (_Flat180) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:607NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NERail_120) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:607NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NERoad_120) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:607NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NETrail_120) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:607NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SERail_120) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:607NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SERoad_120) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:607NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SETrail_120) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:608NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWRail_120) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:608NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWRoad_120) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:608NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWTrail_120) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:608NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WRail_120) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:608NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WRoad_120) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:608NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WTrail_120) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:608NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ERail_120) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:608NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ERoad_120) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:608NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ETrail_120) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:608NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWRail_120) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:608NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWRoad_120) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:608NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWTrail_120) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:608NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (_Flat120) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:608NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWRail_60) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:608NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWRoad_60) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:608NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWTrail_60) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:608NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SERail_60) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:608NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SERoad_60) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:608NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SETrail_60) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:608NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWRail_60) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:608NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWRoad_60) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:608NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWTrail_60) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:608NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WRail_60) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:608NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WRoad_60) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:608NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WTrail_60) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:608NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ERail_60) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:608NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ERoad_60) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:608NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ETrail_60) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:608NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NERail_60) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:608NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NERoad_60) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:608NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NETrail_60) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:608NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (_Flat60) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:608NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SERail_180) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:608NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SERoad_180) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:608NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SETrail_180) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:608NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NERail_180) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:608NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NERoad_180) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:608NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NETrail_180) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:608NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWRail_180) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:608NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWRoad_180) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:608NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWTrail_180) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:608NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWRail_180) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:608NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWRoad_180) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:609NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWTrail_180) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:609NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WRail_180) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:609NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WRoad_180) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:609NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WTrail_180) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:609NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ERail_180) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:609NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ERoad_180) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:609NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ETrail_180) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:609NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (_Flat180) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:609NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NERail_120) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:609NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NERoad_120) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:609NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NETrail_120) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:609NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SERail_120) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:609NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SERoad_120) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:609NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SETrail_120) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:609NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWRail_120) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:609NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWRoad_120) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:609NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWTrail_120) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:609NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WRail_120) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:609NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WRoad_120) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:609NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WTrail_120) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:609NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ERail_120) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:609NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ERoad_120) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:609NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ETrail_120) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:609NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWRail_120) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:609NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWRoad_120) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:609NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWTrail_120) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:609NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (_Flat120) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:609NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWRail_60) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:609NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWRoad_60) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:609NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NWTrail_60) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:609NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SERail_60) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:609NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SERoad_60) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:609NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SETrail_60) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:609NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWRail_60) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:609NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWRoad_60) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:609NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (SWTrail_60) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:609NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WRail_60) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:609NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WRoad_60) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:609NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (WTrail_60) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:609NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ERail_60) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:609NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ERoad_60) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:609NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (ETrail_60) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:609NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NERail_60) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:609NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NERoad_60) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:610NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NETrail_60) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:610NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (_Flat60) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:610None Can't resolve dependencies of VFX_WavesBeach_1vs1vs2_a

Amplitude.Mercury.Fx.HgFx.FxEvolverMaterialMultiplier:ResolveDependencies(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:50:610None Can't resolve dependencies of VFX_WavesBeach_1vs1vs2_b

Amplitude.Mercury.Fx.HgFx.FxEvolverMaterialMultiplier:ResolveDependencies(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:50:610NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (VFX_WavesBeach_1vs1vs2) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:610None Can't resolve dependencies of VFX_WavesCliff_1vs1vs2_a

Amplitude.Mercury.Fx.HgFx.FxEvolverMaterialMultiplier:ResolveDependencies(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:50:610None Can't resolve dependencies of VFX_WavesCliff_1vs1vs2_b

Amplitude.Mercury.Fx.HgFx.FxEvolverMaterialMultiplier:ResolveDependencies(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:50:610None Can't resolve dependencies of VFX_WavesCliff_Splash_E

Amplitude.Mercury.Fx.HgFx.FxEvolverMaterialMultiplier:ResolveDependencies(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:50:610NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (VFX_WavesCliff_1vs1vs2) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:610None Can't resolve dependencies of VFX_LevelBuildMatching_1vs1vs2_Cliff_Beach

Amplitude.Mercury.Terrain.Fx.FxEvolverMaterialLevelBuildFxEmitter:ResolveDependencies(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:50:610NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (VFX_LevelBuild_Wave_06_1vs1vs2) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:610None Can't resolve dependencies of VFX_WavesBeach_1vs1vs3_a

Amplitude.Mercury.Fx.HgFx.FxEvolverMaterialMultiplier:ResolveDependencies(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:50:610NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (VFX_WavesBeach_1vs1vs3) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:610None Can't resolve dependencies of VFX_WavesCliff_1vs1vs3_a

Amplitude.Mercury.Fx.HgFx.FxEvolverMaterialMultiplier:ResolveDependencies(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:50:610None Can't resolve dependencies of VFX_WavesCliff_Splash_E

Amplitude.Mercury.Fx.HgFx.FxEvolverMaterialMultiplier:ResolveDependencies(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:50:610NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (VFX_WavesCliff_1vs1vs3) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:610None Can't resolve dependencies of VFX_LevelBuildMatching_1vs1vs3_Cliff_Beach

Amplitude.Mercury.Terrain.Fx.FxEvolverMaterialLevelBuildFxEmitter:ResolveDependencies(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:50:610NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (VFX_LevelBuild_Wave_07_1vs1vs3) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:610None Can't resolve dependencies of VFX_WavesBeach_1vs2vs3_a

Amplitude.Mercury.Fx.HgFx.FxEvolverMaterialMultiplier:ResolveDependencies(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:50:610NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (VFX_WavesBeach_1vs2vs3) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:610None Can't resolve dependencies of VFX_WavesCliff_1vs2vs3_a

Amplitude.Mercury.Fx.HgFx.FxEvolverMaterialMultiplier:ResolveDependencies(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:50:610None Can't resolve dependencies of VFX_WavesCliff_Splash_E

Amplitude.Mercury.Fx.HgFx.FxEvolverMaterialMultiplier:ResolveDependencies(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:50:610NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (VFX_WavesCliff_1vs2vs3) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:610None Can't resolve dependencies of VFX_LevelBuildMatching_1vs2vs3_Cliff_Beach

Amplitude.Mercury.Terrain.Fx.FxEvolverMaterialLevelBuildFxEmitter:ResolveDependencies(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:50:610NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (VFX_LevelBuild_Wave_08_1vs2vs3) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:610None Can't resolve dependencies of VFX_WavesBeach_1vs5_a

Amplitude.Mercury.Fx.HgFx.FxEvolverMaterialMultiplier:ResolveDependencies(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:50:610None Can't resolve dependencies of VFX_WavesBeach_1vs5_b

Amplitude.Mercury.Fx.HgFx.FxEvolverMaterialMultiplier:ResolveDependencies(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:50:610NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (VFX_WavesBeach_1vs5) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:610None Can't resolve dependencies of VFX_WavesCliff_1vs5_a

Amplitude.Mercury.Fx.HgFx.FxEvolverMaterialMultiplier:ResolveDependencies(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:50:610None Can't resolve dependencies of VFX_WavesCliff_1vs5_b

Amplitude.Mercury.Fx.HgFx.FxEvolverMaterialMultiplier:ResolveDependencies(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:50:610None Can't resolve dependencies of VFX_WavesCliff_Splash_E

Amplitude.Mercury.Fx.HgFx.FxEvolverMaterialMultiplier:ResolveDependencies(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:50:610NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (VFX_WavesCliff_1vs5) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:610None Can't resolve dependencies of VFX_LevelBuildMatching_1vs5_Cliff_Beach

Amplitude.Mercury.Terrain.Fx.FxEvolverMaterialLevelBuildFxEmitter:ResolveDependencies(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:50:610NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (VFX_LevelBuild_Wave_05_1vs5) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:610None Can't resolve dependencies of VFX_WavesBeach_1vs4_a

Amplitude.Mercury.Fx.HgFx.FxEvolverMaterialMultiplier:ResolveDependencies(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:50:610None Can't resolve dependencies of VFX_WavesBeach_1vs4_b

Amplitude.Mercury.Fx.HgFx.FxEvolverMaterialMultiplier:ResolveDependencies(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:50:610NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (VFX_WavesBeach_1vs4) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:610None Can't resolve dependencies of VFX_WavesCliff_1vs4_a

Amplitude.Mercury.Fx.HgFx.FxEvolverMaterialMultiplier:ResolveDependencies(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:50:610None Can't resolve dependencies of VFX_WavesCliff_1vs4_b

Amplitude.Mercury.Fx.HgFx.FxEvolverMaterialMultiplier:ResolveDependencies(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:50:610None Can't resolve dependencies of VFX_WavesCliff_Splash_E

Amplitude.Mercury.Fx.HgFx.FxEvolverMaterialMultiplier:ResolveDependencies(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:50:610NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (VFX_WavesCliff_1vs4) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:610None Can't resolve dependencies of VFX_LevelBuildMatching_1vs4_Cliff_Beach

Amplitude.Mercury.Terrain.Fx.FxEvolverMaterialLevelBuildFxEmitter:ResolveDependencies(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:50:610NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (VFX_LevelBuild_Wave_04_1vs4) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:610None Can't resolve dependencies of VFX_WavesBeach_1vs3_a

Amplitude.Mercury.Fx.HgFx.FxEvolverMaterialMultiplier:ResolveDependencies(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:50:610None Can't resolve dependencies of VFX_WavesBeach_1vs3_b

Amplitude.Mercury.Fx.HgFx.FxEvolverMaterialMultiplier:ResolveDependencies(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:50:611NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (VFX_WavesBeach_1vs3) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:611None Can't resolve dependencies of VFX_WavesCliff_1vs3_a

Amplitude.Mercury.Fx.HgFx.FxEvolverMaterialMultiplier:ResolveDependencies(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:50:611None Can't resolve dependencies of VFX_WavesCliff_1vs3_b

Amplitude.Mercury.Fx.HgFx.FxEvolverMaterialMultiplier:ResolveDependencies(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:50:611None Can't resolve dependencies of VFX_WavesCliff_Splash_E

Amplitude.Mercury.Fx.HgFx.FxEvolverMaterialMultiplier:ResolveDependencies(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:50:611NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (VFX_WavesCliff_1vs3) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:611None Can't resolve dependencies of VFX_LevelBuildMatching_1vs3_Cliff_Beach

Amplitude.Mercury.Terrain.Fx.FxEvolverMaterialLevelBuildFxEmitter:ResolveDependencies(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:50:611NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (VFX_LevelBuild_Wave_03_1vs3) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:611None Can't resolve dependencies of VFX_WavesBeach_1vs2_a

Amplitude.Mercury.Fx.HgFx.FxEvolverMaterialMultiplier:ResolveDependencies(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:50:611None Can't resolve dependencies of VFX_WavesBeach_1vs2_b

Amplitude.Mercury.Fx.HgFx.FxEvolverMaterialMultiplier:ResolveDependencies(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:50:611NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (VFX_WavesBeach_1vs2) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:611None Can't resolve dependencies of VFX_WavesCliff_1vs2_a

Amplitude.Mercury.Fx.HgFx.FxEvolverMaterialMultiplier:ResolveDependencies(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:50:611None Can't resolve dependencies of VFX_WavesCliff_1vs2_b

Amplitude.Mercury.Fx.HgFx.FxEvolverMaterialMultiplier:ResolveDependencies(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:50:611None Can't resolve dependencies of VFX_WavesCliff_Splash_E

Amplitude.Mercury.Fx.HgFx.FxEvolverMaterialMultiplier:ResolveDependencies(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:50:611NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (VFX_WavesCliff_1vs2) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:611None Can't resolve dependencies of VFX_LevelBuildMatching_1vs2_Cliff_Beach

Amplitude.Mercury.Terrain.Fx.FxEvolverMaterialLevelBuildFxEmitter:ResolveDependencies(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:50:611NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (VFX_LevelBuild_Wave_02_1vs2) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:611None Can't resolve dependencies of VFX_WavesBeach_1vs1_a

Amplitude.Mercury.Fx.HgFx.FxEvolverMaterialMultiplier:ResolveDependencies(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:50:611None Can't resolve dependencies of VFX_WavesBeach_1vs1_b

Amplitude.Mercury.Fx.HgFx.FxEvolverMaterialMultiplier:ResolveDependencies(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:50:611NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (VFX_WavesBeach_1vs1) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:611None Can't resolve dependencies of VFX_WavesCliff_1vs1_a

Amplitude.Mercury.Fx.HgFx.FxEvolverMaterialMultiplier:ResolveDependencies(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:50:611None Can't resolve dependencies of VFX_WavesCliff_1vs1_b

Amplitude.Mercury.Fx.HgFx.FxEvolverMaterialMultiplier:ResolveDependencies(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:50:611None Can't resolve dependencies of VFX_WavesCliff_Splash_E

Amplitude.Mercury.Fx.HgFx.FxEvolverMaterialMultiplier:ResolveDependencies(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:50:611NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (VFX_WavesCliff_1vs1) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:611None Can't resolve dependencies of VFX_LevelBuildMatching_1vs1_Cliff_Beach

Amplitude.Mercury.Terrain.Fx.FxEvolverMaterialLevelBuildFxEmitter:ResolveDependencies(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:50:611NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (VFX_LevelBuild_Wave_01_1vs1) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:611None Can't resolve dependencies of LvlBuild_Fx_Fog_TerraIncognita_00_Proba

Amplitude.Mercury.Terrain.Fx.FxEvolverMaterialLevelBuildFxEmitter:ResolveDependencies(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:50:611NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (LvlBuild_Fx_Fog_TerraIncognita_00) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:611None Can't resolve dependencies of VFX_MountainSnow_01_00_Emitter

Amplitude.Mercury.Fx.HgFx.FxEvolverMaterialMultiplier:ResolveDependencies(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:50:611None Can't resolve dependencies of VFX_MountainSnow_01_03_Emitter

Amplitude.Mercury.Fx.HgFx.FxEvolverMaterialMultiplier:ResolveDependencies(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:50:611None Can't resolve dependencies of VFX_MountainSnow_01_05_Emitter

Amplitude.Mercury.Fx.HgFx.FxEvolverMaterialMultiplier:ResolveDependencies(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:50:612NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (MountainSnowHexagonSculptingSelector) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:612NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (MountainHexagonSculptingSelector) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.SelectorTerrainMatchingEditor:.cctor()

00:17:50:612NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (RiverMatchingLevelBuildSelector) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:612NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (RiverFlipMatchingLevelBuildSelector) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:612NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (Rivers_LBEmitter) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:612None Can't resolve dependencies of VFX_Danakildesert_AcidWaves_Timer_01

Amplitude.Mercury.Fx.HgFx.FxEvolverMaterialMultiplier:ResolveDependencies(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:50:612None Can't resolve dependencies of VFX_Danakildesert_WhiteWaves_Timer_01

Amplitude.Mercury.Fx.HgFx.FxEvolverMaterialMultiplier:ResolveDependencies(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:50:612None Can't resolve dependencies of VFX_Danakildesert_Foam_Timer_01

Amplitude.Mercury.Fx.HgFx.FxEvolverMaterialMultiplier:ResolveDependencies(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:50:612None Can't resolve dependencies of VFX_Danakildesert_AcidWaves_Timer_02

Amplitude.Mercury.Fx.HgFx.FxEvolverMaterialMultiplier:ResolveDependencies(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:50:612None Can't resolve dependencies of VFX_Danakildesert_WhiteWaves_Timer_02

Amplitude.Mercury.Fx.HgFx.FxEvolverMaterialMultiplier:ResolveDependencies(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:50:612None Can't resolve dependencies of VFX_Danakildesert_Foam_Timer_02

Amplitude.Mercury.Fx.HgFx.FxEvolverMaterialMultiplier:ResolveDependencies(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:50:612None Can't resolve dependencies of VFX_Danakildesert_AcidWaves_Timer_03

Amplitude.Mercury.Fx.HgFx.FxEvolverMaterialMultiplier:ResolveDependencies(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:50:612None Can't resolve dependencies of VFX_Danakildesert_WhiteWaves_Timer_03

Amplitude.Mercury.Fx.HgFx.FxEvolverMaterialMultiplier:ResolveDependencies(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:50:612None Can't resolve dependencies of VFX_Danakildesert_Foam_Timer_03

Amplitude.Mercury.Fx.HgFx.FxEvolverMaterialMultiplier:ResolveDependencies(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:50:612None Can't resolve dependencies of 01_Low_WindsBlowingSnow_E 1

Amplitude.Mercury.Fx.HgFx.FxEvolverMaterialMultiplier:ResolveDependencies(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:50:612None Can't resolve dependencies of 01_PowderSnow_E

Amplitude.Mercury.Fx.HgFx.FxEvolverMaterialMultiplier:ResolveDependencies(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:50:612None Can't resolve dependencies of Ash_Emitter

Amplitude.Mercury.Fx.HgFx.FxEvolverMaterialMultiplier:ResolveDependencies(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:50:612None Can't resolve dependencies of Heart_E

Amplitude.Mercury.Fx.HgFx.FxEvolverMaterialMultiplier:ResolveDependencies(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:50:612None Can't resolve dependencies of SmokeHeart_E

Amplitude.Mercury.Fx.HgFx.FxEvolverMaterialMultiplier:ResolveDependencies(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:50:612None Can't resolve dependencies of BigSmoke_E

Amplitude.Mercury.Fx.HgFx.FxEvolverMaterialMultiplier:ResolveDependencies(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:50:612None Can't resolve dependencies of SmokeTiny_Timer

Amplitude.Mercury.Fx.HgFx.FxEvolverMaterialMultiplier:ResolveDependencies(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:50:612None Can't resolve dependencies of MOW_Fire_E

Amplitude.Mercury.Fx.HgFx.FxEvolverMaterialMultiplier:ResolveDependencies(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:50:612NoneIn (Amplitude.Mercury.Terrain.Fx.LevelBuildMatch) emitter (NaturalWonderLevelBuildSelector) ResolveDependenciesFailed

Amplitude.Mercury.Terrain.Fx.LevelBuildMatchSettings:.ctor()

00:17:50:612None Unable to resolve Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder dependencies. globalSettingsOk [True], fxComponentEvolveOk [Ok], fxComponentLevelBuildContentOk [Ok] worldMapProviderOk [Ok] worldMapVisibilityProviderOk [Ok]worldMapVisibilityProviderOk [Ok]namesOk [Ok]proceduralTerrainRendererOk [Ok]groundMaterialBufferProviderOk [Ok]cameraGraphicServiceOk [Ok]matchingLayersOk [NOK]baseOk [Ok]

Amplitude.Graphics.LoadableBehaviour:InternalResolveDependencies()

00:17:50:616NoneBinding service [Amplitude.Mercury.Terrain.Fx.FxComponentFIMS] with context [Default] with an instance of type [Amplitude.Mercury.Terrain.Fx.FxComponentFIMS]

Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:Load()

00:17:50:616NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCharacterSet [Amplitude.Mercury.Presentation.CharacterRenderFeatures is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

00:17:50:616NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationProjectileManager [Amplitude.Mercury.Presentation.PresentationProjectileManager is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

00:17:50:617None Can't resolve dependencies of 01_MainLine_E

Amplitude.Mercury.Fx.HgFx.FxEvolverMaterialMultiplier:ResolveDependencies(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:50:617None Can't resolve dependencies of 01_Line_E

Amplitude.Mercury.Fx.HgFx.FxEvolverMaterialMultiplier:ResolveDependencies(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:50:617None Can't resolve dependencies of 01_Blast_E

Amplitude.Mercury.Fx.HgFx.FxEvolverMaterialMultiplier:ResolveDependencies(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:50:617None Can't resolve dependencies of 01_Flare_E

Amplitude.Mercury.Fx.HgFx.FxEvolverMaterialMultiplier:ResolveDependencies(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:50:617None Can't resolve dependencies of 01_Dust

Amplitude.Mercury.Fx.HgFx.FxEvolverMaterialMultiplier:ResolveDependencies(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:50:617None Can't resolve dependencies of 00_Bows_M

Amplitude.Mercury.Data.World.ProjectileAsset:DependenciesResolved(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:50:617None Can't resolve dependencies of 00_BowsProjectile_D

Amplitude.Mercury.Data.World.ProjectileAsset:DependenciesResolved(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:50:617NonePresentationCameraController (Amplitude.Mercury.Presentation.PresentationCameraController) started.

Amplitude.Mercury.Presentation.PresentationCameraController+d__28:MoveNext()

00:17:51:155NonePresentationEntityFactoryController (Amplitude.Mercury.Presentation.PresentationEntityFactoryController) starting.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__23:MoveNext()

00:17:51:155NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

00:17:51:156NonePresentationAIController (Amplitude.Mercury.Presentation.PresentationAIController) started.

Amplitude.Mercury.Presentation.PresentationAIController+d__7:MoveNext()

00:17:51:156NonePresentationNarratorController (Amplitude.Mercury.Presentation.PresentationNarratorController) starting.

Amplitude.Mercury.Presentation.PresentationNarratorController+d__13:MoveNext()

00:17:51:156NonePresentationNarratorController (Amplitude.Mercury.Presentation.PresentationNarratorController) started.

Amplitude.Mercury.Presentation.PresentationNarratorController+d__13:MoveNext()

00:17:51:157NoneBinding service [Amplitude.Mercury.Terrain.ICameraZoomRatioProvider] with context [Default] with an instance of type [Amplitude.Mercury.Presentation.PresentationCameraMover]

Amplitude.Graphics.LoadableBehaviour:InternalLoad()

00:17:51:270NoneMissing Animation (Run2) in shape (ElephantShape) and alternative animation missing too (Run)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:270NoneMissing Animation (Walk2) in shape (ElephantShape) and alternative animation missing too (Walk)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:270NoneMissing Animation (Jog2) in shape (ElephantShape) and alternative animation missing too (Jog)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:270NoneMissing Animation (Run2) in shape (ElephantShape) and alternative animation missing too (Run)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:270NoneMissing Animation (Walk2) in shape (ElephantShape) and alternative animation missing too (Walk)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:270NoneMissing Animation (Jog2) in shape (ElephantShape) and alternative animation missing too (Jog)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:270NoneMissing Animation (Run2) in shape (SheepShape) and alternative animation missing too (Run)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:270NoneMissing Animation (Walk2) in shape (SheepShape) and alternative animation missing too (Walk)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:270NoneMissing Animation (Jog2) in shape (SheepShape) and alternative animation missing too (Jog)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:270NoneMissing Animation (Run2) in shape (SheepShape) and alternative animation missing too (Run)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:270NoneMissing Animation (Walk2) in shape (SheepShape) and alternative animation missing too (Walk)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:270NoneMissing Animation (Jog2) in shape (SheepShape) and alternative animation missing too (Jog)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:270NoneMissing Animation (Run2) in shape (GoatShape) and alternative animation missing too (Run)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:270NoneMissing Animation (Walk2) in shape (GoatShape) and alternative animation missing too (Walk)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:270NoneMissing Animation (Jog2) in shape (GoatShape) and alternative animation missing too (Jog)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:270NoneMissing Animation (Death) in shape (GoatShape)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:270NoneMissing Animation (Run2) in shape (GoatShape) and alternative animation missing too (Run)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:270NoneMissing Animation (Walk2) in shape (GoatShape) and alternative animation missing too (Walk)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:270NoneMissing Animation (Jog2) in shape (GoatShape) and alternative animation missing too (Jog)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:271NoneMissing Animation (Death) in shape (GoatShape)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:271NoneMissing Animation (Run2) in shape (HorseShape) and alternative animation missing too (Run)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:271NoneMissing Animation (Walk2) in shape (HorseShape) and alternative animation missing too (Walk)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:271NoneMissing Animation (Jog2) in shape (HorseShape) and alternative animation missing too (Jog)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:271NoneMissing Animation (Death) in shape (HorseShape)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:271NoneMissing Animation (Idle) in shape (EagleShape)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:271NoneMissing Animation (Idle2) in shape (EagleShape) and alternative animation missing too (Idle)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:271NoneMissing Animation (Run2) in shape (EagleShape) and alternative animation missing too (Run)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:271NoneMissing Animation (Walk2) in shape (EagleShape) and alternative animation missing too (Walk)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:271NoneMissing Animation (Jog2) in shape (EagleShape) and alternative animation missing too (Jog)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:271NoneMissing Animation (Death) in shape (EagleShape)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:271NoneMissing Animation (Run2) in shape (BuffaloShape) and alternative animation missing too (Run)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:271NoneMissing Animation (Walk2) in shape (BuffaloShape) and alternative animation missing too (Walk)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:271NoneMissing Animation (Jog2) in shape (BuffaloShape) and alternative animation missing too (Jog)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:271NoneMissing Animation (Death) in shape (BuffaloShape)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:271NoneMissing Animation (Run2) in shape (WolfShape) and alternative animation missing too (Run)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:271NoneMissing Animation (Walk2) in shape (WolfShape) and alternative animation missing too (Walk)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:271NoneMissing Animation (Jog2) in shape (WolfShape) and alternative animation missing too (Jog)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:271NoneMissing Animation (Run2) in shape (LionShape) and alternative animation missing too (Run)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:271NoneMissing Animation (Walk2) in shape (LionShape) and alternative animation missing too (Walk)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:271NoneMissing Animation (Jog2) in shape (LionShape) and alternative animation missing too (Jog)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:271NoneMissing Animation (Run2) in shape (LionShape) and alternative animation missing too (Run)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:271NoneMissing Animation (Walk2) in shape (LionShape) and alternative animation missing too (Walk)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:271NoneMissing Animation (Jog2) in shape (LionShape) and alternative animation missing too (Jog)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:271NoneMissing Animation (Run2) in shape (LionShape) and alternative animation missing too (Run)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:271NoneMissing Animation (Walk2) in shape (LionShape) and alternative animation missing too (Walk)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:271NoneMissing Animation (Jog2) in shape (LionShape) and alternative animation missing too (Jog)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:271NoneMissing Animation (Run2) in shape (HorseShape) and alternative animation missing too (Run)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:271NoneMissing Animation (Walk2) in shape (HorseShape) and alternative animation missing too (Walk)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:271NoneMissing Animation (Jog2) in shape (HorseShape) and alternative animation missing too (Jog)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:271NoneMissing Animation (Death) in shape (HorseShape)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:271NoneMissing Animation (Run2) in shape (AntelopeShape) and alternative animation missing too (Run)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:271NoneMissing Animation (Walk2) in shape (AntelopeShape) and alternative animation missing too (Walk)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:271NoneMissing Animation (Jog2) in shape (AntelopeShape) and alternative animation missing too (Jog)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:272NoneMissing Animation (Death) in shape (AntelopeShape)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:272NoneMissing Animation (Run2) in shape (GnuShape) and alternative animation missing too (Run)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:272NoneMissing Animation (Walk2) in shape (GnuShape) and alternative animation missing too (Walk)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:272NoneMissing Animation (Jog2) in shape (GnuShape) and alternative animation missing too (Jog)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:272NoneMissing Animation (Death) in shape (GnuShape)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:272NoneMissing Animation (Run2) in shape (AntelopeShape) and alternative animation missing too (Run)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:272NoneMissing Animation (Walk2) in shape (AntelopeShape) and alternative animation missing too (Walk)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:272NoneMissing Animation (Jog2) in shape (AntelopeShape) and alternative animation missing too (Jog)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:272NoneMissing Animation (Death) in shape (AntelopeShape)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:272NoneMissing Animation (Idle) in shape (EagleShape)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:272NoneMissing Animation (Idle2) in shape (EagleShape) and alternative animation missing too (Idle)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:272NoneMissing Animation (Run2) in shape (EagleShape) and alternative animation missing too (Run)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:272NoneMissing Animation (Walk2) in shape (EagleShape) and alternative animation missing too (Walk)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:272NoneMissing Animation (Jog2) in shape (EagleShape) and alternative animation missing too (Jog)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:272NoneMissing Animation (Death) in shape (EagleShape)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:272NoneMissing Animation (Run2) in shape (CamelShape) and alternative animation missing too (Run)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:272NoneMissing Animation (Walk2) in shape (CamelShape) and alternative animation missing too (Walk)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:272NoneMissing Animation (Jog2) in shape (CamelShape) and alternative animation missing too (Jog)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:272NoneMissing Animation (Death) in shape (CamelShape)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:272NoneMissing Animation (Run2) in shape (CamelShape) and alternative animation missing too (Run)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:272NoneMissing Animation (Walk2) in shape (CamelShape) and alternative animation missing too (Walk)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:272NoneMissing Animation (Jog2) in shape (CamelShape) and alternative animation missing too (Jog)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:272NoneMissing Animation (Death) in shape (CamelShape)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:272NoneMissing Animation (Run2) in shape (LionShape) and alternative animation missing too (Run)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:272NoneMissing Animation (Walk2) in shape (LionShape) and alternative animation missing too (Walk)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:273NoneMissing Animation (Jog2) in shape (LionShape) and alternative animation missing too (Jog)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:273NoneMissing Animation (Run2) in shape (CattleShape) and alternative animation missing too (Run)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:273NoneMissing Animation (Walk2) in shape (CattleShape) and alternative animation missing too (Walk)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:273NoneMissing Animation (Jog2) in shape (CattleShape) and alternative animation missing too (Jog)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:273NoneMissing Animation (Death) in shape (CattleShape)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:273NoneMissing Animation (Run2) in shape (CattleShape) and alternative animation missing too (Run)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:273NoneMissing Animation (Walk2) in shape (CattleShape) and alternative animation missing too (Walk)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:273NoneMissing Animation (Jog2) in shape (CattleShape) and alternative animation missing too (Jog)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:273NoneMissing Animation (Death) in shape (CattleShape)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:273NoneMissing Animation (Run2) in shape (LionShape) and alternative animation missing too (Run)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:273NoneMissing Animation (Walk2) in shape (LionShape) and alternative animation missing too (Walk)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:273NoneMissing Animation (Jog2) in shape (LionShape) and alternative animation missing too (Jog)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:273NoneMissing Animation (Idle) in shape (EagleShape)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:273NoneMissing Animation (Idle2) in shape (EagleShape) and alternative animation missing too (Idle)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:273NoneMissing Animation (Run2) in shape (EagleShape) and alternative animation missing too (Run)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:273NoneMissing Animation (Walk2) in shape (EagleShape) and alternative animation missing too (Walk)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:273NoneMissing Animation (Jog2) in shape (EagleShape) and alternative animation missing too (Jog)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:273NoneMissing Animation (Death) in shape (EagleShape)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:273NoneMissing Animation (Idle) in shape (EagleShape)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:273NoneMissing Animation (Idle2) in shape (EagleShape) and alternative animation missing too (Idle)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:273NoneMissing Animation (Run2) in shape (EagleShape) and alternative animation missing too (Run)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:273NoneMissing Animation (Walk2) in shape (EagleShape) and alternative animation missing too (Walk)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:273NoneMissing Animation (Jog2) in shape (EagleShape) and alternative animation missing too (Jog)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:273NoneMissing Animation (Death) in shape (EagleShape)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:273NoneMissing Animation (Idle) in shape (EagleShape)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:273NoneMissing Animation (Idle2) in shape (EagleShape) and alternative animation missing too (Idle)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:273NoneMissing Animation (Run2) in shape (EagleShape) and alternative animation missing too (Run)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:273NoneMissing Animation (Walk2) in shape (EagleShape) and alternative animation missing too (Walk)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:273NoneMissing Animation (Jog2) in shape (EagleShape) and alternative animation missing too (Jog)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:273NoneMissing Animation (Death) in shape (EagleShape)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:273NoneMissing Animation (Run2) in shape (HogShape) and alternative animation missing too (Run)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:273NoneMissing Animation (Walk2) in shape (HogShape) and alternative animation missing too (Walk)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:274NoneMissing Animation (Jog2) in shape (HogShape) and alternative animation missing too (Jog)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:274NoneMissing Animation (Run2) in shape (HogShape) and alternative animation missing too (Run)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:274NoneMissing Animation (Walk2) in shape (HogShape) and alternative animation missing too (Walk)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:274NoneMissing Animation (Jog2) in shape (HogShape) and alternative animation missing too (Jog)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:274NoneMissing Animation (Run2) in shape (WolfShape) and alternative animation missing too (Run)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:274NoneMissing Animation (Walk2) in shape (WolfShape) and alternative animation missing too (Walk)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:274NoneMissing Animation (Jog2) in shape (WolfShape) and alternative animation missing too (Jog)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:274NoneMissing Animation (Idle) in shape (Human_02Shape)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:274NoneMissing Animation (Idle2) in shape (Human_02Shape) and alternative animation missing too (Idle)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:274NoneMissing Animation (Run2) in shape (Human_02Shape) and alternative animation missing too (Run)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:274NoneMissing Animation (Walk2) in shape (Human_02Shape) and alternative animation missing too (Walk)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:274NoneMissing Animation (Jog2) in shape (Human_02Shape) and alternative animation missing too (Jog)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:274NoneMissing Animation (Idle) in shape (Human_02Shape)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:274NoneMissing Animation (Idle2) in shape (Human_02Shape) and alternative animation missing too (Idle)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:274NoneMissing Animation (Run2) in shape (Human_02Shape) and alternative animation missing too (Run)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:274NoneMissing Animation (Walk2) in shape (Human_02Shape) and alternative animation missing too (Walk)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:274NoneMissing Animation (Jog2) in shape (Human_02Shape) and alternative animation missing too (Jog)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:274NoneMissing Animation (Idle) in shape (Human_03Shape)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:274NoneMissing Animation (Idle2) in shape (Human_03Shape) and alternative animation missing too (Idle)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:274NoneMissing Animation (Run2) in shape (Human_03Shape) and alternative animation missing too (Run)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:274NoneMissing Animation (Walk2) in shape (Human_03Shape) and alternative animation missing too (Walk)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:274NoneMissing Animation (Jog2) in shape (Human_03Shape) and alternative animation missing too (Jog)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:274NoneMissing Animation (Idle) in shape (Human_03Shape)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:274NoneMissing Animation (Idle2) in shape (Human_03Shape) and alternative animation missing too (Idle)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:274NoneMissing Animation (Run2) in shape (Human_03Shape) and alternative animation missing too (Run)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:274NoneMissing Animation (Walk2) in shape (Human_03Shape) and alternative animation missing too (Walk)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:274NoneMissing Animation (Jog2) in shape (Human_03Shape) and alternative animation missing too (Jog)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:274NoneMissing Animation (Run2) in shape (Human_01Shape) and alternative animation missing too (Run)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:274NoneMissing Animation (Walk2) in shape (Human_01Shape) and alternative animation missing too (Walk)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:274NoneMissing Animation (Jog2) in shape (Human_01Shape) and alternative animation missing too (Jog)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:274NoneMissing Animation (Run2) in shape (Human_01Shape) and alternative animation missing too (Run)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:274NoneMissing Animation (Walk2) in shape (Human_01Shape) and alternative animation missing too (Walk)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:274NoneMissing Animation (Jog2) in shape (Human_01Shape) and alternative animation missing too (Jog)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:274NoneMissing Animation (Run2) in shape (Human_01Shape) and alternative animation missing too (Run)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:274NoneMissing Animation (Walk2) in shape (Human_01Shape) and alternative animation missing too (Walk)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:274NoneMissing Animation (Jog2) in shape (Human_01Shape) and alternative animation missing too (Jog)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:275NoneMissing Animation (Run2) in shape (Human_01Shape) and alternative animation missing too (Run)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:275NoneMissing Animation (Walk2) in shape (Human_01Shape) and alternative animation missing too (Walk)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:275NoneMissing Animation (Jog2) in shape (Human_01Shape) and alternative animation missing too (Jog)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:275NoneMissing Animation (Run2) in shape (Human_01Shape) and alternative animation missing too (Run)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:275NoneMissing Animation (Walk2) in shape (Human_01Shape) and alternative animation missing too (Walk)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:275NoneMissing Animation (Jog2) in shape (Human_01Shape) and alternative animation missing too (Jog)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:275NoneMissing Animation (Run2) in shape (BearShape) and alternative animation missing too (Run)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:275NoneMissing Animation (Walk2) in shape (BearShape) and alternative animation missing too (Walk)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:275NoneMissing Animation (Jog2) in shape (BearShape) and alternative animation missing too (Jog)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:275NoneMissing Animation (Run2) in shape (DeerShape) and alternative animation missing too (Run)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:275NoneMissing Animation (Walk2) in shape (DeerShape) and alternative animation missing too (Walk)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:275NoneMissing Animation (Jog2) in shape (DeerShape) and alternative animation missing too (Jog)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:275NoneMissing Animation (Death) in shape (DeerShape)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:275NoneMissing Animation (Run2) in shape (DeerShape) and alternative animation missing too (Run)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:275NoneMissing Animation (Walk2) in shape (DeerShape) and alternative animation missing too (Walk)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:275NoneMissing Animation (Jog2) in shape (DeerShape) and alternative animation missing too (Jog)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:275NoneMissing Animation (Death) in shape (DeerShape)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:275NoneMissing Animation (Run2) in shape (DeerShape) and alternative animation missing too (Run)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:275NoneMissing Animation (Walk2) in shape (DeerShape) and alternative animation missing too (Walk)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:275NoneMissing Animation (Jog2) in shape (DeerShape) and alternative animation missing too (Jog)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:275NoneMissing Animation (Death) in shape (DeerShape)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:275NoneMissing Animation (Idle) in shape (BirdShape)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:275NoneMissing Animation (Idle2) in shape (BirdShape) and alternative animation missing too (Idle)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:275NoneMissing Animation (Death) in shape (BirdShape)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:275NoneMissing Animation (Idle) in shape (EagleShape)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:275NoneMissing Animation (Idle2) in shape (EagleShape) and alternative animation missing too (Idle)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:275NoneMissing Animation (Run2) in shape (EagleShape) and alternative animation missing too (Run)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:275NoneMissing Animation (Walk2) in shape (EagleShape) and alternative animation missing too (Walk)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:275NoneMissing Animation (Jog2) in shape (EagleShape) and alternative animation missing too (Jog)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:275NoneMissing Animation (Death) in shape (EagleShape)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:275NoneMissing Animation (Idle) in shape (DolphinShape)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:275NoneMissing Animation (Idle2) in shape (DolphinShape) and alternative animation missing too (Idle)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:276NoneMissing Animation (Walk2) in shape (DolphinShape) and alternative animation missing too (Walk)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:276NoneMissing Animation (Jog2) in shape (DolphinShape) and alternative animation missing too (Jog)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:276NoneMissing Animation (Death) in shape (DolphinShape)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:276NoneMissing Animation (Idle) in shape (FishShape)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:276NoneMissing Animation (Idle2) in shape (FishShape) and alternative animation missing too (Idle)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:276NoneMissing Animation (Run2) in shape (FishShape) and alternative animation missing too (Run)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:276NoneMissing Animation (Walk2) in shape (FishShape) and alternative animation missing too (Walk)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:276NoneMissing Animation (Jog) in shape (FishShape)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:276NoneMissing Animation (Jog2) in shape (FishShape) and alternative animation missing too (Jog)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:276NoneMissing Animation (Death) in shape (FishShape)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:276NoneMissing Animation (Idle) in shape (SharkShape)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:276NoneMissing Animation (Idle2) in shape (SharkShape) and alternative animation missing too (Idle)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:276NoneMissing Animation (Run) in shape (SharkShape)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:276NoneMissing Animation (Run2) in shape (SharkShape) and alternative animation missing too (Run)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:276NoneMissing Animation (Walk) in shape (SharkShape)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:276NoneMissing Animation (Walk2) in shape (SharkShape) and alternative animation missing too (Walk)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:276NoneMissing Animation (Jog) in shape (SharkShape)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:276NoneMissing Animation (Jog2) in shape (SharkShape) and alternative animation missing too (Jog)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:276NoneMissing Animation (Death) in shape (SharkShape)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:276NoneMissing Animation (Run2) in shape (LlamaShape) and alternative animation missing too (Run)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:276NoneMissing Animation (Walk2) in shape (LlamaShape) and alternative animation missing too (Walk)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:276NoneMissing Animation (Jog2) in shape (LlamaShape) and alternative animation missing too (Jog)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:276NoneMissing Animation (Death) in shape (LlamaShape)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:276NoneMissing Animation (Run2) in shape (Human_01Shape) and alternative animation missing too (Run)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:276NoneMissing Animation (Walk2) in shape (Human_01Shape) and alternative animation missing too (Walk)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:276NoneMissing Animation (Jog2) in shape (Human_01Shape) and alternative animation missing too (Jog)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:276NoneMissing Animation (Idle) in shape (TrainDriverShape_Era5_02)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:276NoneMissing Animation (Idle2) in shape (TrainDriverShape_Era5_02) and alternative animation missing too (Idle)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:276NoneMissing Animation (Run) in shape (TrainDriverShape_Era5_02)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:276NoneMissing Animation (Run2) in shape (TrainDriverShape_Era5_02) and alternative animation missing too (Run)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:277NoneMissing Animation (Walk) in shape (TrainDriverShape_Era5_02)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:277NoneMissing Animation (Walk2) in shape (TrainDriverShape_Era5_02) and alternative animation missing too (Walk)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:277NoneMissing Animation (Jog) in shape (TrainDriverShape_Era5_02)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:277NoneMissing Animation (Jog2) in shape (TrainDriverShape_Era5_02) and alternative animation missing too (Jog)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:277NoneMissing Animation (Death) in shape (TrainDriverShape_Era5_02)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:277NoneMissing Animation (Idle) in shape (TrainWagonShape_Era5_02)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:277NoneMissing Animation (Idle2) in shape (TrainWagonShape_Era5_02) and alternative animation missing too (Idle)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:277NoneMissing Animation (Run) in shape (TrainWagonShape_Era5_02)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:277NoneMissing Animation (Run2) in shape (TrainWagonShape_Era5_02) and alternative animation missing too (Run)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:277NoneMissing Animation (Walk) in shape (TrainWagonShape_Era5_02)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:277NoneMissing Animation (Walk2) in shape (TrainWagonShape_Era5_02) and alternative animation missing too (Walk)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:277NoneMissing Animation (Jog) in shape (TrainWagonShape_Era5_02)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:277NoneMissing Animation (Jog2) in shape (TrainWagonShape_Era5_02) and alternative animation missing too (Jog)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:277NoneMissing Animation (Death) in shape (TrainWagonShape_Era5_02)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:277NoneMissing Animation (Idle) in shape (TrainDriverShape_Era5_01)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:277NoneMissing Animation (Idle2) in shape (TrainDriverShape_Era5_01) and alternative animation missing too (Idle)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:277NoneMissing Animation (Run) in shape (TrainDriverShape_Era5_01)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:277NoneMissing Animation (Run2) in shape (TrainDriverShape_Era5_01) and alternative animation missing too (Run)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:277NoneMissing Animation (Walk) in shape (TrainDriverShape_Era5_01)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:277NoneMissing Animation (Walk2) in shape (TrainDriverShape_Era5_01) and alternative animation missing too (Walk)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:277NoneMissing Animation (Jog) in shape (TrainDriverShape_Era5_01)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:277NoneMissing Animation (Jog2) in shape (TrainDriverShape_Era5_01) and alternative animation missing too (Jog)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:277NoneMissing Animation (Death) in shape (TrainDriverShape_Era5_01)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:277NoneMissing Animation (Idle) in shape (TrainWagonShape_Era5_01)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:277NoneMissing Animation (Idle2) in shape (TrainWagonShape_Era5_01) and alternative animation missing too (Idle)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:278NoneMissing Animation (Run) in shape (TrainWagonShape_Era5_01)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:278NoneMissing Animation (Run2) in shape (TrainWagonShape_Era5_01) and alternative animation missing too (Run)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:278NoneMissing Animation (Walk) in shape (TrainWagonShape_Era5_01)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:278NoneMissing Animation (Walk2) in shape (TrainWagonShape_Era5_01) and alternative animation missing too (Walk)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:278NoneMissing Animation (Jog) in shape (TrainWagonShape_Era5_01)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:278NoneMissing Animation (Jog2) in shape (TrainWagonShape_Era5_01) and alternative animation missing too (Jog)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:278NoneMissing Animation (Death) in shape (TrainWagonShape_Era5_01)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:278NoneMissing Animation (Idle) in shape (TrainDriverShape_Era6_01)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:278NoneMissing Animation (Idle2) in shape (TrainDriverShape_Era6_01) and alternative animation missing too (Idle)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:278NoneMissing Animation (Run) in shape (TrainDriverShape_Era6_01)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:278NoneMissing Animation (Run2) in shape (TrainDriverShape_Era6_01) and alternative animation missing too (Run)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:278NoneMissing Animation (Walk) in shape (TrainDriverShape_Era6_01)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:278NoneMissing Animation (Walk2) in shape (TrainDriverShape_Era6_01) and alternative animation missing too (Walk)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:278NoneMissing Animation (Jog) in shape (TrainDriverShape_Era6_01)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:278NoneMissing Animation (Jog2) in shape (TrainDriverShape_Era6_01) and alternative animation missing too (Jog)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:278NoneMissing Animation (Death) in shape (TrainDriverShape_Era6_01)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:278NoneMissing Animation (Idle) in shape (TrainWagonShape_Era6_01)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:279NoneMissing Animation (Idle2) in shape (TrainWagonShape_Era6_01) and alternative animation missing too (Idle)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:279NoneMissing Animation (Run) in shape (TrainWagonShape_Era6_01)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:279NoneMissing Animation (Run2) in shape (TrainWagonShape_Era6_01) and alternative animation missing too (Run)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:279NoneMissing Animation (Walk) in shape (TrainWagonShape_Era6_01)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:279NoneMissing Animation (Walk2) in shape (TrainWagonShape_Era6_01) and alternative animation missing too (Walk)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:279NoneMissing Animation (Jog) in shape (TrainWagonShape_Era6_01)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:279NoneMissing Animation (Jog2) in shape (TrainWagonShape_Era6_01) and alternative animation missing too (Jog)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:279NoneMissing Animation (Death) in shape (TrainWagonShape_Era6_01)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:279NoneMissing Animation (Idle) in shape (TrainDriverShape_Era6_02)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:279NoneMissing Animation (Idle2) in shape (TrainDriverShape_Era6_02) and alternative animation missing too (Idle)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:279NoneMissing Animation (Run) in shape (TrainDriverShape_Era6_02)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:279NoneMissing Animation (Run2) in shape (TrainDriverShape_Era6_02) and alternative animation missing too (Run)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:279NoneMissing Animation (Walk) in shape (TrainDriverShape_Era6_02)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:279NoneMissing Animation (Walk2) in shape (TrainDriverShape_Era6_02) and alternative animation missing too (Walk)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:279NoneMissing Animation (Jog) in shape (TrainDriverShape_Era6_02)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:279NoneMissing Animation (Jog2) in shape (TrainDriverShape_Era6_02) and alternative animation missing too (Jog)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:279NoneMissing Animation (Death) in shape (TrainDriverShape_Era6_02)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:279NoneMissing Animation (Idle) in shape (TrainWagonShape_Era6_02)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:279NoneMissing Animation (Idle2) in shape (TrainWagonShape_Era6_02) and alternative animation missing too (Idle)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:279NoneMissing Animation (Run) in shape (TrainWagonShape_Era6_02)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:279NoneMissing Animation (Run2) in shape (TrainWagonShape_Era6_02) and alternative animation missing too (Run)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:279NoneMissing Animation (Walk) in shape (TrainWagonShape_Era6_02)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:279NoneMissing Animation (Walk2) in shape (TrainWagonShape_Era6_02) and alternative animation missing too (Walk)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:279NoneMissing Animation (Jog) in shape (TrainWagonShape_Era6_02)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:280NoneMissing Animation (Jog2) in shape (TrainWagonShape_Era6_02) and alternative animation missing too (Jog)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:51:280NoneMissing Animation (Death) in shape (TrainWagonShape_Era6_02)

Amplitude.Mercury.Terrain.WorldLife.RaytracableShape+ShapePose:.ctor(System.Reflection.MonoParameterInfo)

00:17:52:911NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

00:17:52:911NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Coroutine:Run()

00:17:52:911NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Coroutine:Run()

00:17:52:911NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Coroutine:Run()

00:17:53:323NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

00:17:53:431NoneExtracting MeshContent VFX_Hexagon_000

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:53:432NoneExtracting MeshContent VFX_Circle001

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:53:432NoneExtracting MeshContent VFX_Ring_002

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:53:432NoneExtracting MeshContent VFX_Ring_004

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:53:432NoneExtracting MeshContent VFX_Ring_000

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:17:53:432NoneExtracting MeshContent VFX_SpawnHemiGeoSphere

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:18:00:719NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

00:18:00:719NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Coroutine:Run()

00:18:00:719NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Coroutine:Run()

00:18:00:719NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Coroutine:Run()

00:18:00:778NonePreload of PresentationEntityMeshController.MecanimEventDataCollection took 7337 ms

Amplitude.Coroutine:Run()

00:18:00:781NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

00:18:00:879NoneExtracting MeshContent FX_Quad

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:18:00:879NoneExtracting MeshContent VFX_Ring_005

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:18:00:890NonePreload of PresentationEntityMeshController.DoPreloadProjectiles took 113 ms

Amplitude.Coroutine:Run()

00:18:00:894NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

00:18:01:007NonePreload of PresentationEntityMeshController.DoPreloadProjectiles took 116 ms

Amplitude.Coroutine:Run()

00:18:01:007NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

00:18:01:018NoneExtracting MeshContent VFX_Ring_001

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:18:01:018NoneExtracting MeshContent FX_Border

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:18:01:026NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

00:18:01:031NonePreload of Amplitude.Mercury.Presentation.PresentationEntityMeshController took 7591 ms

Amplitude.Coroutine:Run()

00:18:01:031NonePresentationEntityMeshController (Amplitude.Mercury.Presentation.PresentationEntityMeshController) started.

Amplitude.Mercury.Presentation.PresentationEntityMeshController+d__9:MoveNext()

00:18:01:031NonePresentationEntityFactoryController (Amplitude.Mercury.Presentation.PresentationEntityFactoryController) started.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__23:MoveNext()

00:18:12:017NoneAmplitude.Mercury.Presentation.Presentation.DoStartAllPresentationController tooks 41208 ms

Amplitude.Coroutine:Run()

00:18:12:018UI Steam[UI] Start calling OnPresentationStarted on in-game windows.

Amplitude.Mercury.UI.Windows.WindowsManager+d__27:MoveNext()
Amplitude.Mercury.UI.Windows.WindowsManager+d__27:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.UnityCoroutine:StartCoroutine(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.WindowsManager:OnPresentationStarted()
System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.Presentation+d__52:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:18:12:173NonePresentation has been started.

Amplitude.Coroutine:Run()

00:18:12:188NonePresentation has been presented.

Amplitude.Coroutine:Run()

00:18:12:472NoneGenerating 1 glyphs in atlas 'Amplitude.Graphics.Text.GlyphDistanceFieldRenderer' took 0,4194 ms.

Amplitude.Graphics.Text.FontAtlasRenderer:PrepareGlyphs()

00:18:12:474NoneGenerating 29 glyphs in atlas 'Amplitude.Graphics.Text.GlyphSoftwareRasterRenderer' took 1,3543 ms.

Amplitude.UI.Renderers.UIRenderingManager:Render()

00:18:12:985NoneGenerating 17 glyphs in atlas 'Amplitude.Graphics.Text.GlyphDistanceFieldRenderer' took 1,4449 ms.

Amplitude.Graphics.Text.FontAtlasRenderer:PrepareGlyphs()

00:18:13:246UI Steam[UI] No Technology to display in TechnologyScreen at all?

Amplitude.Mercury.UI.TechnologyScreen+d__22:MoveNext()
Amplitude.Mercury.UI.TechnologyScreen+d__22:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Mercury.UI.Windows.WindowsManager+d__27:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:18:13:637UI Steam[UI] Finished calling OnPresentationStarted on in-game windows in 0,7 seconds.

Amplitude.Mercury.UI.Windows.WindowsManager+d__27:MoveNext()
Amplitude.Mercury.UI.Windows.WindowsManager+d__27:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:18:13:879NoneGenerating 21 glyphs in atlas 'Amplitude.Graphics.Text.GlyphDistanceFieldRenderer' took 0,6867 ms.

Amplitude.Graphics.Text.FontAtlasRenderer:PrepareGlyphs()

00:18:13:883NoneGenerating 61 glyphs in atlas 'Amplitude.Graphics.Text.GlyphSoftwareRasterRenderer' took 3,1709 ms.

Amplitude.UI.Renderers.UIRenderingManager:Render()

00:18:14:081NoneGenerating 12 glyphs in atlas 'Amplitude.Graphics.Text.GlyphDistanceFieldRenderer' took 0,594 ms.

Amplitude.Graphics.Text.FontAtlasRenderer:PrepareGlyphs()

00:18:19:206NoneGenerating 3 glyphs in atlas 'Amplitude.Graphics.Text.GlyphDistanceFieldRenderer' took 1,1342 ms.

Amplitude.Graphics.Text.FontAtlasRenderer:PrepareGlyphs()

00:18:19:417NoneGenerating 3 glyphs in atlas 'Amplitude.Graphics.Text.GlyphDistanceFieldRenderer' took 0,4699 ms.

Amplitude.Graphics.Text.FontAtlasRenderer:PrepareGlyphs()

00:18:24:336NoneContinue move for 228 from [35, 12] to [34, 12]. Move ratio at start 1.00, expected ratio at end 0.83

Amplitude.Mercury.Simulation.ArmyGoToAction:OnClientExecute(System.Reflection.MonoParameterInfo)

00:18:24:411NoneMovementAnimationStateMachine Start with 9 points

Amplitude.Mercury.Presentation.PresentationPawn:DoMoveAlongPoints(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:18:24:437NoneMovementAnimationStateMachine ComputeSegmentInfos with 9 points

Amplitude.Mercury.Presentation.MovementAnimationStateMachine:InitializeMovement(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:18:24:443NoneGenerating 1 glyphs in atlas 'Amplitude.Graphics.Text.GlyphDistanceFieldRenderer' took 0,2202 ms.

Amplitude.Graphics.Text.FontAtlasRenderer:PrepareGlyphs()

00:18:25:367NoneContinue move for 228 from [34, 12] to [33, 13]. Move ratio at start 0.83, expected ratio at end 0.67

Amplitude.Mercury.Simulation.ArmyGoToAction:OnClientExecute(System.Reflection.MonoParameterInfo)

00:18:25:389NoneMovementAnimationStateMachine ComputeSegmentInfos with 15 points

Amplitude.Mercury.Presentation.MovementAnimationStateMachine:ApplyPathModification(System.Reflection.MonoParameterInfo)

00:18:30:100NoneGenerating 20 glyphs in atlas 'Amplitude.Graphics.Text.GlyphDistanceFieldRenderer' took 1,1811 ms.

Amplitude.Graphics.Text.FontAtlasRenderer:PrepareGlyphs()

00:18:30:102NoneGenerating 42 glyphs in atlas 'Amplitude.Graphics.Text.GlyphSoftwareRasterRenderer' took 1,9629 ms.

Amplitude.UI.Renderers.UIRenderingManager:Render()

00:18:30:792NoneGenerating 4 glyphs in atlas 'Amplitude.Graphics.Text.GlyphDistanceFieldRenderer' took 0,2833 ms.

Amplitude.Graphics.Text.FontAtlasRenderer:PrepareGlyphs()

00:18:32:227NoneGenerating 1 glyphs in atlas 'Amplitude.Graphics.Text.GlyphDistanceFieldRenderer' took 0,9118 ms.

Amplitude.Graphics.Text.FontAtlasRenderer:PrepareGlyphs()

00:18:32:227NoneGenerating 3 glyphs in atlas 'Amplitude.Graphics.Text.GlyphSoftwareRasterRenderer' took 0,2714 ms.

Amplitude.UI.Renderers.UIRenderingManager:Render()

00:18:32:877NoneGenerating 6 glyphs in atlas 'Amplitude.Graphics.Text.GlyphDistanceFieldRenderer' took 0,6238 ms.

Amplitude.Graphics.Text.FontAtlasRenderer:PrepareGlyphs()

00:18:32:877NoneGenerating 4 glyphs in atlas 'Amplitude.Graphics.Text.GlyphSoftwareRasterRenderer' took 0,2751 ms.

Amplitude.UI.Renderers.UIRenderingManager:Render()

00:18:36:346NoneGenerating 1 glyphs in atlas 'Amplitude.Graphics.Text.GlyphDistanceFieldRenderer' took 0,2099 ms.

Amplitude.Graphics.Text.FontAtlasRenderer:PrepareGlyphs()

00:18:47:227NoneGenerating 1 glyphs in atlas 'Amplitude.Graphics.Text.GlyphDistanceFieldRenderer' took 0,2369 ms.

Amplitude.Graphics.Text.FontAtlasRenderer:PrepareGlyphs()

00:18:50:628NoneGenerating 4 glyphs in atlas 'Amplitude.Graphics.Text.GlyphDistanceFieldRenderer' took 0,468 ms.

Amplitude.Graphics.Text.FontAtlasRenderer:PrepareGlyphs()

00:18:52:308NonePresentationBattleStatus DeploymentAcknowledge is not handled

Amplitude.Mercury.UI.BattleScreen_BattleStatus:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:18:52:402UI Steam[UI] The horizontal UITable1D /WindowsRoot/InGameSelection/BattleArmyScreen/Actions/EndRoundButton/Table has its child /WindowsRoot/InGameSelection/BattleArmyScreen/Actions/EndRoundButton/Table/Icon anchored horizontally

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ActionItem:UpdateVisibility(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleArmyScreen_HeaderAndActionsPanel:RefreshBattleContenderActionButton(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleArmyScreen_HeaderAndActionsPanel:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleArmyScreen:Refresh()
Amplitude.Mercury.UI.BattleScreen:BattleUnitCursor_SelectedBattleUnitChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_tick:Invoke()
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_tick:Invoke()
Amplitude.Mercury.Presentation.PresentationBattleUnit:SetBattleUnitInfo(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationBattle:Synchronize()
Amplitude.Mercury.Presentation.PresentationBattleController:OnUpdate()
Amplitude.Mercury.Presentation.Presentation:Update()

00:18:52:407UI Steam[UI] The horizontal UITable1D /WindowsRoot/InGameSelection/BattleArmyScreen/Actions/EndRoundButton/Table has its child /WindowsRoot/InGameSelection/BattleArmyScreen/Actions/EndRoundButton/Table/Icon anchored horizontally

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_Width(System.Reflection.MonoParameterInfo)
Amplitude.UI.Renderers.UILabel:AdjustSizesIfNecessary()
Amplitude.UI.Renderers.UILabel:OnTransformVisibleGloballyChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIIndexedComponent:OnTransformStateChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToSiblingsOnTransformStateChange()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ActionItem:UpdateVisibility(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleArmyScreen_HeaderAndActionsPanel:RefreshBattleContenderActionButton(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleArmyScreen_HeaderAndActionsPanel:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleArmyScreen:Refresh()
Amplitude.Mercury.UI.BattleScreen:BattleUnitCursor_SelectedBattleUnitChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_tick:Invoke()
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_tick:Invoke()
Amplitude.Mercury.Presentation.PresentationBattleUnit:SetBattleUnitInfo(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationBattle:Synchronize()
Amplitude.Mercury.Presentation.PresentationBattleController:OnUpdate()
Amplitude.Mercury.Presentation.Presentation:Update()

00:18:52:408UI Steam[UI] The horizontal UITable1D /WindowsRoot/InGameSelection/BattleArmyScreen/Actions/EndRoundButton/Table has its child /WindowsRoot/InGameSelection/BattleArmyScreen/Actions/EndRoundButton/Table/Icon anchored horizontally

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_Width(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_Width(System.Reflection.MonoParameterInfo)
Amplitude.UI.Renderers.UILabel:AdjustSizesIfNecessary()
Amplitude.UI.Renderers.UILabel:OnTransformVisibleGloballyChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIIndexedComponent:OnTransformStateChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToSiblingsOnTransformStateChange()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ActionItem:UpdateVisibility(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleArmyScreen_HeaderAndActionsPanel:RefreshBattleContenderActionButton(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleArmyScreen_HeaderAndActionsPanel:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleArmyScreen:Refresh()
Amplitude.Mercury.UI.BattleScreen:BattleUnitCursor_SelectedBattleUnitChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_tick:Invoke()
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_tick:Invoke()
Amplitude.Mercury.Presentation.PresentationBattleUnit:SetBattleUnitInfo(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationBattle:Synchronize()
Amplitude.Mercury.Presentation.PresentationBattleController:OnUpdate()
Amplitude.Mercury.Presentation.Presentation:Update()

00:18:52:412UI Steam[UI] The horizontal UITable1D /WindowsRoot/InGameSelection/BattleArmyScreen/Actions/EndRoundButton/Table has its child /WindowsRoot/InGameSelection/BattleArmyScreen/Actions/EndRoundButton/Table/Icon anchored horizontally

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UIParentResizer:ResizeParent()
Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_Width(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_Width(System.Reflection.MonoParameterInfo)
Amplitude.UI.Renderers.UILabel:AdjustSizesIfNecessary()
Amplitude.UI.Renderers.UILabel:OnTransformVisibleGloballyChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIIndexedComponent:OnTransformStateChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToSiblingsOnTransformStateChange()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ActionItem:UpdateVisibility(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleArmyScreen_HeaderAndActionsPanel:RefreshBattleContenderActionButton(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleArmyScreen_HeaderAndActionsPanel:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleArmyScreen:Refresh()
Amplitude.Mercury.UI.BattleScreen:BattleUnitCursor_SelectedBattleUnitChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_tick:Invoke()
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_tick:Invoke()
Amplitude.Mercury.Presentation.PresentationBattleUnit:SetBattleUnitInfo(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationBattle:Synchronize()
Amplitude.Mercury.Presentation.PresentationBattleController:OnUpdate()
Amplitude.Mercury.Presentation.Presentation:Update()

00:18:52:413UI Steam[UI] The horizontal UITable1D /WindowsRoot/InGameSelection/BattleArmyScreen/Actions/EndRoundButton/Table has its child /WindowsRoot/InGameSelection/BattleArmyScreen/Actions/EndRoundButton/Table/Icon anchored horizontally

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UIParentResizer:ResizeParent()
Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_Width(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_Width(System.Reflection.MonoParameterInfo)
Amplitude.UI.Renderers.UILabel:AdjustSizesIfNecessary()
Amplitude.UI.Renderers.UILabel:OnTransformVisibleGloballyChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIIndexedComponent:OnTransformStateChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToSiblingsOnTransformStateChange()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ActionItem:UpdateVisibility(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleArmyScreen_HeaderAndActionsPanel:RefreshBattleContenderActionButton(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleArmyScreen_HeaderAndActionsPanel:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleArmyScreen:Refresh()
Amplitude.Mercury.UI.BattleScreen:BattleUnitCursor_SelectedBattleUnitChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_tick:Invoke()
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_tick:Invoke()
Amplitude.Mercury.Presentation.PresentationBattleUnit:SetBattleUnitInfo(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationBattle:Synchronize()
Amplitude.Mercury.Presentation.PresentationBattleController:OnUpdate()
Amplitude.Mercury.Presentation.Presentation:Update()

00:18:52:413UI Steam[UI] The horizontal UITable1D /WindowsRoot/InGameSelection/BattleArmyScreen/Actions/EndRoundButton/Table has its child /WindowsRoot/InGameSelection/BattleArmyScreen/Actions/EndRoundButton/Table/Icon anchored horizontally

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UIParentResizer:ResizeParent()
Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_Width(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_Width(System.Reflection.MonoParameterInfo)
Amplitude.UI.Renderers.UILabel:AdjustSizesIfNecessary()
Amplitude.UI.Renderers.UILabel:OnTransformVisibleGloballyChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIIndexedComponent:OnTransformStateChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToSiblingsOnTransformStateChange()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ActionItem:UpdateVisibility(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleArmyScreen_HeaderAndActionsPanel:RefreshBattleContenderActionButton(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleArmyScreen_HeaderAndActionsPanel:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleArmyScreen:Refresh()
Amplitude.Mercury.UI.BattleScreen:BattleUnitCursor_SelectedBattleUnitChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_tick:Invoke()
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_tick:Invoke()
Amplitude.Mercury.Presentation.PresentationBattleUnit:SetBattleUnitInfo(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationBattle:Synchronize()
Amplitude.Mercury.Presentation.PresentationBattleController:OnUpdate()
Amplitude.Mercury.Presentation.Presentation:Update()

00:18:52:414UI Steam[UI] The horizontal UITable1D /WindowsRoot/InGameSelection/BattleArmyScreen/Actions/EndRoundButton/Table has its child /WindowsRoot/InGameSelection/BattleArmyScreen/Actions/EndRoundButton/Table/Icon anchored horizontally

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_Rect(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:PlaceChildAtCursor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UIParentResizer:ResizeParent()
Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_Width(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_Width(System.Reflection.MonoParameterInfo)
Amplitude.UI.Renderers.UILabel:AdjustSizesIfNecessary()
Amplitude.UI.Renderers.UILabel:OnTransformVisibleGloballyChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIIndexedComponent:OnTransformStateChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToSiblingsOnTransformStateChange()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ActionItem:UpdateVisibility(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleArmyScreen_HeaderAndActionsPanel:RefreshBattleContenderActionButton(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleArmyScreen_HeaderAndActionsPanel:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleArmyScreen:Refresh()
Amplitude.Mercury.UI.BattleScreen:BattleUnitCursor_SelectedBattleUnitChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_tick:Invoke()
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_tick:Invoke()
Amplitude.Mercury.Presentation.PresentationBattleUnit:SetBattleUnitInfo(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationBattle:Synchronize()
Amplitude.Mercury.Presentation.PresentationBattleController:OnUpdate()
Amplitude.Mercury.Presentation.Presentation:Update()

00:18:52:414UI Steam[UI] The horizontal UITable1D /WindowsRoot/InGameSelection/BattleArmyScreen/Actions/EndRoundButton/Table has its child /WindowsRoot/InGameSelection/BattleArmyScreen/Actions/EndRoundButton/Table/Icon anchored horizontally

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_Rect(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:PlaceChildAtCursor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UIParentResizer:ResizeParent()
Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_Width(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_Width(System.Reflection.MonoParameterInfo)
Amplitude.UI.Renderers.UILabel:AdjustSizesIfNecessary()
Amplitude.UI.Renderers.UILabel:OnTransformVisibleGloballyChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIIndexedComponent:OnTransformStateChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToSiblingsOnTransformStateChange()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ActionItem:UpdateVisibility(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleArmyScreen_HeaderAndActionsPanel:RefreshBattleContenderActionButton(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleArmyScreen_HeaderAndActionsPanel:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleArmyScreen:Refresh()
Amplitude.Mercury.UI.BattleScreen:BattleUnitCursor_SelectedBattleUnitChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_tick:Invoke()
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_tick:Invoke()
Amplitude.Mercury.Presentation.PresentationBattleUnit:SetBattleUnitInfo(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationBattle:Synchronize()
Amplitude.Mercury.Presentation.PresentationBattleController:OnUpdate()
Amplitude.Mercury.Presentation.Presentation:Update()

00:18:52:417UI Steam[UI] The horizontal UITable1D /WindowsRoot/InGameSelection/BattleArmyScreen/Actions/EndRoundButton/Table has its child /WindowsRoot/InGameSelection/BattleArmyScreen/Actions/EndRoundButton/Table/Icon anchored horizontally

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_Rect(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleArmyScreen_HeaderAndActionsPanel:SetActionsPosition()
System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_Rect(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:PlaceChildAtCursor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIShowable:Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleScreen_BattleTurns:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleScreen:Refresh()
System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationBattle:Synchronize()
Amplitude.Mercury.Presentation.PresentationBattleController:OnUpdate()
Amplitude.Mercury.Presentation.Presentation:Update()

00:18:52:417UI Steam[UI] The horizontal UITable1D /WindowsRoot/InGameSelection/BattleArmyScreen/Actions/EndRoundButton/Table has its child /WindowsRoot/InGameSelection/BattleArmyScreen/Actions/EndRoundButton/Table/Icon anchored horizontally

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_Rect(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleArmyScreen_HeaderAndActionsPanel:SetActionsPosition()
System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_Rect(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:PlaceChildAtCursor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIShowable:Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleScreen_BattleTurns:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleScreen:Refresh()
System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationBattle:Synchronize()
Amplitude.Mercury.Presentation.PresentationBattleController:OnUpdate()
Amplitude.Mercury.Presentation.Presentation:Update()

00:18:52:449NoneGenerating 7 glyphs in atlas 'Amplitude.Graphics.Text.GlyphSoftwareRasterRenderer' took 0,3965 ms.

Amplitude.UI.Renderers.UIRenderingManager:Render()

00:18:57:062NoneGenerating 1 glyphs in atlas 'Amplitude.Graphics.Text.GlyphDistanceFieldRenderer' took 0,315 ms.

Amplitude.Graphics.Text.FontAtlasRenderer:PrepareGlyphs()

00:18:57:064NoneGenerating 29 glyphs in atlas 'Amplitude.Graphics.Text.GlyphSoftwareRasterRenderer' took 1,8067 ms.

Amplitude.UI.Renderers.UIRenderingManager:Render()

00:18:57:636UI Steam[UI] The horizontal UITable1D /WindowsRoot/InGameSelection/BattleArmyScreen/Actions/EndRoundButton/Table has its child /WindowsRoot/InGameSelection/BattleArmyScreen/Actions/EndRoundButton/Table/Icon anchored horizontally

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:OnHideProcessFinished(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:ShowAnimator_InProgressChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:UpdateAnimation()
Amplitude.UI.Animations.Scene.UIAnimatorManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

00:18:57:636UI Steam[UI] The horizontal UITable1D /WindowsRoot/InGameSelection/BattleArmyScreen/Actions/EndRoundButton/Table has its child /WindowsRoot/InGameSelection/BattleArmyScreen/Actions/EndRoundButton/Table/Icon anchored horizontally

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:OnHideProcessFinished(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:ShowAnimator_InProgressChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:UpdateAnimation()
Amplitude.UI.Animations.Scene.UIAnimatorManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

00:18:57:637UI Steam[UI] The horizontal UITable1D /WindowsRoot/InGameSelection/BattleArmyScreen/Actions/EndRoundButton/Table has its child /WindowsRoot/InGameSelection/BattleArmyScreen/Actions/EndRoundButton/Table/Icon anchored horizontally

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:OnHideProcessFinished(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:ShowAnimator_InProgressChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:UpdateAnimation()
Amplitude.UI.Animations.Scene.UIAnimatorManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

00:19:09:616NoneMovementAnimationStateMachine Start with 15 points

Amplitude.Mercury.Presentation.PresentationPawn:DoMoveAlongPoints(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:19:09:629NoneMovementAnimationStateMachine ComputeSegmentInfos with 15 points

Amplitude.Mercury.Presentation.MovementAnimationStateMachine:InitializeMovement(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:19:09:636NoneGenerating 1 glyphs in atlas 'Amplitude.Graphics.Text.GlyphSoftwareRasterRenderer' took 0,1553 ms.

Amplitude.UI.Renderers.UIRenderingManager:Render()

00:19:15:802NoneGenerating 1 glyphs in atlas 'Amplitude.Graphics.Text.GlyphDistanceFieldRenderer' took 0,1444 ms.

Amplitude.Graphics.Text.FontAtlasRenderer:PrepareGlyphs()

00:19:16:733UI Steam[UI] The horizontal UITable1D /WindowsRoot/InGameSelection/BattleArmyScreen/Actions/EndRoundButton/Table has its child /WindowsRoot/InGameSelection/BattleArmyScreen/Actions/EndRoundButton/Table/Icon anchored horizontally

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:OnHideProcessFinished(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:ShowAnimator_InProgressChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:UpdateAnimation()
Amplitude.UI.Animations.Scene.UIAnimatorManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

00:19:16:733UI Steam[UI] The horizontal UITable1D /WindowsRoot/InGameSelection/BattleArmyScreen/Actions/EndRoundButton/Table has its child /WindowsRoot/InGameSelection/BattleArmyScreen/Actions/EndRoundButton/Table/Icon anchored horizontally

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:OnHideProcessFinished(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:ShowAnimator_InProgressChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:UpdateAnimation()
Amplitude.UI.Animations.Scene.UIAnimatorManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

00:19:16:734UI Steam[UI] The horizontal UITable1D /WindowsRoot/InGameSelection/BattleArmyScreen/Actions/EndRoundButton/Table has its child /WindowsRoot/InGameSelection/BattleArmyScreen/Actions/EndRoundButton/Table/Icon anchored horizontally

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:OnHideProcessFinished(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:ShowAnimator_InProgressChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:UpdateAnimation()
Amplitude.UI.Animations.Scene.UIAnimatorManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

00:19:18:647NoneMovementAnimationStateMachine Start with 9 points

Amplitude.Mercury.Presentation.PresentationPawn:DoMoveAlongPoints(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:19:18:647NoneMovementAnimationStateMachine ComputeSegmentInfos with 9 points

Amplitude.Mercury.Presentation.MovementAnimationStateMachine:InitializeMovement(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:19:21:535NoneGenerating 1 glyphs in atlas 'Amplitude.Graphics.Text.GlyphSoftwareRasterRenderer' took 0,1434 ms.

Amplitude.UI.Renderers.UIRenderingManager:Render()

00:19:21:565NoneMovementAnimationStateMachine Start with 12 points

Amplitude.Mercury.Presentation.PresentationPawn:DoMoveAlongPoints(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:19:21:565NoneMovementAnimationStateMachine ComputeSegmentInfos with 12 points

Amplitude.Mercury.Presentation.MovementAnimationStateMachine:InitializeMovement(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:19:22:716UI Steam[UI] The horizontal UITable1D /WindowsRoot/InGameSelection/BattleArmyScreen/Actions/EndRoundButton/Table has its child /WindowsRoot/InGameSelection/BattleArmyScreen/Actions/EndRoundButton/Table/Icon anchored horizontally

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:OnHideProcessFinished(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:ShowAnimator_InProgressChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:UpdateAnimation()
Amplitude.UI.Animations.Scene.UIAnimatorManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

00:19:22:717UI Steam[UI] The horizontal UITable1D /WindowsRoot/InGameSelection/BattleArmyScreen/Actions/EndRoundButton/Table has its child /WindowsRoot/InGameSelection/BattleArmyScreen/Actions/EndRoundButton/Table/Icon anchored horizontally

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:OnHideProcessFinished(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:ShowAnimator_InProgressChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:UpdateAnimation()
Amplitude.UI.Animations.Scene.UIAnimatorManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

00:19:22:717UI Steam[UI] The horizontal UITable1D /WindowsRoot/InGameSelection/BattleArmyScreen/Actions/EndRoundButton/Table has its child /WindowsRoot/InGameSelection/BattleArmyScreen/Actions/EndRoundButton/Table/Icon anchored horizontally

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:OnHideProcessFinished(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:ShowAnimator_InProgressChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:UpdateAnimation()
Amplitude.UI.Animations.Scene.UIAnimatorManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

00:19:25:699NoneMovementAnimationStateMachine Start with 51 points

Amplitude.Mercury.Presentation.PresentationPawn:DoMoveAlongPoints(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:19:25:699NoneMovementAnimationStateMachine ComputeSegmentInfos with 51 points

Amplitude.Mercury.Presentation.MovementAnimationStateMachine:InitializeMovement(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:19:33:303UI Steam[UI] The horizontal UITable1D /WindowsRoot/InGameSelection/BattleArmyScreen/Actions/EndRoundButton/Table has its child /WindowsRoot/InGameSelection/BattleArmyScreen/Actions/EndRoundButton/Table/Icon anchored horizontally

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleArmyScreen_HeaderAndActionsPanel:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleArmyScreen:Refresh()
Amplitude.Mercury.UI.BattleScreen:Refresh()
System.Action`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationChoreographyController:OnBattleUnitFightEnded(System.Reflection.MonoParameterInfo)
System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationBattleUnit:DoOnFightEnded(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationChoreographyController:OnFightSequenceCompleted(System.Reflection.MonoParameterInfo)
System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationChoreographyActionContainer:UpdateActions()
Amplitude.Mercury.Presentation.PresentationChoreographyController:UpdateActionContainers()
Amplitude.Mercury.Presentation.PresentationChoreographyController:OnUpdate()
Amplitude.Mercury.Presentation.Presentation:Update()

00:19:33:304UI Steam[UI] The horizontal UITable1D /WindowsRoot/InGameSelection/BattleArmyScreen/Actions/EndRoundButton/Table has its child /WindowsRoot/InGameSelection/BattleArmyScreen/Actions/EndRoundButton/Table/Icon anchored horizontally

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleArmyScreen_HeaderAndActionsPanel:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleArmyScreen:Refresh()
Amplitude.Mercury.UI.BattleScreen:Refresh()
System.Action`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationChoreographyController:OnBattleUnitFightEnded(System.Reflection.MonoParameterInfo)
System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationBattleUnit:DoOnFightEnded(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationChoreographyController:OnFightSequenceCompleted(System.Reflection.MonoParameterInfo)
System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationChoreographyActionContainer:UpdateActions()
Amplitude.Mercury.Presentation.PresentationChoreographyController:UpdateActionContainers()
Amplitude.Mercury.Presentation.PresentationChoreographyController:OnUpdate()
Amplitude.Mercury.Presentation.Presentation:Update()

00:19:33:304UI Steam[UI] The horizontal UITable1D /WindowsRoot/InGameSelection/BattleArmyScreen/Actions/EndRoundButton/Table has its child /WindowsRoot/InGameSelection/BattleArmyScreen/Actions/EndRoundButton/Table/Icon anchored horizontally

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleArmyScreen_HeaderAndActionsPanel:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleArmyScreen:Refresh()
Amplitude.Mercury.UI.BattleScreen:Refresh()
System.Action`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationChoreographyController:OnBattleUnitFightEnded(System.Reflection.MonoParameterInfo)
System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationBattleUnit:DoOnFightEnded(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationChoreographyController:OnFightSequenceCompleted(System.Reflection.MonoParameterInfo)
System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationChoreographyActionContainer:UpdateActions()
Amplitude.Mercury.Presentation.PresentationChoreographyController:UpdateActionContainers()
Amplitude.Mercury.Presentation.PresentationChoreographyController:OnUpdate()
Amplitude.Mercury.Presentation.Presentation:Update()

00:19:34:113NoneMovementAnimationStateMachine Start with 51 points

Amplitude.Mercury.Presentation.PresentationPawn:DoMoveAlongPoints(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:19:34:114NoneMovementAnimationStateMachine ComputeSegmentInfos with 51 points

Amplitude.Mercury.Presentation.MovementAnimationStateMachine:InitializeMovement(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:19:43:228UI Steam[UI] The horizontal UITable1D /WindowsRoot/InGameSelection/BattleArmyScreen/Actions/EndRoundButton/Table has its child /WindowsRoot/InGameSelection/BattleArmyScreen/Actions/EndRoundButton/Table/Icon anchored horizontally

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:OnHideProcessFinished(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:ShowAnimator_InProgressChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:UpdateAnimation()
Amplitude.UI.Animations.Scene.UIAnimatorManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

00:19:43:228UI Steam[UI] The horizontal UITable1D /WindowsRoot/InGameSelection/BattleArmyScreen/Actions/EndRoundButton/Table has its child /WindowsRoot/InGameSelection/BattleArmyScreen/Actions/EndRoundButton/Table/Icon anchored horizontally

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:OnHideProcessFinished(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:ShowAnimator_InProgressChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:UpdateAnimation()
Amplitude.UI.Animations.Scene.UIAnimatorManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

00:19:43:228UI Steam[UI] The horizontal UITable1D /WindowsRoot/InGameSelection/BattleArmyScreen/Actions/EndRoundButton/Table has its child /WindowsRoot/InGameSelection/BattleArmyScreen/Actions/EndRoundButton/Table/Icon anchored horizontally

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:OnHideProcessFinished(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:ShowAnimator_InProgressChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:UpdateAnimation()
Amplitude.UI.Animations.Scene.UIAnimatorManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

00:19:44:216NoneGenerating 1 glyphs in atlas 'Amplitude.Graphics.Text.GlyphSoftwareRasterRenderer' took 0,1316 ms.

Amplitude.UI.Renderers.UIRenderingManager:Render()

00:19:44:245NoneMovementAnimationStateMachine Start with 51 points

Amplitude.Mercury.Presentation.PresentationPawn:DoMoveAlongPoints(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:19:44:245NoneMovementAnimationStateMachine ComputeSegmentInfos with 51 points

Amplitude.Mercury.Presentation.MovementAnimationStateMachine:InitializeMovement(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:19:52:379UI Steam[UI] The horizontal UITable1D /WindowsRoot/InGameSelection/BattleArmyScreen/Actions/EndRoundButton/Table has its child /WindowsRoot/InGameSelection/BattleArmyScreen/Actions/EndRoundButton/Table/Icon anchored horizontally

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:OnHideProcessFinished(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:ShowAnimator_InProgressChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:UpdateAnimation()
Amplitude.UI.Animations.Scene.UIAnimatorManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

00:19:52:379UI Steam[UI] The horizontal UITable1D /WindowsRoot/InGameSelection/BattleArmyScreen/Actions/EndRoundButton/Table has its child /WindowsRoot/InGameSelection/BattleArmyScreen/Actions/EndRoundButton/Table/Icon anchored horizontally

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:OnHideProcessFinished(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:ShowAnimator_InProgressChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:UpdateAnimation()
Amplitude.UI.Animations.Scene.UIAnimatorManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

00:19:52:379UI Steam[UI] The horizontal UITable1D /WindowsRoot/InGameSelection/BattleArmyScreen/Actions/EndRoundButton/Table has its child /WindowsRoot/InGameSelection/BattleArmyScreen/Actions/EndRoundButton/Table/Icon anchored horizontally

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:OnHideProcessFinished(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:ShowAnimator_InProgressChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:UpdateAnimation()
Amplitude.UI.Animations.Scene.UIAnimatorManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

00:19:57:630NoneGenerating 3 glyphs in atlas 'Amplitude.Graphics.Text.GlyphSoftwareRasterRenderer' took 0,1377 ms.

Amplitude.UI.Renderers.UIRenderingManager:Render()

00:20:02:757NoneMovementAnimationStateMachine Start with 9 points

Amplitude.Mercury.Presentation.PresentationPawn:DoMoveAlongPoints(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:20:02:757NoneMovementAnimationStateMachine ComputeSegmentInfos with 9 points

Amplitude.Mercury.Presentation.MovementAnimationStateMachine:InitializeMovement(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:20:09:638NoneMovementAnimationStateMachine Start with 12 points

Amplitude.Mercury.Presentation.PresentationPawn:DoMoveAlongPoints(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:20:09:638NoneMovementAnimationStateMachine ComputeSegmentInfos with 12 points

Amplitude.Mercury.Presentation.MovementAnimationStateMachine:InitializeMovement(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:20:09:646NoneGenerating 1 glyphs in atlas 'Amplitude.Graphics.Text.GlyphSoftwareRasterRenderer' took 0,1303 ms.

Amplitude.UI.Renderers.UIRenderingManager:Render()

00:20:17:461NoneGenerating 1 glyphs in atlas 'Amplitude.Graphics.Text.GlyphSoftwareRasterRenderer' took 0,1222 ms.

Amplitude.UI.Renderers.UIRenderingManager:Render()

00:20:21:278NoneGenerating 1 glyphs in atlas 'Amplitude.Graphics.Text.GlyphSoftwareRasterRenderer' took 0,1418 ms.

Amplitude.UI.Renderers.UIRenderingManager:Render()

00:20:39:316NoneMovementAnimationStateMachine Start with 9 points

Amplitude.Mercury.Presentation.PresentationPawn:DoMoveAlongPoints(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:20:39:316NoneMovementAnimationStateMachine ComputeSegmentInfos with 9 points

Amplitude.Mercury.Presentation.MovementAnimationStateMachine:InitializeMovement(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:20:39:369NoneMovementAnimationStateMachine ComputeSegmentInfos with 59 points

Amplitude.Mercury.Presentation.MovementAnimationStateMachine:ApplyPathModification(System.Reflection.MonoParameterInfo)

00:20:39:635UI Steam[UI] The horizontal UITable1D /WindowsRoot/InGameSelection/BattleArmyScreen/Actions/EndRoundButton/Table has its child /WindowsRoot/InGameSelection/BattleArmyScreen/Actions/EndRoundButton/Table/Icon anchored horizontally

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:OnHideProcessFinished(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:ShowAnimator_InProgressChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:UpdateAnimation()
Amplitude.UI.Animations.Scene.UIAnimatorManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

00:20:39:636UI Steam[UI] The horizontal UITable1D /WindowsRoot/InGameSelection/BattleArmyScreen/Actions/EndRoundButton/Table has its child /WindowsRoot/InGameSelection/BattleArmyScreen/Actions/EndRoundButton/Table/Icon anchored horizontally

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:OnHideProcessFinished(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:ShowAnimator_InProgressChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:UpdateAnimation()
Amplitude.UI.Animations.Scene.UIAnimatorManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

00:20:39:636UI Steam[UI] The horizontal UITable1D /WindowsRoot/InGameSelection/BattleArmyScreen/Actions/EndRoundButton/Table has its child /WindowsRoot/InGameSelection/BattleArmyScreen/Actions/EndRoundButton/Table/Icon anchored horizontally

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:OnHideProcessFinished(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:ShowAnimator_InProgressChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:UpdateAnimation()
Amplitude.UI.Animations.Scene.UIAnimatorManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

00:20:47:852NoneMovementAnimationStateMachine Start with 15 points

Amplitude.Mercury.Presentation.PresentationPawn:DoMoveAlongPoints(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:20:47:852NoneMovementAnimationStateMachine ComputeSegmentInfos with 15 points

Amplitude.Mercury.Presentation.MovementAnimationStateMachine:InitializeMovement(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:20:51:599UI Steam[UI] The horizontal UITable1D /WindowsRoot/InGameSelection/BattleArmyScreen/Actions/EndRoundButton/Table has its child /WindowsRoot/InGameSelection/BattleArmyScreen/Actions/EndRoundButton/Table/Icon anchored horizontally

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:OnHideProcessFinished(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:ShowAnimator_InProgressChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:UpdateAnimation()
Amplitude.UI.Animations.Scene.UIAnimatorManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

00:20:51:599UI Steam[UI] The horizontal UITable1D /WindowsRoot/InGameSelection/BattleArmyScreen/Actions/EndRoundButton/Table has its child /WindowsRoot/InGameSelection/BattleArmyScreen/Actions/EndRoundButton/Table/Icon anchored horizontally

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:OnHideProcessFinished(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:ShowAnimator_InProgressChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:UpdateAnimation()
Amplitude.UI.Animations.Scene.UIAnimatorManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

00:20:51:600UI Steam[UI] The horizontal UITable1D /WindowsRoot/InGameSelection/BattleArmyScreen/Actions/EndRoundButton/Table has its child /WindowsRoot/InGameSelection/BattleArmyScreen/Actions/EndRoundButton/Table/Icon anchored horizontally

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:OnHideProcessFinished(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:ShowAnimator_InProgressChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:UpdateAnimation()
Amplitude.UI.Animations.Scene.UIAnimatorManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

00:21:00:997NoneMovementAnimationStateMachine Start with 51 points

Amplitude.Mercury.Presentation.PresentationPawn:DoMoveAlongPoints(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:21:00:997NoneMovementAnimationStateMachine ComputeSegmentInfos with 51 points

Amplitude.Mercury.Presentation.MovementAnimationStateMachine:InitializeMovement(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:21:05:598UI Steam[UI] The horizontal UITable1D /WindowsRoot/InGameSelection/BattleArmyScreen/Actions/EndRoundButton/Table has its child /WindowsRoot/InGameSelection/BattleArmyScreen/Actions/EndRoundButton/Table/Icon anchored horizontally

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:OnHideProcessFinished(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:ShowAnimator_InProgressChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:UpdateAnimation()
Amplitude.UI.Animations.Scene.UIAnimatorManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

00:21:05:599UI Steam[UI] The horizontal UITable1D /WindowsRoot/InGameSelection/BattleArmyScreen/Actions/EndRoundButton/Table has its child /WindowsRoot/InGameSelection/BattleArmyScreen/Actions/EndRoundButton/Table/Icon anchored horizontally

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:OnHideProcessFinished(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:ShowAnimator_InProgressChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:UpdateAnimation()
Amplitude.UI.Animations.Scene.UIAnimatorManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

00:21:05:599UI Steam[UI] The horizontal UITable1D /WindowsRoot/InGameSelection/BattleArmyScreen/Actions/EndRoundButton/Table has its child /WindowsRoot/InGameSelection/BattleArmyScreen/Actions/EndRoundButton/Table/Icon anchored horizontally

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:OnHideProcessFinished(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:ShowAnimator_InProgressChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:UpdateAnimation()
Amplitude.UI.Animations.Scene.UIAnimatorManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

00:21:08:996UI Steam[UI] The horizontal UITable1D /WindowsRoot/InGameSelection/BattleArmyScreen/Actions/EndRoundButton/Table has its child /WindowsRoot/InGameSelection/BattleArmyScreen/Actions/EndRoundButton/Table/Icon anchored horizontally

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:OnHideProcessFinished(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:ShowAnimator_InProgressChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:UpdateAnimation()
Amplitude.UI.Animations.Scene.UIAnimatorManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

00:21:08:996UI Steam[UI] The horizontal UITable1D /WindowsRoot/InGameSelection/BattleArmyScreen/Actions/EndRoundButton/Table has its child /WindowsRoot/InGameSelection/BattleArmyScreen/Actions/EndRoundButton/Table/Icon anchored horizontally

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:OnHideProcessFinished(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:ShowAnimator_InProgressChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:UpdateAnimation()
Amplitude.UI.Animations.Scene.UIAnimatorManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

00:21:08:996UI Steam[UI] The horizontal UITable1D /WindowsRoot/InGameSelection/BattleArmyScreen/Actions/EndRoundButton/Table has its child /WindowsRoot/InGameSelection/BattleArmyScreen/Actions/EndRoundButton/Table/Icon anchored horizontally

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:OnHideProcessFinished(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:ShowAnimator_InProgressChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:UpdateAnimation()
Amplitude.UI.Animations.Scene.UIAnimatorManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

00:21:09:979NoneMovementAnimationStateMachine Start with 12 points

Amplitude.Mercury.Presentation.PresentationPawn:DoMoveAlongPoints(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:21:09:980NoneMovementAnimationStateMachine ComputeSegmentInfos with 12 points

Amplitude.Mercury.Presentation.MovementAnimationStateMachine:InitializeMovement(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:21:15:531NoneGenerating 1 glyphs in atlas 'Amplitude.Graphics.Text.GlyphSoftwareRasterRenderer' took 0,0894 ms.

Amplitude.UI.Renderers.UIRenderingManager:Render()

00:21:21:560UI Steam[UI] The horizontal UITable1D /WindowsRoot/InGameSelection/BattleArmyScreen/Actions/EndRoundButton/Table has its child /WindowsRoot/InGameSelection/BattleArmyScreen/Actions/EndRoundButton/Table/Icon anchored horizontally

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:OnHideProcessFinished(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:ShowAnimator_InProgressChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:UpdateAnimation()
Amplitude.UI.Animations.Scene.UIAnimatorManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

00:21:21:561UI Steam[UI] The horizontal UITable1D /WindowsRoot/InGameSelection/BattleArmyScreen/Actions/EndRoundButton/Table has its child /WindowsRoot/InGameSelection/BattleArmyScreen/Actions/EndRoundButton/Table/Icon anchored horizontally

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:OnHideProcessFinished(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:ShowAnimator_InProgressChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:UpdateAnimation()
Amplitude.UI.Animations.Scene.UIAnimatorManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

00:21:21:561UI Steam[UI] The horizontal UITable1D /WindowsRoot/InGameSelection/BattleArmyScreen/Actions/EndRoundButton/Table has its child /WindowsRoot/InGameSelection/BattleArmyScreen/Actions/EndRoundButton/Table/Icon anchored horizontally

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:OnHideProcessFinished(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:ShowAnimator_InProgressChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:UpdateAnimation()
Amplitude.UI.Animations.Scene.UIAnimatorManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

00:21:27:377NoneMovementAnimationStateMachine Start with 51 points

Amplitude.Mercury.Presentation.PresentationPawn:DoMoveAlongPoints(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:21:27:377NoneMovementAnimationStateMachine ComputeSegmentInfos with 51 points

Amplitude.Mercury.Presentation.MovementAnimationStateMachine:InitializeMovement(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:21:27:641UI Steam[UI] The horizontal UITable1D /WindowsRoot/InGameSelection/BattleArmyScreen/Actions/EndRoundButton/Table has its child /WindowsRoot/InGameSelection/BattleArmyScreen/Actions/EndRoundButton/Table/Icon anchored horizontally

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:OnHideProcessFinished(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:ShowAnimator_InProgressChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:UpdateAnimation()
Amplitude.UI.Animations.Scene.UIAnimatorManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

00:21:27:641UI Steam[UI] The horizontal UITable1D /WindowsRoot/InGameSelection/BattleArmyScreen/Actions/EndRoundButton/Table has its child /WindowsRoot/InGameSelection/BattleArmyScreen/Actions/EndRoundButton/Table/Icon anchored horizontally

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:OnHideProcessFinished(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:ShowAnimator_InProgressChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:UpdateAnimation()
Amplitude.UI.Animations.Scene.UIAnimatorManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

00:21:27:642UI Steam[UI] The horizontal UITable1D /WindowsRoot/InGameSelection/BattleArmyScreen/Actions/EndRoundButton/Table has its child /WindowsRoot/InGameSelection/BattleArmyScreen/Actions/EndRoundButton/Table/Icon anchored horizontally

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:OnHideProcessFinished(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:ShowAnimator_InProgressChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:UpdateAnimation()
Amplitude.UI.Animations.Scene.UIAnimatorManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

00:21:40:821NoneMovementAnimationStateMachine Start with 15 points

Amplitude.Mercury.Presentation.PresentationPawn:DoMoveAlongPoints(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:21:40:821NoneMovementAnimationStateMachine ComputeSegmentInfos with 15 points

Amplitude.Mercury.Presentation.MovementAnimationStateMachine:InitializeMovement(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:21:48:376NoneGenerating 1 glyphs in atlas 'Amplitude.Graphics.Text.GlyphSoftwareRasterRenderer' took 0,1307 ms.

Amplitude.UI.Renderers.UIRenderingManager:Render()

00:21:50:355UI Steam[UI] The horizontal UITable1D /WindowsRoot/InGameSelection/BattleArmyScreen/Actions/EndRoundButton/Table has its child /WindowsRoot/InGameSelection/BattleArmyScreen/Actions/EndRoundButton/Table/Icon anchored horizontally

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:OnHideProcessFinished(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:ShowAnimator_InProgressChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:UpdateAnimation()
Amplitude.UI.Animations.Scene.UIAnimatorManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

00:21:50:355UI Steam[UI] The horizontal UITable1D /WindowsRoot/InGameSelection/BattleArmyScreen/Actions/EndRoundButton/Table has its child /WindowsRoot/InGameSelection/BattleArmyScreen/Actions/EndRoundButton/Table/Icon anchored horizontally

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:OnHideProcessFinished(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:ShowAnimator_InProgressChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:UpdateAnimation()
Amplitude.UI.Animations.Scene.UIAnimatorManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

00:21:50:356UI Steam[UI] The horizontal UITable1D /WindowsRoot/InGameSelection/BattleArmyScreen/Actions/EndRoundButton/Table has its child /WindowsRoot/InGameSelection/BattleArmyScreen/Actions/EndRoundButton/Table/Icon anchored horizontally

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:OnHideProcessFinished(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:ShowAnimator_InProgressChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:UpdateAnimation()
Amplitude.UI.Animations.Scene.UIAnimatorManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

00:21:56:619NoneMovementAnimationStateMachine Start with 51 points

Amplitude.Mercury.Presentation.PresentationPawn:DoMoveAlongPoints(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:21:56:619NoneMovementAnimationStateMachine ComputeSegmentInfos with 51 points

Amplitude.Mercury.Presentation.MovementAnimationStateMachine:InitializeMovement(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:22:00:170UI Steam[UI] The horizontal UITable1D /WindowsRoot/InGameSelection/BattleArmyScreen/Actions/EndRoundButton/Table has its child /WindowsRoot/InGameSelection/BattleArmyScreen/Actions/EndRoundButton/Table/Icon anchored horizontally

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:OnHideProcessFinished(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:ShowAnimator_InProgressChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:UpdateAnimation()
Amplitude.UI.Animations.Scene.UIAnimatorManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

00:22:00:170UI Steam[UI] The horizontal UITable1D /WindowsRoot/InGameSelection/BattleArmyScreen/Actions/EndRoundButton/Table has its child /WindowsRoot/InGameSelection/BattleArmyScreen/Actions/EndRoundButton/Table/Icon anchored horizontally

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:OnHideProcessFinished(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:ShowAnimator_InProgressChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:UpdateAnimation()
Amplitude.UI.Animations.Scene.UIAnimatorManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

00:22:00:170UI Steam[UI] The horizontal UITable1D /WindowsRoot/InGameSelection/BattleArmyScreen/Actions/EndRoundButton/Table has its child /WindowsRoot/InGameSelection/BattleArmyScreen/Actions/EndRoundButton/Table/Icon anchored horizontally

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:OnHideProcessFinished(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:ShowAnimator_InProgressChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:UpdateAnimation()
Amplitude.UI.Animations.Scene.UIAnimatorManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

00:22:07:052NoneMovementAnimationStateMachine Start with 51 points

Amplitude.Mercury.Presentation.PresentationPawn:DoMoveAlongPoints(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:22:07:052NoneMovementAnimationStateMachine ComputeSegmentInfos with 51 points

Amplitude.Mercury.Presentation.MovementAnimationStateMachine:InitializeMovement(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:22:07:368UI Steam[UI] The horizontal UITable1D /WindowsRoot/InGameSelection/BattleArmyScreen/Actions/EndRoundButton/Table has its child /WindowsRoot/InGameSelection/BattleArmyScreen/Actions/EndRoundButton/Table/Icon anchored horizontally

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:OnHideProcessFinished(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:ShowAnimator_InProgressChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:UpdateAnimation()
Amplitude.UI.Animations.Scene.UIAnimatorManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

00:22:07:368UI Steam[UI] The horizontal UITable1D /WindowsRoot/InGameSelection/BattleArmyScreen/Actions/EndRoundButton/Table has its child /WindowsRoot/InGameSelection/BattleArmyScreen/Actions/EndRoundButton/Table/Icon anchored horizontally

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:OnHideProcessFinished(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:ShowAnimator_InProgressChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:UpdateAnimation()
Amplitude.UI.Animations.Scene.UIAnimatorManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

00:22:07:368UI Steam[UI] The horizontal UITable1D /WindowsRoot/InGameSelection/BattleArmyScreen/Actions/EndRoundButton/Table has its child /WindowsRoot/InGameSelection/BattleArmyScreen/Actions/EndRoundButton/Table/Icon anchored horizontally

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:OnHideProcessFinished(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:ShowAnimator_InProgressChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:UpdateAnimation()
Amplitude.UI.Animations.Scene.UIAnimatorManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

00:22:14:884NoneMovementAnimationStateMachine Start with 21 points

Amplitude.Mercury.Presentation.PresentationPawn:DoMoveAlongPoints(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:22:14:884NoneMovementAnimationStateMachine ComputeSegmentInfos with 21 points

Amplitude.Mercury.Presentation.MovementAnimationStateMachine:InitializeMovement(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:22:24:735NoneGenerating 1 glyphs in atlas 'Amplitude.Graphics.Text.GlyphSoftwareRasterRenderer' took 0,1128 ms.

Amplitude.UI.Renderers.UIRenderingManager:Render()

00:22:29:911NoneMovementAnimationStateMachine Start with 24 points

Amplitude.Mercury.Presentation.PresentationPawn:DoMoveAlongPoints(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:22:29:911NoneMovementAnimationStateMachine ComputeSegmentInfos with 24 points

Amplitude.Mercury.Presentation.MovementAnimationStateMachine:InitializeMovement(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:22:36:295NoneMovementAnimationStateMachine Start with 51 points

Amplitude.Mercury.Presentation.PresentationPawn:DoMoveAlongPoints(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:22:36:307NoneMovementAnimationStateMachine ComputeSegmentInfos with 51 points

Amplitude.Mercury.Presentation.MovementAnimationStateMachine:InitializeMovement(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:22:40:044UI Steam[UI] The horizontal UITable1D /WindowsRoot/InGameSelection/BattleArmyScreen/Actions/EndRoundButton/Table has its child /WindowsRoot/InGameSelection/BattleArmyScreen/Actions/EndRoundButton/Table/Icon anchored horizontally

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:OnHideProcessFinished(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:ShowAnimator_InProgressChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:UpdateAnimation()
Amplitude.UI.Animations.Scene.UIAnimatorManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

00:22:40:044UI Steam[UI] The horizontal UITable1D /WindowsRoot/InGameSelection/BattleArmyScreen/Actions/EndRoundButton/Table has its child /WindowsRoot/InGameSelection/BattleArmyScreen/Actions/EndRoundButton/Table/Icon anchored horizontally

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:OnHideProcessFinished(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:ShowAnimator_InProgressChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:UpdateAnimation()
Amplitude.UI.Animations.Scene.UIAnimatorManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

00:22:40:044UI Steam[UI] The horizontal UITable1D /WindowsRoot/InGameSelection/BattleArmyScreen/Actions/EndRoundButton/Table has its child /WindowsRoot/InGameSelection/BattleArmyScreen/Actions/EndRoundButton/Table/Icon anchored horizontally

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:OnHideProcessFinished(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:ShowAnimator_InProgressChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:UpdateAnimation()
Amplitude.UI.Animations.Scene.UIAnimatorManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

00:22:45:458NoneMovementAnimationStateMachine Start with 12 points

Amplitude.Mercury.Presentation.PresentationPawn:DoMoveAlongPoints(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:22:45:458NoneMovementAnimationStateMachine ComputeSegmentInfos with 12 points

Amplitude.Mercury.Presentation.MovementAnimationStateMachine:InitializeMovement(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:22:45:793UI Steam[UI] The horizontal UITable1D /WindowsRoot/InGameSelection/BattleArmyScreen/Actions/EndRoundButton/Table has its child /WindowsRoot/InGameSelection/BattleArmyScreen/Actions/EndRoundButton/Table/Icon anchored horizontally

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:OnHideProcessFinished(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:ShowAnimator_InProgressChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:UpdateAnimation()
Amplitude.UI.Animations.Scene.UIAnimatorManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

00:22:45:794UI Steam[UI] The horizontal UITable1D /WindowsRoot/InGameSelection/BattleArmyScreen/Actions/EndRoundButton/Table has its child /WindowsRoot/InGameSelection/BattleArmyScreen/Actions/EndRoundButton/Table/Icon anchored horizontally

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:OnHideProcessFinished(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:ShowAnimator_InProgressChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:UpdateAnimation()
Amplitude.UI.Animations.Scene.UIAnimatorManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

00:22:45:794UI Steam[UI] The horizontal UITable1D /WindowsRoot/InGameSelection/BattleArmyScreen/Actions/EndRoundButton/Table has its child /WindowsRoot/InGameSelection/BattleArmyScreen/Actions/EndRoundButton/Table/Icon anchored horizontally

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:OnHideProcessFinished(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:ShowAnimator_InProgressChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:UpdateAnimation()
Amplitude.UI.Animations.Scene.UIAnimatorManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

00:22:46:058NoneMovementAnimationStateMachine ComputeSegmentInfos with 62 points

Amplitude.Mercury.Presentation.MovementAnimationStateMachine:ApplyPathModification(System.Reflection.MonoParameterInfo)

00:22:55:017NoneBattle 247 has been won by the attacker.

Amplitude.Mercury.Simulation.Battle:Begin(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:22:55:122NoneBattle Result is Extermination for Attacker

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

00:22:55:123NonePresentationBattleStatus ResultAcknowledge is not handled

Amplitude.Mercury.UI.BattleScreen_BattleStatus:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:22:55:124NoneMovementAnimationStateMachine Start with 21 points

Amplitude.Mercury.Presentation.PresentationPawn:DoMoveAlongPoints(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:22:55:124NoneMovementAnimationStateMachine ComputeSegmentInfos with 21 points

Amplitude.Mercury.Presentation.MovementAnimationStateMachine:InitializeMovement(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:22:55:127NoneMovementAnimationStateMachine Start with 30 points

Amplitude.Mercury.Presentation.PresentationPawn:DoMoveAlongPoints(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:22:55:127NoneMovementAnimationStateMachine ComputeSegmentInfos with 30 points

Amplitude.Mercury.Presentation.MovementAnimationStateMachine:InitializeMovement(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:23:02:607NoneAsk for execution mode change from 'Full' to 'Deactivated'.

Amplitude.Mercury.AI.Brain.AIPlayer:SetControlledByHuman(System.Reflection.MonoParameterInfo)

00:23:02:623NoneAsk for execution mode change from 'Full' to 'Deactivated'.

Amplitude.Mercury.AI.Brain.AIPlayer:SetControlledByHuman(System.Reflection.MonoParameterInfo)

00:23:02:623NoneAsk for execution mode change from 'Full' to 'Deactivated'.

Amplitude.Mercury.AI.Brain.AIPlayer:SetControlledByHuman(System.Reflection.MonoParameterInfo)

00:23:02:623NoneAsk for execution mode change from 'Full' to 'Deactivated'.

Amplitude.Mercury.AI.Brain.AIPlayer:SetControlledByHuman(System.Reflection.MonoParameterInfo)

00:23:02:623NoneAsk for execution mode change from 'Full' to 'Deactivated'.

Amplitude.Mercury.AI.Brain.AIPlayer:SetControlledByHuman(System.Reflection.MonoParameterInfo)

00:23:02:623NoneAsk for execution mode change from 'Full' to 'Deactivated'.

Amplitude.Mercury.AI.Brain.AIPlayer:SetControlledByHuman(System.Reflection.MonoParameterInfo)

00:23:02:623NoneAsk for execution mode change from 'Full' to 'Deactivated'.

Amplitude.Mercury.AI.Brain.AIPlayer:SetControlledByHuman(System.Reflection.MonoParameterInfo)

00:23:02:623NoneAsk for execution mode change from 'Full' to 'Deactivated'.

Amplitude.Mercury.AI.Brain.AIPlayer:SetControlledByHuman(System.Reflection.MonoParameterInfo)

00:23:02:623NoneAsk for execution mode change from 'Full' to 'Deactivated'.

Amplitude.Mercury.AI.Brain.AIPlayer:SetControlledByHuman(System.Reflection.MonoParameterInfo)

00:23:02:623NoneAsk for execution mode change from 'Full' to 'Deactivated'.

Amplitude.Mercury.AI.Brain.AIPlayer:SetControlledByHuman(System.Reflection.MonoParameterInfo)

00:23:02:623NoneAsk for execution mode change from 'Full' to 'Deactivated'.

Amplitude.Mercury.AI.Brain.AIPlayer:SetControlledByHuman(System.Reflection.MonoParameterInfo)

00:23:02:623NoneAsk for execution mode change from 'Full' to 'Deactivated'.

Amplitude.Mercury.AI.Brain.AIPlayer:SetControlledByHuman(System.Reflection.MonoParameterInfo)

00:23:02:623NoneAsk for execution mode change from 'Full' to 'Deactivated'.

Amplitude.Mercury.AI.Brain.AIPlayer:SetControlledByHuman(System.Reflection.MonoParameterInfo)

00:23:02:624NoneAsk for execution mode change from 'Full' to 'Deactivated'.

Amplitude.Mercury.AI.Brain.AIPlayer:SetControlledByHuman(System.Reflection.MonoParameterInfo)

00:23:02:624NoneAsk for execution mode change from 'Full' to 'Deactivated'.

Amplitude.Mercury.AI.Brain.AIPlayer:SetControlledByHuman(System.Reflection.MonoParameterInfo)

00:23:02:624NoneAsk for execution mode change from 'Full' to 'Deactivated'.

Amplitude.Mercury.AI.Brain.AIPlayer:SetControlledByHuman(System.Reflection.MonoParameterInfo)

00:23:02:624NoneAsk for execution mode change from 'Full' to 'Deactivated'.

Amplitude.Mercury.AI.Brain.AIPlayer:SetControlledByHuman(System.Reflection.MonoParameterInfo)

00:23:02:624NoneAsk for execution mode change from 'Full' to 'Deactivated'.

Amplitude.Mercury.AI.Brain.AIPlayer:SetControlledByHuman(System.Reflection.MonoParameterInfo)

00:23:02:624NoneAsk for execution mode change from 'Full' to 'Deactivated'.

Amplitude.Mercury.AI.Brain.AIPlayer:SetControlledByHuman(System.Reflection.MonoParameterInfo)

00:23:02:624NoneAsk for execution mode change from 'Full' to 'Deactivated'.

Amplitude.Mercury.AI.Brain.AIPlayer:SetControlledByHuman(System.Reflection.MonoParameterInfo)

00:23:02:624NoneAsk for execution mode change from 'Full' to 'Deactivated'.

Amplitude.Mercury.AI.Brain.AIPlayer:SetControlledByHuman(System.Reflection.MonoParameterInfo)

00:23:02:624NoneAsk for execution mode change from 'Full' to 'Deactivated'.

Amplitude.Mercury.AI.Brain.AIPlayer:SetControlledByHuman(System.Reflection.MonoParameterInfo)

00:23:02:624NoneAsk for execution mode change from 'Full' to 'Deactivated'.

Amplitude.Mercury.AI.Brain.AIPlayer:SetControlledByHuman(System.Reflection.MonoParameterInfo)

00:23:02:624NoneAsk for execution mode change from 'Full' to 'Deactivated'.

Amplitude.Mercury.AI.Brain.AIPlayer:SetControlledByHuman(System.Reflection.MonoParameterInfo)

00:23:02:624NoneAsk for execution mode change from 'Full' to 'Deactivated'.

Amplitude.Mercury.AI.Brain.AIPlayer:SetControlledByHuman(System.Reflection.MonoParameterInfo)

00:23:02:624NoneAsk for execution mode change from 'Full' to 'Deactivated'.

Amplitude.Mercury.AI.Brain.AIPlayer:SetControlledByHuman(System.Reflection.MonoParameterInfo)

00:23:02:624NoneAsk for execution mode change from 'Full' to 'Deactivated'.

Amplitude.Mercury.AI.Brain.AIPlayer:SetControlledByHuman(System.Reflection.MonoParameterInfo)

00:23:02:624NoneAsk for execution mode change from 'Full' to 'Deactivated'.

Amplitude.Mercury.AI.Brain.AIPlayer:SetControlledByHuman(System.Reflection.MonoParameterInfo)

00:23:02:624NoneAsk for execution mode change from 'Full' to 'Deactivated'.

Amplitude.Mercury.AI.Brain.AIPlayer:SetControlledByHuman(System.Reflection.MonoParameterInfo)

00:23:02:624NoneAsk for execution mode change from 'Full' to 'Deactivated'.

Amplitude.Mercury.AI.Brain.AIPlayer:SetControlledByHuman(System.Reflection.MonoParameterInfo)

00:23:02:624NoneAsk for execution mode change from 'Full' to 'Deactivated'.

Amplitude.Mercury.AI.Brain.AIPlayer:SetControlledByHuman(System.Reflection.MonoParameterInfo)

00:23:02:624NoneAsk for execution mode change from 'Full' to 'Deactivated'.

Amplitude.Mercury.AI.Brain.AIPlayer:SetControlledByHuman(System.Reflection.MonoParameterInfo)

00:23:02:624NoneAsk for execution mode change from 'Full' to 'Deactivated'.

Amplitude.Mercury.AI.Brain.AIPlayer:SetControlledByHuman(System.Reflection.MonoParameterInfo)

00:23:02:624NoneAsk for execution mode change from 'Full' to 'Deactivated'.

Amplitude.Mercury.AI.Brain.AIPlayer:SetControlledByHuman(System.Reflection.MonoParameterInfo)

00:23:02:624NoneAsk for execution mode change from 'Full' to 'Deactivated'.

Amplitude.Mercury.AI.Brain.AIPlayer:SetControlledByHuman(System.Reflection.MonoParameterInfo)

00:23:02:624NoneAsk for execution mode change from 'Full' to 'Deactivated'.

Amplitude.Mercury.AI.Brain.AIPlayer:SetControlledByHuman(System.Reflection.MonoParameterInfo)

00:23:02:624NoneAsk for execution mode change from 'Full' to 'Deactivated'.

Amplitude.Mercury.AI.Brain.AIPlayer:SetControlledByHuman(System.Reflection.MonoParameterInfo)

00:23:02:624NoneAsk for execution mode change from 'Full' to 'Deactivated'.

Amplitude.Mercury.AI.Brain.AIPlayer:SetControlledByHuman(System.Reflection.MonoParameterInfo)

00:23:02:624NoneAsk for execution mode change from 'Full' to 'Deactivated'.

Amplitude.Mercury.AI.Brain.AIPlayer:SetControlledByHuman(System.Reflection.MonoParameterInfo)

00:23:02:624NoneAsk for execution mode change from 'Full' to 'Deactivated'.

Amplitude.Mercury.AI.Brain.AIPlayer:SetControlledByHuman(System.Reflection.MonoParameterInfo)

00:23:02:624NoneAsk for execution mode change from 'Full' to 'Deactivated'.

Amplitude.Mercury.AI.Brain.AIPlayer:SetControlledByHuman(System.Reflection.MonoParameterInfo)

00:23:02:624NoneAsk for execution mode change from 'Full' to 'Deactivated'.

Amplitude.Mercury.AI.Brain.AIPlayer:SetControlledByHuman(System.Reflection.MonoParameterInfo)

00:23:02:624NoneAsk for execution mode change from 'Full' to 'Deactivated'.

Amplitude.Mercury.AI.Brain.AIPlayer:SetControlledByHuman(System.Reflection.MonoParameterInfo)

00:23:02:624NoneAsk for execution mode change from 'Full' to 'Deactivated'.

Amplitude.Mercury.AI.Brain.AIPlayer:SetControlledByHuman(System.Reflection.MonoParameterInfo)

00:23:05:437NoneResizing atlas [Font:distanceFieldAtlas] from 2048x1024 to 2048x2048xARGBFloat

Amplitude.Graphics.Text.FontAtlasRenderer:GetOrCreateInAtlas(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:23:05:445NoneRelease ComputeBuffer

Amplitude.Graphics.Text.GlyphDistanceFieldRenderer:RenderGlyphs(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:23:05:449NoneGenerating 240 glyphs in atlas 'Amplitude.Graphics.Text.GlyphDistanceFieldRenderer' took 11,3714 ms.

Amplitude.Graphics.Text.FontAtlasRenderer:PrepareGlyphs()

00:23:05:450NoneGenerating 15 glyphs in atlas 'Amplitude.Graphics.Text.GlyphSoftwareRasterRenderer' took 0,7163 ms.

Amplitude.UI.Renderers.UIRenderingManager:Render()

00:23:05:479NoneGenerating 240 glyphs in atlas 'Amplitude.Graphics.Text.GlyphDistanceFieldRenderer' took 10,7229 ms.

Amplitude.Graphics.Text.FontAtlasRenderer:PrepareGlyphs()

00:23:07:425NoneShutting down session of type 'Amplitude.Mercury.Session.Session'...

Amplitude.Coroutine:Run()

00:23:07:438NoneDisconnecting...

Amplitude.Mercury.Game.GameClient+d__27:MoveNext()

00:23:07:438NoneDisconnected.

Amplitude.Mercury.Game.GameClient+d__27:MoveNext()

00:23:07:454NoneSending disconnection message...

Amplitude.Mercury.Game.GameServer+d__28:MoveNext()

00:23:07:464NoneClosing P2P session with 00000000-0000-0000-0000-000000000001...

Amplitude.Mercury.Game.GameServer:Disconnect()

00:23:07:464NoneClient 00000000-0000-0000-0000-000000000001 disconnected (game server shutdown).

Amplitude.Mercury.Game.GameServer+d__28:MoveNext()

00:23:07:509NonePresentation has been shutdown.

Amplitude.Coroutine:Run()

00:23:07:510NoneUnbinding service [Amplitude.Mercury.Fx.RenderFeatureProvider] with context [Default]

Amplitude.Mercury.Fx.RenderFeatureProvider:Unload()

00:23:07:510NoneUnbinding service [Amplitude.Graphics.SharedBufferAccess] with context [Default]

Amplitude.Graphics.SharedBufferAccess:Unload()

00:23:07:510NoneUnbinding service [Amplitude.Graphics.Tools.GPUDiagnostics] with context [Default]

Amplitude.Graphics.Tools.GPUDiagnostics:Unload()

00:23:07:520NoneUnbinding service [Amplitude.Mercury.Terrain.ConstHexBufferProvider] with context [Default]

Amplitude.Mercury.Terrain.ConstHexBufferProvider:Unload()

00:23:07:520NoneUnbinding service [Amplitude.Mercury.Terrain.IWorldMapProvider] with context [Default]

Amplitude.Mercury.Presentation.TileInfoToConstHexBufferProvider:Unload()

00:23:07:520NoneUnbinding service [Amplitude.Mercury.Terrain.GroundMaterialsBufferProvider] with context [Default]

Amplitude.Mercury.Terrain.GroundMaterialsBufferProvider:Unload()

00:23:07:520NoneUnbinding service [Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader] with context [Default]

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader:Unload()

00:23:07:520NoneUnbinding service [Amplitude.Mercury.Terrain.Matching.GroundMaterialBakedElementsLoader] with context [Default]

Amplitude.Mercury.Terrain.Matching.GroundMaterialBakedElementsLoader:Unload()

00:23:07:520NoneUnbinding service [Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader] with context [Default]

Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader:Unload()

00:23:07:520NoneUnbinding service [Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider] with context [Default]

Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider:Unload()

00:23:07:520NoneUnbinding service [Amplitude.Mercury.Terrain.TerrainDebuggingService] with context [Default]

Amplitude.Mercury.Terrain.TerrainDebuggingService:Unload()

00:23:07:520NoneUnbinding service [Amplitude.Mercury.Terrain.HexagonalGrid] with context [Default]

Amplitude.Mercury.Terrain.HexagonalGrid:Unload()

00:23:07:520NoneUnbinding service [Amplitude.Mercury.Terrain.TerrainPositionService] with context [Default]

Amplitude.Mercury.Terrain.TerrainPositionService:Unload()

00:23:07:520NoneUnbinding service [Amplitude.Mercury.Terrain.FogOfWarRenderer] with context [Default]

Amplitude.Mercury.Terrain.FogOfWarRenderer:Unload()

00:23:07:521NoneUnbinding service [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer] with context [Default]

Amplitude.Mercury.Terrain.ProceduralTerrainRenderer:Unload()

00:23:07:521NoneUnbinding service [Amplitude.Mercury.Terrain.ITerrainPickingService] with context [Default]

Amplitude.Mercury.Terrain.TerrainCPUPicker:Unload()

00:23:07:532NoneUnbinding service [Amplitude.Mercury.Terrain.Fx.FxComponentImpostorManager] with context [Default]

Amplitude.Mercury.Terrain.Fx.FxComponentImpostorManager:Unload()

00:23:07:532NoneUnbinding service [Amplitude.Mercury.Terrain.WorldLife.WorldLifeManager] with context [Default]

Amplitude.Mercury.Terrain.WorldLife.WorldLifeManager:Unload()

00:23:07:533NoneUnbinding service [Amplitude.Mercury.Terrain.TerrainElevationResolver] with context [Default]

Amplitude.Mercury.Terrain.TerrainElevationResolver:Unload()

00:23:07:533NoneUnbinding service [Amplitude.Mercury.Terrain.ScreenSpaceLineRenderer] with context [Default]

Amplitude.Mercury.Terrain.ScreenSpaceLineRenderer:Unload()

00:23:07:533NoneUnbinding service [Amplitude.Mercury.Terrain.WorldLabelRenderer] with context [Default]

Amplitude.Mercury.Terrain.WorldLabelRenderer:Unload()

00:23:07:533NoneUnbinding service [Amplitude.Mercury.Terrain.WorldSpaceLineRenderer] with context [Default]

Amplitude.Mercury.Terrain.WorldSpaceLineRenderer:Unload()

00:23:07:533NoneUnbinding service [Amplitude.Mercury.Terrain.Fx.FxComponentFIMS] with context [Default]

Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:Unload()

00:23:07:533NoneUnbinding service [Amplitude.Mercury.Terrain.TerritoryDataProvider] with context [Default]

Amplitude.Mercury.Terrain.TerritoryDataProvider:Unload()

00:23:07:533NoneUnbinding service [Amplitude.Mercury.Terrain.FrontiersRenderer] with context [Default]

Amplitude.Mercury.Terrain.FrontiersRenderer:Unload()

00:23:07:534NoneUnbinding service [Amplitude.Mercury.Presentation.PresentationEntityFeedbackManager] with context [Default]

Amplitude.Graphics.LoadableBehaviour:UnloadIFN()

00:23:07:534NoneUnbinding service [Amplitude.Graphics.CameraGraphicService] with context [Default]

Amplitude.Graphics.CameraGraphicService:Unload()

00:23:07:534NoneUnbinding service [Amplitude.Mercury.Terrain.ICameraZoomRatioProvider] with context [Default]

AbstractMercuryCameraMover:Unload()

00:23:07:534NoneUnbinding service [IPickableZone] with context [Default]

UnityPickableZone:Unload()

00:23:07:534NoneUnbinding service [Amplitude.Graphics.Tools.SharedOnGUIAccess] with context [Default]

Amplitude.Graphics.Tools.SharedOnGUIAccess:Unload()

00:23:07:534NoneUnbinding service [Amplitude.Mercury.Presentation.PresentationSubPawnManager] with context [Default]

Amplitude.Graphics.LoadableBehaviour:UnloadIFN()

00:23:07:536NoneUnbinding service [Amplitude.Graphics.Fx.FxComponentTime] with context [Default]

Amplitude.Graphics.LoadableBehaviour:UnloadIFN()

00:23:07:536NoneUnbinding service [Amplitude.Graphics.Fx.FxComponentBlobBuffer`1[System.Single]] with context [Default]

Amplitude.Graphics.Fx.FxComponentBlobBuffer`1:Unload()

00:23:07:536NoneUnbinding service [Amplitude.Graphics.Fx.FxComponentBlobBuffer`1[Amplitude.Mercury.Fx.HgFx.GPUType.HgFxRenderData]] with context [Default]

Amplitude.Graphics.Fx.FxComponentBlobBuffer`1:Unload()

00:23:07:536NoneUnbinding service [Amplitude.Graphics.Fx.FxComponentBlobBuffer`1[Amplitude.Mercury.Fx.HgFx.GPUType.HgFxAnchorData]] with context [Default]

Amplitude.Graphics.Fx.FxComponentBlobBuffer`1:Unload()

00:23:07:536NoneUnbinding service [Amplitude.Graphics.Fx.FxComponentBlobBuffer`1[Amplitude.Mercury.Terrain.Fx.GPUType.FxLevelBuildDecalRenderData]] with context [Default]

Amplitude.Graphics.Fx.FxComponentBlobBuffer`1:Unload()

00:23:07:536NoneUnbinding service [Amplitude.Graphics.Fx.IFxManager] with context [Default]

Amplitude.Graphics.Fx.FxManager:Unload()

00:23:07:536NoneUnbinding service [Amplitude.Graphics.Fx.FxManager] with context [Default]

Amplitude.Graphics.Fx.FxManager:Unload()

00:23:07:537NoneUnbinding service [Amplitude.Graphics.CameraGraphicService] with context [Unused1]

Amplitude.Graphics.CameraGraphicService:Unload()

00:23:07:567NoneShutting down game of type 'Amplitude.Mercury.Game.Game'...

Amplitude.Coroutine:Run()

00:23:07:569None[Sandbox] Gracefully exited the sandbox loop; shutting down...

ZenFulcrum.EmbeddedBrowser.BrowserNative+MessageFunc:Invoke(System.Reflection.MonoParameterInfo)

00:23:07:580NoneBinding service [Amplitude.Mercury.Terrain.Edition.MapValidationsProvider] with context [Default] with an instance of type [Amplitude.Mercury.Terrain.Edition.MapValidationsProvider]

Amplitude.Graphics.LoadableBehaviour:InternalLoad()

00:23:07:674NoneAIController shutdown...

Amplitude.Coroutine:Run()

00:23:07:676NoneAIController shutdown terminated.

Amplitude.Coroutine:Run()

00:23:07:731NoneSession of type 'Amplitude.Mercury.Session.Session' has been shutdown.

Amplitude.Coroutine:Run()

00:23:07:748NoneGame of type 'Amplitude.Mercury.Game.Game' has been shutdown.

Amplitude.Coroutine:Run()

00:23:07:749NoneUnknown GameScenarioDefinition 'Scenario_Exemple' in GameScenariosGroupUIMapper 'ScenariosGroup_Exemple'.

Amplitude.Mercury.Game.GameManager:OnGameChange(System.Reflection.MonoParameterInfo)

00:23:08:315NoneGenerating 5 glyphs in atlas 'Amplitude.Graphics.Text.GlyphSoftwareRasterRenderer' took 0,2935 ms.

Amplitude.UI.Renderers.UIRenderingManager:Render()

00:23:11:114NoneStarting new session of type 'Amplitude.Mercury.Session.Session'...

Amplitude.Coroutine:Run()

00:23:11:114NoneSession of type 'Amplitude.Mercury.Session.Session' has been started.

Amplitude.Coroutine:Run()

00:23:11:114NoneOpening the session, hosting an offline game...

Amplitude.Coroutine:Run()

00:23:11:130NoneSession has been opened.

Amplitude.Coroutine:Run()

00:23:11:130NoneMember 00000000-0000-0000-0000-000000000001: Added.

Amplitude.Mercury.Session.Session:OnMemberChange(System.Reflection.MonoParameterInfo)

00:23:11:130NoneUsing (offline) local network identifier: 00000000-0000-0000-0000-000000000001.

Amplitude.Framework.Session.Session:OnSessionChange(System.Reflection.MonoParameterInfo)

00:23:11:130NoneChat message received from 00000000-0000-0000-0000-000000000001: 'avatar://20,00000000000000000000000000000000,cc2de7407b8f49fe8a0182d65edee510,f7122b9c48b243f19367f7cb771a6cb9,82aeadf0a7fe4edc99fb70be0c359b02,95c877a2007147e6a0d5153863f32b0c,bd00c87018684317a983dbd7ae367ab4,61b2ca78fa2448049dd9d57b89955c64,ed95b87a95074b62a9fc6f88c4a578fb,3e24a5ef4a0245028b49ca751d175a96,458faeb0205c46cc8ab315dde653cc87,db1e9d25e128466a901f74d2b0dfc409,dde17a2615544149b40983227ae6cf7f,769ac06aa4194f76a20ddecff2e41ea0,389fef0a6a134eca9db14aee8bc4aca8,ed64b2e349374e2eae09415cb1d0ea7f,4969aa9871c04b538fb16d72d5963cf7,7e784230ce7041c3b6aa53fa9c3f23fe,893366d4ed2849a9a7aee076a7d0a38e,251e6a0a38da4954b2ed97f3a50910af,fe32b868f3344dc89315fd32133c5b7a'.

Amplitude.Mercury.Session.Session:OnChatMessageReceived(System.Reflection.MonoParameterInfo)

00:23:11:131NoneChat message received from 00000000-0000-0000-0000-000000000001: 'name://jetar'.

Amplitude.Mercury.Session.Session:OnChatMessageReceived(System.Reflection.MonoParameterInfo)

00:23:11:131NoneChat message received from 00000000-0000-0000-0000-000000000001: 'ready://0/True'.

Amplitude.Mercury.Session.Session:OnChatMessageReceived(System.Reflection.MonoParameterInfo)

00:23:11:173NoneGenerating 14 glyphs in atlas 'Amplitude.Graphics.Text.GlyphDistanceFieldRenderer' took 1,0502 ms.

Amplitude.Graphics.Text.FontAtlasRenderer:PrepareGlyphs()

00:23:11:173NoneGenerating 5 glyphs in atlas 'Amplitude.Graphics.Text.GlyphSoftwareRasterRenderer' took 0,3055 ms.

Amplitude.UI.Renderers.UIRenderingManager:Render()

00:23:11:180NoneUnbinding service [Amplitude.Mercury.Terrain.Edition.MapValidationsProvider] with context [Default]

Amplitude.Mercury.Terrain.Edition.MapValidationsProvider:Unload()

00:23:11:713NoneStarting new game of type 'Amplitude.Mercury.Game.Game'...

Amplitude.Coroutine:Run()

00:23:11:715NoneUnknown GameScenarioDefinition 'Scenario_Exemple' in GameScenariosGroupUIMapper 'ScenariosGroup_Exemple'.

Amplitude.Mercury.Game.GameManager:OnGameChange(System.Reflection.MonoParameterInfo)

00:23:11:872NoneDescriptor 'Effect_Patronage_HumanPeaceful_Basic' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:23:11:872NoneDescriptor 'Cheat_AdministratorCount' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:23:11:872NoneDescriptor 'Cheat_MilitaryForceCap' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:23:11:873NoneDescriptor 'Effect_EmpireBonus_PublicOrderFromCivicGov06' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:23:11:873NoneDescriptor 'Effect_EmpireBonus_Reformation' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:23:11:873NoneDescriptor 'Effect_Status_Empire_BoostCulturalEconomicGain' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:23:11:873NoneDescriptor 'Effect_Status_Empire_BoostCulturalEconomicGain' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:23:11:873NoneDescriptor 'Effect_Vassal_Tribute' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:23:11:873NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:23:11:873NoneDescriptor 'Tag_Empire_Major' Effect '2' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:23:11:875NoneDescriptor 'Effect_Affinity_Cultural_BaseEconomicBonusFromInfluencedTerritory' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:23:11:875NoneDescriptor 'Effect_Affinity_Cultural_BaseEconomicBonusFromInfluencedTerritory' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:23:11:875NoneDescriptor 'Effect_Affinity_Cultural_MoneyPerPopPerInfluencedTerritoryOnCapitalIncrease' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:23:11:875NoneDescriptor 'Effect_Affinity_Cultural_MoneyPerPopPerInfluencedTerritoryOnCapitalIncrease' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:23:11:875NoneDescriptor 'Effect_Affinity_Cultural_SciencePerPopPerInfluencedTerritoryOnCapitalIncrease' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:23:11:875NoneDescriptor 'Effect_Affinity_Cultural_SciencePerPopPerInfluencedTerritoryOnCapitalIncrease' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:23:11:876NoneDescriptor 'GameEffect_Exploitation' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:23:11:876NoneDescriptor 'GameEffect_Exploitation' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:23:11:876NoneDescriptor 'GameEffect_Exploitation' Effect '0' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:23:11:876NoneDescriptor 'GameEffect_Exploitation' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:23:11:876NoneDescriptor 'GameEffect_Exploitation' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:23:11:878NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_Jetty_Ransacked.

Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:23:11:884NoneDescriptor 'GameEffect_CityGrowth_Growth' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:23:11:884NoneDescriptor 'GameEffect_CityGrowth_Growth' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:23:11:884NoneDescriptor 'GameEffect_CityGrowth_SuperGrowth' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:23:11:884NoneDescriptor 'GameEffect_CityGrowth_SuperGrowth' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:23:11:884NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:23:11:884NoneDescriptor 'GameEffect_Settlement_TradeRoadGain' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:23:11:884NoneDescriptor 'GameEffect_BattleAction_Charge' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:23:11:884NoneDescriptor 'GameEffect_BattleAction_StrengthFromAttack' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:23:11:887NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Unit_SpecialtyLevel1.

Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:23:11:887NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_UnitAbility_LostAtSeaDamage.

Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:23:11:887NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_UnitPrototype_Unit.

Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:23:11:888NoneDescriptor 'Effect_Status_Unit_Attentive03' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:23:11:892NoneEnumeration 'Any' for 3 elements is not handled in EffectMapperConfiguration_Default.

Amplitude.Mercury.Interop.DistrictTranslator:TranslateTerrain(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:23:11:892NoneEnumeration 'Any' for 3 elements is not handled in EffectMapperConfiguration_Default.

Amplitude.Mercury.Interop.DistrictTranslator:TranslateTerrain(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:23:11:892NoneEnumeration 'Any' for 3 elements is not handled in EffectMapperConfiguration_Default.

Amplitude.Mercury.Interop.DistrictTranslator:TranslateTerrain(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:23:11:892NoneEnumeration 'Any' for 28 elements is not handled in EffectMapperConfiguration_Default.

Amplitude.Mercury.Interop.DistrictTranslator:TranslatePointOfInterest(System.Reflection.MonoParameterInfo)

00:23:11:892NoneEnumeration 'Any' for 3 elements is not handled in EffectMapperConfiguration_Default.

Amplitude.Mercury.Interop.DistrictTranslator:TranslateTerrain(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:23:11:893NoneEnumeration 'Any' for 3 elements is not handled in EffectMapperConfiguration_Default.

Amplitude.Mercury.Interop.DistrictTranslator:TranslateTerrain(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:23:11:893NoneEnumeration 'Any' for 3 elements is not handled in EffectMapperConfiguration_Default.

Amplitude.Mercury.Interop.DistrictTranslator:TranslateTerrain(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:23:11:893NoneEnumeration 'Any' for 3 elements is not handled in EffectMapperConfiguration_Default.

Amplitude.Mercury.Interop.DistrictTranslator:TranslateTerrain(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:23:11:893NoneEnumeration 'Any' for 3 elements is not handled in EffectMapperConfiguration_Default.

Amplitude.Mercury.Interop.DistrictTranslator:TranslateTerrain(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:23:11:893NoneEnumeration 'Any' for 3 elements is not handled in EffectMapperConfiguration_Default.

Amplitude.Mercury.Interop.DistrictTranslator:TranslateTerrain(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:23:11:893NoneDistrict 'Extension_Base_Harbour' are forbidden for 'Civilization_Era1_Phoenicia' but they get no Emblematic to compensate for?

Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)

00:23:11:893NoneDistrict 'Extension_Base_Harbour' are forbidden for 'Civilization_Era2_Carthage' but they get no Emblematic to compensate for?

Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)

00:23:11:905NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:Load()

00:23:11:935None[Sandbox] The sandbox thread has been started.

ZenFulcrum.EmbeddedBrowser.BrowserNative+MessageFunc:Invoke(System.Reflection.MonoParameterInfo)

00:23:11:935None[ANALYTICS] GameSessionCreated event raised

System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:23:11:935None[ANALYTICS] GameSessionCreated event posted

System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:23:11:935None[ANALYTICS] GameSessionCreated event raised

System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:23:11:964NoneBackground worker has returned.

Amplitude.Coroutine:Run()

00:23:11:964NoneGame of type 'Amplitude.Mercury.Game.Game' has been started.

Amplitude.Coroutine:Run()

00:23:11:998NoneStart AI players...

Amplitude.Mercury.Sandbox.SandboxState_Bootstrapper+d__1:MoveNext()

00:23:12:029NoneRemoteSandboxReplicatedInfo of 00000000-0000-0000-0000-000000000001 is already registered. Ignoring...

Amplitude.Mercury.Sandbox.Sandbox:DispatchMessage(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:23:12:031NoneBinding service [Amplitude.Graphics.CameraGraphicService] with context [Default] with an instance of type [Amplitude.Graphics.CameraGraphicService]

Amplitude.Graphics.CameraGraphicService:Load()

00:23:12:032NoneBinding service [Amplitude.Mercury.Fx.RenderFeatureProvider] with context [Default] with an instance of type [Amplitude.Mercury.Fx.RenderFeatureProvider]

Amplitude.Mercury.Fx.RenderFeatureProvider:Load()

00:23:12:032None[NativePluginAccess] Loading [NativePluginAccess] (Version [1.0.2.0])

UnityEngine.Object:Instantiate(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

00:23:12:032None[NativePluginAccess] HxFx Diagnostics binded (File::0)

Amplitude.Graphics.NativePluginAccess:Load()

00:23:12:067None[NativePluginAccess] Using DeviceD3D11 plugin (File:..\src\HxFxPlugin.cpp:51)

Amplitude.Graphics.NativePluginAccess:Load()

00:23:12:067NoneBinding service [Amplitude.Graphics.SharedBufferAccess] with context [Default] with an instance of type [Amplitude.Graphics.SharedBufferAccess]

Amplitude.Graphics.SharedBufferAccess:Load()

00:23:12:067NoneBinding service [Amplitude.Graphics.Tools.SharedOnGUIAccess] with context [Default] with an instance of type [Amplitude.Graphics.Tools.SharedOnGUIAccess]

Amplitude.Graphics.Tools.SharedOnGUIAccess:Load()

00:23:12:067NoneBinding service [Amplitude.Graphics.Tools.GPUDiagnostics] with context [Default] with an instance of type [Amplitude.Graphics.Tools.GPUDiagnostics]

Amplitude.Graphics.Tools.GPUDiagnostics:Load()

00:23:12:068NoneBinding service [Amplitude.Mercury.Presentation.PresentationSubPawnManager] with context [Default] with an instance of type [Amplitude.Mercury.Presentation.PresentationSubPawnManager]

Amplitude.Graphics.LoadableBehaviour:InternalLoad()

00:23:12:069NoneBinding service [Amplitude.Mercury.Terrain.IWorldMapProvider] with context [Default] with an instance of type [Amplitude.Mercury.Presentation.TileInfoToConstHexBufferProvider]

Amplitude.Mercury.Presentation.TileInfoToConstHexBufferProvider:ResolveDependencies()

00:23:12:070NoneBinding service [Amplitude.Mercury.Terrain.ConstHexBufferProvider] with context [Default] with an instance of type [Amplitude.Mercury.Presentation.TileInfoToConstHexBufferProvider]

Amplitude.Mercury.Terrain.ConstHexBufferProvider:Load()

00:23:12:070NoneFound 38 keys in Amplitude.Mercury.Data.Simulation.BuildingVisualAffinityDefinition database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:23:12:070NoneFound 38 keys in Amplitude.Mercury.Data.Simulation.BuildingVisualAffinityDefinition database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:23:12:071NoneFound 15 keys in Amplitude.Mercury.Data.World.TerrainTypeDefinition database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:23:12:071NoneFound 10 keys in Amplitude.Mercury.Data.World.BiomeDefinition database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:23:12:071NoneFound 53 keys in Amplitude.Mercury.Data.World.PointOfInterestDefinition database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:23:12:071NoneAccess to database of type Amplitude.Mercury.Data.Simulation.ConstructibleDefinition instead of Amplitude.Mercury.Data.Simulation.DistrictDefinition then filter

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:23:12:071NoneFound 134 keys in Amplitude.Mercury.Data.Simulation.DistrictDefinition database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:23:12:073NoneFound 14 keys in Amplitude.Mercury.Data.Simulation.EraDefinition database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:23:12:073NoneFound 10 keys in Amplitude.Mercury.Data.Simulation.CollectibleVisualAffinityDefinition database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:23:12:073NoneFound 4 keys in Amplitude.Mercury.Data.Simulation.CollectibleCategoryDefinition database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:23:12:073NoneFound 21 keys in Amplitude.Mercury.Data.Simulation.ConstructibleVisualAffinityDefinition database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:23:12:073NoneAccess to database of type Amplitude.Mercury.Data.Simulation.ConstructibleDefinition instead of Amplitude.Mercury.Data.Simulation.HolySiteDefinition then filter

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:23:12:074NoneFound 0 keys in Amplitude.Mercury.Data.Simulation.HolySiteDefinition database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:23:12:074NoneAccess to database of type Amplitude.Mercury.Data.Simulation.ConstructibleDefinition instead of Amplitude.Mercury.Data.Simulation.ArtificialWonderDefinition then filter

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:23:12:074NoneFound 4 keys in Amplitude.Mercury.Data.Simulation.ArtificialWonderDefinition database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:23:12:074NoneFound 15 keys in Amplitude.Mercury.Data.World.NaturalWonderDefinition database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:23:12:074NoneAccess to database of type Amplitude.Mercury.Data.Simulation.ConstructibleDefinition instead of Amplitude.Mercury.Data.Simulation.SettlementEvolutionDefinition then filter

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:23:12:074NoneFound 4 keys in Amplitude.Mercury.Data.Simulation.SettlementEvolutionDefinition database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:23:12:074NoneAccess to database of type Amplitude.Mercury.Data.Simulation.StatusCategory instead of Amplitude.Mercury.Data.Simulation.StatusCategorySettlement then filter

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:23:12:074NoneFound 38 keys in Amplitude.Mercury.Data.Simulation.StatusCategorySettlement database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:23:12:074NoneFound 5 keys in Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerVisualAffinityDefinition database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:23:12:074NoneFound 30 keys in Amplitude.Mercury.Terrain.GroundMaterialDefinition database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:23:12:075NoneFound 18 keys in Amplitude.Mercury.Terrain.Matching.HexagonSculptingDefinition database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:23:12:657NoneAI players started. Check for a save to load...

ZenFulcrum.EmbeddedBrowser.BrowserNative+MessageFunc:Invoke(System.Reflection.MonoParameterInfo)

00:23:12:657NoneLoading AI save: Scenario_OpenDev2B.AI.bin

Amplitude.Mercury.AI.AIController:StartAIAsync(System.Reflection.MonoParameterInfo)

00:23:12:667NoneAI players ready to run.

ZenFulcrum.EmbeddedBrowser.BrowserNative+MessageFunc:Invoke(System.Reflection.MonoParameterInfo)

00:23:12:667NoneAsk for execution mode change from 'Deactivated' to 'Deactivated'.

Amplitude.Mercury.AI.Brain.AIPlayer:SetControlledByHuman(System.Reflection.MonoParameterInfo)

00:23:12:726NoneBinding service [Amplitude.Mercury.Terrain.GroundMaterialsBufferProvider] with context [Default] with an instance of type [Amplitude.Mercury.Terrain.GroundMaterialsBufferProvider]

Amplitude.Graphics.LoadableBehaviour:InternalLoad()

00:23:12:726NoneFound 38 keys in Amplitude.Mercury.Data.Simulation.BuildingVisualAffinityDefinition database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:23:12:726NoneFound 38 keys in Amplitude.Mercury.Data.Simulation.BuildingVisualAffinityDefinition database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:23:12:727NoneFound 15 keys in Amplitude.Mercury.Data.World.TerrainTypeDefinition database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:23:12:727NoneFound 10 keys in Amplitude.Mercury.Data.World.BiomeDefinition database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:23:12:727NoneFound 53 keys in Amplitude.Mercury.Data.World.PointOfInterestDefinition database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:23:12:727NoneAccess to database of type Amplitude.Mercury.Data.Simulation.ConstructibleDefinition instead of Amplitude.Mercury.Data.Simulation.DistrictDefinition then filter

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:23:12:728NoneFound 134 keys in Amplitude.Mercury.Data.Simulation.DistrictDefinition database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:23:12:729NoneFound 14 keys in Amplitude.Mercury.Data.Simulation.EraDefinition database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:23:12:729NoneFound 10 keys in Amplitude.Mercury.Data.Simulation.CollectibleVisualAffinityDefinition database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:23:12:729NoneFound 4 keys in Amplitude.Mercury.Data.Simulation.CollectibleCategoryDefinition database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:23:12:729NoneFound 21 keys in Amplitude.Mercury.Data.Simulation.ConstructibleVisualAffinityDefinition database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:23:12:729NoneAccess to database of type Amplitude.Mercury.Data.Simulation.ConstructibleDefinition instead of Amplitude.Mercury.Data.Simulation.HolySiteDefinition then filter

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:23:12:729NoneFound 0 keys in Amplitude.Mercury.Data.Simulation.HolySiteDefinition database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:23:12:730NoneAccess to database of type Amplitude.Mercury.Data.Simulation.ConstructibleDefinition instead of Amplitude.Mercury.Data.Simulation.ArtificialWonderDefinition then filter

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:23:12:730NoneFound 4 keys in Amplitude.Mercury.Data.Simulation.ArtificialWonderDefinition database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:23:12:730NoneFound 15 keys in Amplitude.Mercury.Data.World.NaturalWonderDefinition database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:23:12:730NoneAccess to database of type Amplitude.Mercury.Data.Simulation.ConstructibleDefinition instead of Amplitude.Mercury.Data.Simulation.SettlementEvolutionDefinition then filter

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:23:12:730NoneFound 4 keys in Amplitude.Mercury.Data.Simulation.SettlementEvolutionDefinition database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:23:12:731NoneAccess to database of type Amplitude.Mercury.Data.Simulation.StatusCategory instead of Amplitude.Mercury.Data.Simulation.StatusCategorySettlement then filter

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:23:12:731NoneFound 38 keys in Amplitude.Mercury.Data.Simulation.StatusCategorySettlement database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:23:12:731NoneFound 5 keys in Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerVisualAffinityDefinition database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:23:12:731NoneFound 30 keys in Amplitude.Mercury.Terrain.GroundMaterialDefinition database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:23:12:732NoneFound 18 keys in Amplitude.Mercury.Terrain.Matching.HexagonSculptingDefinition database

Amplitude.Mercury.Data.Scenario.ConstructibleSettings:.cctor()

00:23:12:733NoneContinue move for 274 from [18, 23] to [18, 24]. Move ratio at start 1.00, expected ratio at end 0.75

Amplitude.Mercury.Simulation.ArmyGoToAction:OnClientExecute(System.Reflection.MonoParameterInfo)

00:23:12:737NoneContinue move for 236 from [18, 25] to [19, 24]. Move ratio at start 1.00, expected ratio at end 0.75

Amplitude.Mercury.Simulation.ArmyGoToAction:OnClientExecute(System.Reflection.MonoParameterInfo)

00:23:13:738NoneContinue move for 274 from [18, 24] to [17, 24]. Move ratio at start 0.75, expected ratio at end 0.50

Amplitude.Mercury.Simulation.ArmyGoToAction:OnClientExecute(System.Reflection.MonoParameterInfo)